Package gaia.cu9.ari.gaiaorbit.script
Interface IScriptingInterface
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- All Known Implementing Classes:
EventScriptingInterface
public interface IScriptingInterface
Scripting interface. Provides an interface to the Gaia Sandbox core and exposes all the methods that are callable from a script in order to interact with the program (create demonstrations, tutorials, load data, etc.). You should never use any integration other than this interface for scripting.
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Method Summary
All Methods Instance Methods Abstract Methods Deprecated Methods Modifier and Type Method Description void
activateRealTimeFrame()
Sets the current time frame to real time.void
activateSimulationTimeFrame()
Sets the current time frame to simulation time.void
addPolyline(java.lang.String name, double[] points, double[] color)
Adds a new polyline with the given name, points and color.void
addPolyline(java.lang.String name, double[] points, double[] color, float lineWidth)
Adds a new polyline with the given name, points, color and line width.void
cameraCenter()
Centers the camera to the focus, removing any deviation of the line of sight.void
cameraForward(double value)
Adds a forward movement to the camera with the given value.void
cameraPitch(double amount)
Adds a pitch to the camera.void
cameraRoll(double roll)
Adds a roll force to the camera.void
cameraRotate(double deltaX, double deltaY)
Adds a rotation movement to the camera around the current focus, or a pitch/yaw if in free mode.void
cameraStop()
Stops all camera motion.void
cameraTransition(double[] camPos, double[] camDir, double[] camUp, double seconds)
Creates a smooth transition from the current camera state to the given camera state {camPos, camDir, camUp} in the given number of seconds.void
cameraTransition(double[] camPos, double[] camDir, double[] camUp, double seconds, boolean sync)
Creates a smooth transition from the current camera state to the given camera state {camPos, camDir, camUp} in the given number of seconds.void
cameraTurn(double deltaX, double deltaY)
Adds a turn force to the camera (yaw and/or pitch).void
cameraYaw(double amount)
Adds a yaw to the camera.void
clearAllMessages()
Clears both the subhead and the headline messages.void
clearHeadlineMessage()
Clears the headline messge.void
clearSubheadMessage()
Clears the subhead messagevoid
collapseGuiComponent(java.lang.String name)
Collapses the component with the given name.void
configureFrameOutput(int width, int height, int fps, java.lang.String folder, java.lang.String namePrefix)
Configures the frame output system, setting the resolution of the images, the target frames per second, the output folder and the image name prefix.void
configureRenderOutput(int width, int height, int fps, java.lang.String folder, java.lang.String namePrefix)
Deprecated.double[]
cross3(double[] vec1, double[] vec2)
Computes the cross product between the two 3D vectors.void
disableGui()
Disables the GUI rendering.void
disableInput()
Disables all input events from mouse, keyboard, touchscreen, etc.void
displayImageObject(int id, java.lang.String path, float x, float y)
Adds a new image object at the given coordinates.void
displayImageObject(int id, java.lang.String path, float x, float y, float r, float g, float b, float a)
Adds a new image object at the given coordinates.void
displayMessageObject(int id, java.lang.String message, float x, float y, float r, float g, float b, float a, float fontSize)
Adds a new one-line message in the screen with the given id and the given coordinates.void
displayTextObject(int id, java.lang.String text, float x, float y, float maxWidth, float maxHeight, float r, float g, float b, float a, float fontSize)
Adds a new multi-line text in the screen with the given id, coordinates and size.double
dot3(double[] vec1, double[] vec2)
Computes the dot product between the two 3D vectors.double[]
eclipticToEquatorial(double[] ecl)
Converts ecliptic cartesian coordinates (in the internal reference system) to equatorial cartesian coordinates.double[]
eclipticToInternalCartesian(double l, double b, double r)
Converts ecliptic coordinates to the internal cartesian coordinate system.void
enableGui()
Enables the GUI rendering.void
enableInput()
Enables all input events.double[]
equatorialToEcliptic(double[] eq)
Converts equatorial cartesian coordinates (in the internal reference system) to ecliptic cartesian coordinates.double[]
equatorialToGalactic(double[] eq)
Converts equatorial cartesian coordinates (in the internal reference system) to galactic cartesian coordinates.double[]
equatorialToInternalCartesian(double ra, double dec, double r)
Converts equatorial coordinates to the internal cartesian coordinate system.void
error(java.lang.String message)
Log an error using the internal logging systemvoid
