Class RelativisticEffectsComponent
- java.lang.Object
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- gaia.cu9.ari.gaiaorbit.scenegraph.component.RelativisticEffectsComponent
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public class RelativisticEffectsComponent extends java.lang.Object
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Constructor Summary
Constructors Constructor Description RelativisticEffectsComponent()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
doneLoading(com.badlogic.gdx.graphics.g3d.Material mat)
void
doneLoading(java.util.Map<java.lang.String,com.badlogic.gdx.graphics.g3d.Material> materials)
boolean
hasGravitationalWaves(com.badlogic.gdx.graphics.g3d.Material mat)
boolean
hasRelativisticEffects(com.badlogic.gdx.graphics.g3d.Material mat)
void
removeGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
void
removeGravitationalWavesMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
void
removeRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
void
removeRelativisticEffectsMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
void
setUpGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
void
setUpGravitationalWavesMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
void
setUpRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
void
setUpRelativisticEffectsMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
void
updateGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material material)
void
updateRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material material, ICamera camera)
void
updateRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material material, ICamera camera, float vc)
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Method Detail
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doneLoading
public void doneLoading(java.util.Map<java.lang.String,com.badlogic.gdx.graphics.g3d.Material> materials)
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doneLoading
public void doneLoading(com.badlogic.gdx.graphics.g3d.Material mat)
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setUpRelativisticEffectsMaterial
public void setUpRelativisticEffectsMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
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setUpRelativisticEffectsMaterial
public void setUpRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
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removeRelativisticEffectsMaterial
public void removeRelativisticEffectsMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
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removeRelativisticEffectsMaterial
public void removeRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
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setUpGravitationalWavesMaterial
public void setUpGravitationalWavesMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
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setUpGravitationalWavesMaterial
public void setUpGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
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removeGravitationalWavesMaterial
public void removeGravitationalWavesMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
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removeGravitationalWavesMaterial
public void removeGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
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updateRelativisticEffectsMaterial
public void updateRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material material, ICamera camera)
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updateRelativisticEffectsMaterial
public void updateRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material material, ICamera camera, float vc)
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updateGravitationalWavesMaterial
public void updateGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material material)
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hasGravitationalWaves
public boolean hasGravitationalWaves(com.badlogic.gdx.graphics.g3d.Material mat)
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hasRelativisticEffects
public boolean hasRelativisticEffects(com.badlogic.gdx.graphics.g3d.Material mat)
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