Below are some chapters which include in-depth information about some of the internal workings of Gaia Sky. Things like the maximum allocated heap memory, the data format or the internal reference system are covered here.
- Graphics performance
- Internal reference system
- Data format
- Where are the data files defined?
- Data loaders
- Catalog formats
- Rest of data
- Creating your own catalog loaders
- Loading data using scripts
- Level-of-detail catalogs
- Defining an extrasolar system