expandGuiComponent(java.lang.String name)
Expands the component with the given name.double[]
galacticToEquatorial(double[] gal)
Converts galactic cartesian coordinates (in the internal reference system) to equatorial cartesian coordinates.double[]
galacticToInternalCartesian(double l, double b, double r)
Converts galactic coordinates to the internal cartesian coordinate system.double[]
getCameraDirection()
Gets the current camera direction vector.double[]
getCameraPosition()
Gets the current camera position, in km.double
getCameraSpeed()
Gets the current physical speed of the camera in km/hdouble[]
getCameraUp()
Gets the current camera up vector.IFocus
getClosestObjectToCamera()
Returns the closest object to the camera in this instant as aIFocus
.java.lang.String
getConfigDir()
Gets the absolute path to the location of the configuration directorylong
getCurrentFrameNumber()
Gets the current frame number.java.lang.String
getDataDir()
Gets the absolute path of the local data directory, configured in your global.properties filejava.lang.String
getDefaultCameraDir()
Gets the absolute path of the default directory where the camera files are savedjava.lang.String
getDefaultFramesDir()
Gets the absolute path of the default directory where the still frames are savedjava.lang.String
getDefaultMappingsDir()
Gets the absolute path to the location of the inputListener mappingsjava.lang.String
getDefaultMusicDir()
Gets the absolute path to the location of the music filesjava.lang.String
getDefaultScreenshotsDir()
Gets the absolute path of the default directory where the screenshots are saveddouble
getDistanceTo(java.lang.String name)
Returns the distance to the surface of the object identified with the givenname
.long
getFrameNumber()
Gets the current frame number.int
getFrameOutputFps()
Gets the current FPS setting in the frame output system.java.lang.String
getLocalDataDir()
Returns the default data directory.float
getMinStarOpacity()
Gets the minimum star opacity.SceneGraphNode
getObject(java.lang.String name)
Gets an object from the scene graph byname
or id (HIP, TYC, Gaia SourceId).SceneGraphNode
getObject(java.lang.String name, double timeOutSeconds)
Gets an object byname
or id (HIP, TYC, Gaia SourceID), optionally waiting until the object is available, with a timeout.double[]
getObjectPosition(java.lang.String name)
Gets the current position of the object identified byname
in the internal coordinate system and internal units.double
getObjectRadius(java.lang.String name)
Gets the size of the object identified byname
, in Km, by name or id (HIP, TYC, sourceId).float[]
getPositionAndSizeGui(java.lang.String name)
Returns the size and position of the GUI element that goes by the given name or null if such element does not exist.long
getProperMotionsMaxNumber()
Returns the current maximum number of proper motion vectors allowed.int
getRenderOutputFps()
Deprecated.int
getScreenHeight()
Returns the screen height in pixels.int
getScreenWidth()
Returns the screen width in pixels.long
getSimulationTime()
Returns the current simulation time as the number of milliseconds since Jan 1, 1970 GMT.int[]
getSimulationTimeArr()
Returns the current UTC simulation time in an array.float
getStarBrightness()
Gets the star brightness value.float
getStarSize()
Gets the current star size.java.lang.String
getVersionNumber()
Returns the version number string.void
goToObject(java.lang.String name)
Runs a seamless trip to the object with the namefocusName
until the object view angle is20 degrees
.void
goToObject(java.lang.String name, double viewAngle)
Runs a seamless trip to the object with the namefocusName
until the object view angleviewAngle
is met.void
goToObject(java.lang.String name, double viewAngle, float waitTimeSeconds)
Runs a seamless trip to the object with the namefocusName
until the object view angleviewAngle
is met.void
goToObjectInstant(java.lang.String name)
Sets the camera in focus mode with the given focus object and instantly moves the camera next to the focus object.boolean
hasDataset(java.lang.String dsName)
Checks whether the dataset identified by the given name is loadedboolean
hideDataset(java.lang.String dsName)
Hides the dataset identified by the given name, if it exists and is not hiddenboolean
highlightDataset(java.lang.String dsName, boolean highlight)
Enables or disables the dataset highlight, using a cyclic color which changes every callboolean
highlightDataset(java.lang.String dsName, int colorIndex, boolean highlight)
Enables or disables the dataset highlight, using a given color index: 0 - red 1 - green 2 - blue 3 - cyan 4 - magenta 5 - yellowdouble[]
internalCartesianToEquatorial(double x, double y, double z)
Converts internal cartesian coordinates to equatorial[ra, dec, distance]
coordinates.boolean
isFrameOutputActive()
Is the frame output system on?boolean
isRenderOutputActive()
Deprecated.boolean
