Class AtmosphereComponent


  • public class AtmosphereComponent
    extends java.lang.Object
    • Field Detail

      • quality

        public int quality
      • size

        public float size
      • planetSize

        public float planetSize
      • localTransform

        public com.badlogic.gdx.math.Matrix4 localTransform
      • wavelengths

        public double[] wavelengths
      • m_fInnerRadius

        public float m_fInnerRadius
      • m_fOuterRadius

        public float m_fOuterRadius
      • m_fAtmosphereHeight

        public float m_fAtmosphereHeight
      • m_Kr

        public float m_Kr
      • m_Km

        public float m_Km
      • fogDensity

        public float fogDensity
      • fogColor

        public com.badlogic.gdx.math.Vector3 fogColor
      • correctGround

        public boolean correctGround
      • params

        public java.util.Map<java.lang.String,​java.lang.Object> params
    • Constructor Detail

      • AtmosphereComponent

        public AtmosphereComponent()
    • Method Detail

      • doneLoading

        public void doneLoading​(com.badlogic.gdx.graphics.g3d.Material planetMat,
                                float planetSize)
      • update

        public void update​(Vector3d transform)
      • setUpAtmosphericScatteringMaterial

        public void setUpAtmosphericScatteringMaterial​(com.badlogic.gdx.graphics.g3d.Material mat,
                                                       boolean ground)
        Sets up the atmospheric scattering parameters to the given material
        Parameters:
        mat - The material to set up.
      • removeAtmosphericScattering

        public void removeAtmosphericScattering​(com.badlogic.gdx.graphics.g3d.Material mat)
      • updateAtmosphericScatteringParams

        public void updateAtmosphericScatteringParams​(com.badlogic.gdx.graphics.g3d.Material mat,
                                                      float alpha,
                                                      boolean ground,
                                                      Planet planet)
        Updates the atmospheric scattering shader parameters
        Parameters:
        mat - The material to update.
        alpha - The opacity value.
        ground - Whether it is the ground shader or the atmosphere.
        planet - The planet itself, holder of this atmosphere
      • setQuality

        public void setQuality​(java.lang.Long quality)
      • setSize

        public void setSize​(java.lang.Double size)
      • setLocalTransform

        public void setLocalTransform​(com.badlogic.gdx.math.Matrix4 localTransform)
      • setWavelengths

        public void setWavelengths​(double[] wavelengths)
      • setFogcolor

        public void setFogcolor​(double[] fogColor)
      • setFogdensity

        public void setFogdensity​(java.lang.Double fogDensity)
      • setM_Kr

        public void setM_Kr​(java.lang.Double m_Kr)
      • setM_Km

        public void setM_Km​(java.lang.Double m_Km)
      • setParams

        public void setParams​(java.util.Map<java.lang.String,​java.lang.Object> params)
      • setCorrectground

        public void setCorrectground​(java.lang.Boolean correctGround)