.. _mesh-warping: Mesh warping ************ .. raw:: html
Since 3.5.0
It is possible to apply an arbitrary warping mesh to distort the final image using a **PFM** (portable float map) file. The file format is rather simple, and is `described here `__. The file contains an array of NxM 3-component pixels in RGB (grayscale not supported). Each position contains the mapped resulting location in UV, in the R and G components respectively, in :math:`[0,1]`. The geometry warp format is the same as in the MPCDI v2.0 specification, section 3.6.2 (`see here `__). This file is read and converted into a mesh by Gaia Sky. The mesh is used to distort the final image at the end of the rendering pipeline. In order to specify a PFM warping mesh file, you need to edit the :ref:`configuration file ` of Gaia Sky and add a few lines in the ``postprocess`` section: .. code:: yaml postprocess: [...] warpingMesh: pfmFile: /path/to/your/warping-mesh.pfm A few warping mesh examples (big endian) are provided below: - **Identity** -- :download:`warp-identity.pfm ` -- identity function, :math:`x'=x, y'=y`. - **Flip X** -- :download:`warp-invert-x.pfm ` -- flips the X coordinate, :math:`x'=1-x, y'=y`. - **Flip Y** -- :download:`warp-invert-y.pfm ` -- flips the Y coordinate, :math:`x'=x, y'=1-y`. - **Flip XY** -- :download:`warp-invert-xy.pfm ` -- flips the X and Y coordinates, :math:`x'=1-x, y'=1-y`. - **X^2** -- :download:`warp-x2.pfm ` -- applies a square function to X, :math:`x'=x^2, y'=y`. - **X^2, Y^2** -- :download:`warp-x2y2.pfm ` -- applies a square function to X and Y, :math:`x'=x^2, y'=y^2`.