isSimulationTimeOn()
Queries whether the time is on or not.void
landOnObject(java.lang.String name)
Lands on the object with the given name, if it is an instance ofPlanet
.void
landOnObjectLocation(java.lang.String name, double longitude, double latitude)
Lands on the object with the givenname
, if it is an instance ofPlanet
, at the location specified in by [latitude, longitude], in degrees.void
landOnObjectLocation(java.lang.String name, java.lang.String locationName)
Lands on the object with the givenname
, if it is an instance ofPlanet
, at the location with the given name, if it exists.java.util.List<java.lang.String>
listDatasets()
Returns the names of all datasets currently loadedboolean
loadDataset(java.lang.String dsName, java.lang.String absolutePath)
Loads a VOTable file (.vot
) with a given name.boolean
loadDataset(java.lang.String dsName, java.lang.String absolutePath, boolean sync)
Loads a VOTable file (.vot
) with a given name.void
log(java.lang.String message)
Print text using the internal logging systemvoid
maximizeInterfaceWindow()
Maximizes the interface window.void
minimizeInterfaceWindow()
Minimizes the interface window.void
parkRunnable(java.lang.String id, java.lang.Runnable runnable)
Parks aRunnable
to the main loop thread, and keeps it running every frame until it finishes or it is unparked byunparkRunnable(String)
.void
pointAtSkyCoordinate(double ra, double dec)
Sets the camera in free mode and points it to the given coordinates in equatorial systemvoid
postRunnable(java.lang.Runnable runnable)
Posts aRunnable
to the main loop thread.void
preloadTexture(java.lang.String path)
Pre-loads the given image as a texture for later use.void
preloadTextures(java.lang.String[] paths)
Pre-loads the given images as textures for later use.void
print(java.lang.String message)
Print text using the internal logging systemvoid
removeAllObjects()
Removes all objects.boolean
removeDataset(java.lang.String dsName)
Removes the dataset identified by the given name, if it existsvoid
removeModelObject(java.lang.String name)
Removes the model object identified by the given name from the internal scene graph model of Gaia Sky, if it exists.void
removeObject(int id)
Removes the item with the given id.void
removeObjects(int[] ids)
Removes the items with the given ids.void
resetImageSequenceNumber()
Resets to zero the image sequence number used to generate the file names of the frame output images.double[]
rotate2(double[] vector, double angle)
Rotates a 2D vector by the specified angle in degrees, counter-clockwise assuming that the y axis points up.double[]
rotate3(double[] vector, double[] axis, double angle)
Rotates a 3D vector around the given axis by the specified angle in degrees.void
runCameraPath(java.lang.String file)
Runs a .gsc camera path file and returns immediately.void
runCameraPath(java.lang.String file, boolean sync)
Runs a .gsc camera path file and returns immediately.void
runCameraRecording(java.lang.String file)
Runs the camera recording file with the given path.void
set360Mode(boolean state)
Enables and disables the 360 mode.void
setAmbientLight(float value)
Sets the ambient light to a certain value.void
setBloom(float value)
Sets the strength value for the bloom effect.void
setBrightnessLevel(double level)
Sets the brightness level of the render system.void
setCameraDirection(double[] dir)
Sets the camera direction vector to the given vector, equatorial system.void
setCameraFocus(java.lang.String focusName)
Sets the camera in focus mode with the focus object that bears the givenfocusName
.void
setCameraFocus(java.lang.String focusName, float waitTimeSeconds)
Sets the camera in focus mode with the focus object that bears the givenfocusName
.void
setCameraFocusInstant(java.lang.String focusName)
Sets the camera in focus mode with the given focus object.void
setCameraFocusInstantAndGo(java.lang.String focusName)
Sets the camera in focus mode with the given focus object and instantly moves the camera next to the focus object.void
setCameraFov1()
Sets the camera in FoV1 mode.void
setCameraFov1and2()
Sets the camera in Fov1 and 2 mode.void
setCameraFov2()
Sets the camera in FoV2 mode.void
setCameraFree()
Sets the camera in free mode.void
setCameraLock(boolean lock)
Activates or deactivates the camera lock to the focus reference system when in focus mode.void
setCameraOrientationLock(boolean lock)
Locks or unlocks the orientation of the camera to the focus object's rotation.void
setCameraPosition(double[] vec)
Sets the camera position to the given coordinates, in Km, equatorial system.void
setCameraPositionAndFocus(java.lang.String focus, java.lang.String other, double rotation, double viewAngle)
Sets the focus and instantly moves the camera to a point in the line defined byfocus
-other
and rotatedrotation
degrees aroundfocus
using the camera up vector as a rotation axis.
