.. _mesh-warping:
Mesh warping
************
.. raw:: html
Since 3.5.0
It is possible to apply an arbitrary warping mesh to distort the final image using a **PFM** (portable float map) file.
The file format is rather simple, and is `described here `__. The file contains an array of NxM 3-component pixels in RGB (grayscale not supported). Each position contains the mapped resulting location in UV, in the R and G components respectively, in :math:`[0,1]`. The geometry warp format is the same as in the MPCDI v2.0 specification, section 3.6.2 (`see here `__).
This file is read and converted into a mesh by Gaia Sky. The mesh is used to distort the final image at the end of the rendering pipeline.
In order to specify a PFM warping mesh file, you need to edit the :ref:`configuration file ` of Gaia Sky and add a few lines in the ``postprocess`` section:
.. code:: yaml
postprocess:
[...]
warpingMesh:
pfmFile: /path/to/your/warping-mesh.pfm
A few warping mesh examples (big endian) are provided below:
- **Identity** -- :download:`warp-identity.pfm <_static/pfm/warp-identity.pfm>` -- identity function, :math:`x'=x, y'=y`.
- **Flip X** -- :download:`warp-invert-x.pfm <_static/pfm/warp-invert-x.pfm>` -- flips the X coordinate, :math:`x'=1-x, y'=y`.
- **Flip Y** -- :download:`warp-invert-y.pfm <_static/pfm/warp-invert-y.pfm>` -- flips the Y coordinate, :math:`x'=x, y'=1-y`.
- **Flip XY** -- :download:`warp-invert-xy.pfm <_static/pfm/warp-invert-xy.pfm>` -- flips the X and Y coordinates, :math:`x'=1-x, y'=1-y`.
- **X^2** -- :download:`warp-x2.pfm <_static/pfm/warp-x2.pfm>` -- applies a square function to X, :math:`x'=x^2, y'=y`.
- **X^2, Y^2** -- :download:`warp-x2y2.pfm <_static/pfm/warp-x2y2.pfm>` -- applies a square function to X and Y, :math:`x'=x^2, y'=y^2`.