void
setCameraPostion(double[] vec)
Deprecated.UsesetCameraPosition(double[])
instead.void
setCameraSpeed(float speed)
Changes the speed multiplier of the camera and its accelerationvoid
setCameraSpeedLimit(int index)
Sets the speed limit of the camera given an index.void
setCameraState(double[] pos, double[] dir, double[] up)
Sets the camera state (position, direction and up vector).void
setCameraStateAndTime(double[] pos, double[] dir, double[] up, long time)
Sets the camera state (position, direction and up vector) plus the current time.void
setCameraUp(double[] up)
Sets the camera up vector to the given vector, equatorial system.void
setCinematicCamera(boolean cinematic)
Enables or disables the cinematic camera mode.void
setContrastLevel(double level)
Sets the contrast level of the render system.void
setCrosshairVisibility(boolean visible)
Sets the visibility of the crosshair in focus and free modes.void
setCubemapProjection(java.lang.String projection)
Sets the cubemap projection to use.void
setCubemapResolution(int resolution)
Sets the resolution (width and height are the same) of each side of the frame buffers used to capture each of the 6 directions that go into the cubemap to construct the equirectangular image for the 360 mode.void
setExposureToneMappingLevel(double level)
Sets the exposure level.void
setFov(float newFov)
Changes the field of view of the camera.void
setFrameOutput(boolean active)
Activates or deactivates the image output system.void
setFrameOutputMode(java.lang.String screenshotMode)
Sets the frame output mode.void
setGammaCorrectionLevel(double level)
Sets the gamma correction level.void
setGuiPosition(float x, float y)
Moves the interface window to a new position.void
setGuiScrollPosition(float pixelY)
Sets the vertical scroll position in the GUI.void
setHDRToneMappingType(java.lang.String type)
Sets the high dynamic range tone mapping algorithm type.void
setHeadlineMessage(java.lang.String headline)
Sets a headline message that will appear in a big font in the screen.void
setHueLevel(double level)
Sets the hue level of the render system.void
setLensFlare(boolean state)
Enables or deisables the lens flare effect.void
setMinStarOpacity(float opacity)
Sets the minimum star opacity.void
setMotionBlur(boolean state)
Enables or disables the motion blur effect.void
setObjectSizeScaling(java.lang.String name, double scalingFactor)
Sets the given size scaling factor to the object identified byname
.void
setPlanetariumMode(boolean state)
Enables and disables the planetarium mode.void
setProperMotionsArrowheads(boolean arrowheadsEnabled)
Sets whether to show arrowheads or not for the velocity vectors.void
setProperMotionsColorMode(int mode)
Sets the color mode of proper motion vectors.void
setProperMotionsLengthFactor(float factor)
Sets the length of the proper motion vectors, in [500..30000].void
setProperMotionsMaxNumber(long maxNumber)
Overrides the maximum number of proper motion vectors that the program is allowed to show.void
setProperMotionsNumberFactor(float factor)
Sets the number factor of proper motion vectors that are visible.void
setRotationCameraSpeed(float speed)
Changes the speed of the camera when it rotates around a focus.void
setSaturationLevel(double level)
Sets the saturation level of the render system.void
setSimulationPace(double pace)
Changes the pace of time.void
setSimulationTime(int year, int month, int day, int hour, int min, int sec, int millisec)
Sets the time of the application, in UTC.void
setSimulationTime(long time)
Sets the time of the application.void
setSmoothLodTransitions(boolean value)
Sets the value of smooth lod transitions, allowing or disallowing octant fade-ins of as they come into view.void
setStarBrightness(float brightness)
Sets the star brightness value.void
setStarGlow(boolean state)
Enables or disables the star glow effect.void
setStarSize(float size)
Sets the star size value.void
setStereoscopicMode(boolean state)
Enables and disables the stereoscopic mode.void
setStereoscopicProfile(int index)
Changes the stereoscopic profile.void
setSubheadMessage(java.lang.String subhead)
Sets a subhead message that will appear in a small font below the headline.void
setTargetTime(int year, int month, int day, int hour, int min, int sec, int millisec)
Sets a time bookmark in the global clock that, when reached, the clock automatically stops.void
setTargetTime(long ms)
Sets a time bookmark in the global clock that, when reached, the clock automatically stops.void
setTurningCameraSpeed(float speed)
Changes the turning speed of the camera.void
setVisibility(java.lang.String key, boolean visible)
Sets the component described by the given name visible or invisible.boolean
showDataset(java.lang.String dsName)
Shows (un-hides) the dataset identified by the given name, if it exists and is hiddenvoid
sleep(float seconds)
Sleeps for the given number of seconds in the application time (FPS), so if we are capturing frames and the frame rate is set to 30 FPS, the command sleep(1) will put the script to sleep for 30 frames.void
sleepFrames(long frames)
Sleeps for a number of frames.void
startRecordingCameraPath()
Starts recording the camera path to a temporary file.void
startSimulationTime()
Starts the simulation.void
stopRecordingCameraPath()
Stops the current camera recording.void
stopSimulationTime()
Stops the simulation time.void
unparkRunnable(java.lang.String id)
Removes the runnable with the given id, if anyvoid
unsetTargetTime()
Unsets the target time bookmark from the global clock, if any.boolean
waitFocus(java.lang.String name, long timeoutMs)
Blocks the script until the focus is the object indicated by the name.void
waitForEnter()
Blocks the execution until the Enter key is pressed.void
waitForInput()
Blocks the execution until any kind of input (keyboard, mouse, etc.) is received.void
waitForInput(int code)
Blocks the execution until the given key or button is pressed.
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Method Detail
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preloadTextures
void preloadTextures(java.lang.String[] paths)
Pre-loads the given images as textures for later use. They will be cached for the subsequent uses.- Parameters:
paths
- The texture paths.
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preloadTexture
void preloadTexture(java.lang.String path)
Pre-loads the given image as a texture for later use. The texture will be cached for later use.- Parameters:
path
- The path of the image file to preload
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activateRealTimeFrame
void activateRealTimeFrame()
Sets the current time frame to real time. All the commands executed after this command becomes active will be in the real time frame (clock ticks).
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activateSimulationTimeFrame
void activateSimulationTimeFrame()
Sets the current time frame to simulation time. All the commands executed after this command becomes active will be in the simulation time frame (simulation clock in the app).
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setHeadlineMessage
void setHeadlineMessage(java.lang.String headline)
Sets a headline message that will appear in a big font in the screen.- Parameters:
headline
- The headline text.
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setSubheadMessage
void setSubheadMessage(java.lang.String subhead)
Sets a subhead message that will appear in a small font below the headline.- Parameters:
subhead
- The subhead text.
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clearHeadlineMessage
void clearHeadlineMessage()
Clears the headline messge.
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clearSubheadMessage
void clearSubheadMessage()
Clears the subhead message
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clearAllMessages
void clearAllMessages()
Clears both the subhead and the headline messages.
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displayMessageObject
void displayMessageObject(int id, java.lang.String message, float x, float y, float r, float g, float b, float a, float fontSize)
Adds a new one-line message in the screen with the given id and the given coordinates. If an object already exists with the given id, it is removed. However, if a message object already exists with the same id, its properties are updated. The messages placed with this method will not appear in the screenshots/frames in advanced mode. This is intended for running interactively only.- Parameters:
id
- A unique identifier, used to identify this message when you want to remove it.message
- The string message, to be displayed in one line. But explicit newline breaks the line.x
- The x coordinate of the bottom-left corner, in [0..1] from left to right. This is not resolution-dependant.y
- The y coordinate of the bottom-left corner, in [0..1] from bottom to top. This is not resolution-dependant.r
- The red component of the color in [0..1].g
- The green component of the color in [0..1].b
- The blue component of the color in [0..1].a
- The alpha component of the color in [0..1].fontSize
- The size of the font. The system will use the existing font closest to the chosen size and scale it up or down to match the desired size. Scaling can cause artifacts, so to ensure the best font quality, stick to the existing sizes.
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displayTextObject
void displayTextObject(int id, java.lang.String text, float x, float y, float maxWidth, float maxHeight, float r, float g, float b, float a, float fontSize)
Adds a new multi-line text in the screen with the given id, coordinates and size. If an object already exists with the given id, it is removed. However, if a text object already exists with the same id, its properties are updated. The texts placed with this method will not appear in the screenshots/frames in advanced mode. This is intended for running interactively only.- Parameters:
id
- A unique identifier, used to identify this message when you want to remove it.text
- The string message, to be displayed line-wrapped in the box defined by maxWidth and maxHeight. Explicit newline still breaks the line.x
- The x coordinate of the bottom-left corner, in [0..1] from left to right. This is not resolution-dependant.y
- The y coordinate of the bottom-left corner, in [0..1] from bottom to top. This is not resolution-dependant.maxWidth
- The maximum width in screen percentage [0..1]. Set to 0 to let the system decide.maxHeight
- The maximum height in screen percentage [0..1]. Set to 0 to let the system decide.r
- The red component of the color in [0..1].g
- The green component of the color in [0..1].b
- The blue component of the color in [0..1].a
- The alpha component of the color in [0..1].fontSize
- The size of the font. The system will use the existing font closest to the chosen size.
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displayImageObject
void displayImageObject(int id, java.lang.String path, float x, float y)
Adds a new image object at the given coordinates. If an object already exists with the given id, it is removed. However, if an image object already exists with the same id, its properties are updated.
The messages placed with this method will not appear in the screenshots/frames in advanced mode. This is intended for running interactively only.- Parameters:
id
- A unique identifier, used to identify this message when you want to remove it.path
- The path to the image. It can either be an absolute path (not recommended) or a path relative to the Gaia Sandbox folder.x
- The x coordinate of the bottom-left corner, in [0..1] from left to right. This is not resolution-dependant.y
- The y coordinate of the bottom-left corner, in [0..1] from bottom to top. This is not resolution-dependant.
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displayImageObject
void displayImageObject(int id, java.lang.String path, float x, float y, float r, float g, float b, float a)
Adds a new image object at the given coordinates. If an object already exists with the given id, it is removed. However, if an image object already exists with the same id, its properties are updated.
Warning: This method will only work in the asynchronous mode. Run the script with the "asynchronous" check box activated!- Parameters:
id
- A unique identifier, used to identify this message when you want to remove it.path
- The path to the image. It can either be an absolute path (not recommended) or a path relative to the Gaia Sky folder.x
- The x coordinate of the bottom-left corner, in [0..1] from left to right. This is not resolution-dependant.y
- The y coordinate of the bottom-left corner, in [0..1] from bottom to top. This is not resolution-dependant.r
- The red component of the color in [0..1].g
- The green component of the color in [0..1].b
- The blue component of the color in [0..1].a
- The alpha component of the color in [0..1].
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removeAllObjects
void removeAllObjects()
Removes all objects.
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removeObject
void removeObject(int id)
Removes the item with the given id.- Parameters:
id
- Integer with the integer id of the object to remove.
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removeObjects
void removeObjects(int[] ids)
Removes the items with the given ids. They can either messages, images or whatever else.- Parameters:
ids
- Vector with the integer ids of the objects to remove
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disableInput
void disableInput()
Disables all input events from mouse, keyboard, touchscreen, etc.
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enableInput
void enableInput()
Enables all input events.
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setCinematicCamera
void setCinematicCamera(boolean cinematic)
Enables or disables the cinematic camera mode.- Parameters:
cinematic
- Whether to enable or disable the cinematic mode.
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setCameraFocus
void setCameraFocus(java.lang.String focusName)
Sets the camera in focus mode with the focus object that bears the givenfocusName
. It returns immediately, so it does not wait for the camera direction to point to the focus.- Parameters:
focusName
- The name of the new focus object.
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setCameraFocus
void setCameraFocus(java.lang.String focusName, float waitTimeSeconds)
Sets the camera in focus mode with the focus object that bears the givenfocusName
. The amount of time to block and wait for the camera to face the focus can also be specified inwaitTimeSeconds
.- Parameters:
focusName
- The name of the new focus object.waitTimeSeconds
- Maximum time in seconds to wait for the camera to face the focus. If negative, we wait indefinitely.
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setCameraFocusInstant
void setCameraFocusInstant(java.lang.String focusName)
Sets the camera in focus mode with the given focus object. It also instantly sets the camera direction vector to point towards the focus.- Parameters:
focusName
- The name of the new focus object.
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setCameraFocusInstantAndGo
void setCameraFocusInstantAndGo(java.lang.String focusName)
Sets the camera in focus mode with the given focus object and instantly moves the camera next to the focus object.- Parameters:
focusName
- The name of the new focus object.
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setCameraLock
void setCameraLock(boolean lock)
Activates or deactivates the camera lock to the focus reference system when in focus mode.- Parameters:
lock
- Activate or deactivate the lock.
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setCameraFree
void setCameraFree()
Sets the camera in free mode.
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setCameraFov1
void setCameraFov1()
Sets the camera in FoV1 mode. The camera is positioned in Gaia's focal plane and observes what Gaia observes through its field of view 1.
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setCameraFov2
void setCameraFov2()
Sets the camera in FoV2 mode. The camera is positioned in Gaia's focal plane and observes what Gaia observes through its field of view 2.
-
setCameraFov1and2
void setCameraFov1and2()
Sets the camera in Fov1 and 2 mode. The camera is positioned in Gaia's focal plane and observes what Gaia observes through its two fields of view.
-
setCameraPostion
void setCameraPostion(double[] vec)
Deprecated.UsesetCameraPosition(double[])
instead.Sets the camera position to the given coordinates, in Km, equatorial system.- Parameters:
vec
- Vector of three components in internal coordinates and Km.
-
setCameraPosition
void setCameraPosition(double[] vec)
Sets the camera position to the given coordinates, in Km, equatorial system.- Parameters:
vec
- Vector of three components in internal coordinates and Km.
-
getCameraPosition
double[] getCameraPosition()
Gets the current camera position, in km.- Returns:
- The camera position coordinates in the internal reference system, in km.
-
setCameraDirection
void setCameraDirection(double[] dir)
Sets the camera direction vector to the given vector, equatorial system.- Parameters:
dir
- The direction vector in equatorial coordinates.
-
getCameraDirection
double[] getCameraDirection()
Gets the current camera direction vector.- Returns:
- The camera direction vector in the internal reference system.
-
setCameraUp
void setCameraUp(double[] up)
Sets the camera up vector to the given vector, equatorial system.- Parameters:
up
- The up vector in equatorial coordinates.
-
getCameraUp
double[] getCameraUp()
Gets the current camera up vector.- Returns:
- The camera up vector in the internal reference system.
-
setCameraPositionAndFocus
void setCameraPositionAndFocus(java.lang.String focus, java.lang.String other, double rotation, double viewAngle)
Sets the focus and instantly moves the camera to a point in the line defined byfocus
-other
and rotatedrotation
degrees aroundfocus
using the camera up vector as a rotation axis.
- Parameters:
focus
- The name of the focus objectother
- The name of the other object, to the fine a line from this to foucs. Usually a light sourcerotation
- The rotation angle, in degreesviewAngle
- The view angle which determines the distance, in degrees.
-
pointAtSkyCoordinate
void pointAtSkyCoordinate(double ra, double dec)
Sets the camera in free mode and points it to the given coordinates in equatorial system- Parameters:
ra
- Right ascension in degreesdec
- Declination in degrees
-
setCameraSpeed
void setCameraSpeed(float speed)
Changes the speed multiplier of the camera and its acceleration- Parameters:
speed
- The new speed, from 1 to 100
-
getCameraSpeed
double getCameraSpeed()
Gets the current physical speed of the camera in km/h- Returns:
- The current speed of the camera in km/h
-
setRotationCameraSpeed
void setRotationCameraSpeed(float speed)
Changes the speed of the camera when it rotates around a focus.- Parameters:
speed
- The new rotation speed, from 1 to 100.
-
setTurningCameraSpeed
void setTurningCameraSpeed(float speed)
Changes the turning speed of the camera.- Parameters:
speed
- The new turning speed, from 1 to 100.
-
setCameraSpeedLimit
void setCameraSpeedLimit(int index)
Sets the speed limit of the camera given an index. The index corresponds to the following:- 0 - 100 Km/h
- 1 - 1 c
- 2 - 2 c
- 3 - 10 c
- 4 - 1e3 c
- 5 - 1 AU/s
- 6 - 10 AU/s
- 7 - 1000 AU/s
- 8 - 10000 AU/s
- 9 - 1 pc/s
- 10 - 1 pc/s
- 11 - 2 pc/s
- 12 - 10 pc/s
- 13 - 1000 pc/s
- 14 - unlimited
- Parameters:
index
- The index of the top speed.
-
setCameraOrientationLock
void setCameraOrientationLock(boolean lock)
Locks or unlocks the orientation of the camera to the focus object's rotation.- Parameters:
lock
- Whether to lock or unlock the camera orientation to the focus
-
cameraForward
void cameraForward(double value)
Adds a forward movement to the camera with the given value. If value is negative the movement is backwards.- Parameters:
value
- The magnitude of the movement, between -1 and 1.
-
cameraRotate
void cameraRotate(double deltaX, double deltaY)
Adds a rotation movement to the camera around the current focus, or a pitch/yaw if in free mode. If the camera is not using the cinematic behaviour (setCinematicCamera(boolean)
, the rotation movement will not be permanent. Use the cinematic behaviour to have the camera continue to rotate around the focus.- Parameters:
deltaX
- The x component, between 0 and 1. Positive is right and negative is left.deltaY
- The y component, between 0 and 1. Positive is up and negative is down.
-
cameraRoll
void cameraRoll(double roll)
Adds a roll force to the camera.- Parameters:
roll
- The intensity of the roll.
-
cameraTurn
void cameraTurn(double deltaX, double deltaY)
Adds a turn force to the camera (yaw and/or pitch). If the camera is in focus mode, it permanently deviates the line of sight from the focus until centered again. If the camera is not using the cinematic behaviour (setCinematicCamera(boolean)
, the turn will not be permanent. Use the cinematic behaviour to have the turn persist in time.- Parameters:
deltaX
- The x component, between 0 and 1. Positive is right and negative is left.deltaY
- The y component, between 0 and 1. Positive is up and negative is down.
-
cameraYaw
void cameraYaw(double amount)
Adds a yaw to the camera. Same ascameraTurn(double, double)
with deltaY set to zero.- Parameters:
amount
-
-
cameraPitch
void cameraPitch(double amount)
Adds a pitch to the camera. Same ascameraTurn(double, double)
with deltaX set to zero.- Parameters:
amount
-
-
cameraStop
void cameraStop()
Stops all camera motion.
-
cameraCenter
void cameraCenter()
Centers the camera to the focus, removing any deviation of the line of sight. Useful to center the focus object again after turning.
-
getClosestObjectToCamera
IFocus getClosestObjectToCamera()
Returns the closest object to the camera in this instant as aIFocus
.- Returns:
- The closest object to the camera
-
setFov
void setFov(float newFov)
Changes the field of view of the camera.- Parameters:
newFov
- The new field of view value in degrees, between 20 and 160.
-
setCameraState
void setCameraState(double[] pos, double[] dir, double[] up)
Sets the camera state (position, direction and up vector).- Parameters:
pos
- The position of the camera in internal units, not Kmdir
- The direction of the cameraup
- The up vector of the camera
-
setCameraStateAndTime
void setCameraStateAndTime(double[] pos, double[] dir, double[] up, long time)
Sets the camera state (position, direction and up vector) plus the current time.- Parameters:
pos
- The position of the camera in internal units, not Kmdir
- The direction of the cameraup
- The up vector of the cameratime
- The new time of the camera as the number of milliseconds since the epoch (Jan 1, 1970)
-
setVisibility
void setVisibility(java.lang.String key, boolean visible)
Sets the component described by the given name visible or invisible.- Parameters:
key
- The key of the component, seeComponentTypes.ComponentType
. Usually 'element.stars', 'element.moons', 'element.atmospheres', etc.visible
- The visible value.
-
setProperMotionsNumberFactor
void setProperMotionsNumberFactor(float factor)
Sets the number factor of proper motion vectors that are visible. In [1..100].- Parameters:
factor
- Factor in [1..100]
-
setProperMotionsLengthFactor
void setProperMotionsLengthFactor(float factor)
Sets the length of the proper motion vectors, in [500..30000].- Parameters:
factor
- Factor in [500.30000]
-
setProperMotionsColorMode
void setProperMotionsColorMode(int mode)
Sets the color mode of proper motion vectors.- Parameters:
mode
- The color mode:- 0 - direction: the normalised cartesian velocity components XYZ are mapped to the color channels RGB
- 1 - magnitude (speed): the magnitude of the velocity vector is mapped using a rainbow scheme (blue-green-yellow-red) with the color map limit at 100 Km/s
- 2 - has radial velocity: blue for stars with radial velocity, red for stars without
- 3 - redshift from Sun: blue stars have negative radial velocity (from the Sun), red stars have positive radial velocity (from the Sun). Blue is mapped to -100 Km/s, red is mapped to 100 Km/s
- 4 - redshift from camera: blue stars have negative radial velocity (from the camera), red stars have positive radial velocity (from the camera). Blue is mapped to -100 Km/s, red is mapped to 100 Km/s
- 5 - single color: same color for all velocity vectors
-
setProperMotionsArrowheads
void setProperMotionsArrowheads(boolean arrowheadsEnabled)
Sets whether to show arrowheads or not for the velocity vectors.- Parameters:
arrowheadsEnabled
- Whether to show the velocity vectors with arrowheads.
-
setProperMotionsMaxNumber
void setProperMotionsMaxNumber(long maxNumber)
Overrides the maximum number of proper motion vectors that the program is allowed to show.- Parameters:
maxNumber
- The maximum number of proper motion vectors. Negative to use default
-
getProperMotionsMaxNumber
long getProperMotionsMaxNumber()
Returns the current maximum number of proper motion vectors allowed.- Returns:
- Max number of pm vectors
-
setCrosshairVisibility
void setCrosshairVisibility(boolean visible)
Sets the visibility of the crosshair in focus and free modes.- Parameters:
visible
- The visibility state.
-
setAmbientLight
void setAmbientLight(float value)
Sets the ambient light to a certain value.- Parameters:
value
- The value of the ambient light, between 0 and 100.
-
setSimulationTime
void setSimulationTime(int year, int month, int day, int hour, int min, int sec, int millisec)
Sets the time of the application, in UTC.- Parameters:
year
- The year to representmonth
- The month-of-year to represent, from 1 (January) to 12 (December)day
- The day-of-month to represent, from 1 to 31hour
- The hour-of-day to represent, from 0 to 23min
- The minute-of-hour to represent, from 0 to 59sec
- The second-of-minute to represent, from 0 to 59millisec
- The millisecond-of-second, from 0 to 999
-
setSimulationTime
void setSimulationTime(long time)
Sets the time of the application. The long value represents specified number of milliseconds since the standard base time known as "the epoch", namely January 1, 1970, 00:00:00 GMT.- Parameters:
time
- Number of milliseconds since the epoch (Jan 1, 1970)
-
getSimulationTime
long getSimulationTime()
Returns the current simulation time as the number of milliseconds since Jan 1, 1970 GMT.- Returns:
- Number of milliseconds since the epoch (Jan 1, 1970)
-
getSimulationTimeArr
int[] getSimulationTimeArr()
Returns the current UTC simulation time in an array.- Returns:
- The current simulation time in an array with the given indices.
- 0 - The year
- 1 - The month, from 1 (January) to 12 (December)
- 2 - The day-of-month, from 1 to 31
- 3 - The hour-of-day, from 0 to 23
- 4 - The minute-of-hour, from 0 to 59
- 5 - The second-of-minute, from 0 to 59
- 6 - The millisecond-of-second, from 0 to 999
-
startSimulationTime
void startSimulationTime()
Starts the simulation.
-
stopSimulationTime
void stopSimulationTime()
Stops the simulation time.
-
isSimulationTimeOn
boolean isSimulationTimeOn()
Queries whether the time is on or not.- Returns:
- True if the time is on, false otherwise.
-
setSimulationPace
void setSimulationPace(double pace)
Changes the pace of time.- Parameters:
pace
- The pace as a factor of real physical time pace. 2.0 sets the pace to be twice as fast as real time.
-
setTargetTime
void setTargetTime(long ms)
Sets a time bookmark in the global clock that, when reached, the clock automatically stops.- Parameters:
ms
- The time as the number of milliseconds since the epoch (Jan 1, 1970)
-
setTargetTime
void setTargetTime(int year, int month, int day, int hour, int min, int sec, int millisec)
Sets a time bookmark in the global clock that, when reached, the clock automatically stops.- Parameters:
year
- The year to representmonth
- The month-of-year to represent, from 1 (January) to 12 (December)day
- The day-of-month to represent, from 1 to 31hour
- The hour-of-day to represent, from 0 to 23min
- The minute-of-hour to represent, from 0 to 59sec
- The second-of-minute to represent, from 0 to 59millisec
- The millisecond-of-second, from 0 to 999
-
unsetTargetTime
void unsetTargetTime()
Unsets the target time bookmark from the global clock, if any.
-
getStarBrightness
float getStarBrightness()
Gets the star brightness value.- Returns:
- The brightness value, between 0 and 100.
-
setStarBrightness
void setStarBrightness(float brightness)
Sets the star brightness value.- Parameters:
brightness
- The brightness value, between 0 and 100.
-
getStarSize
float getStarSize()
Gets the current star size.- Returns:
- The size value, between 0 and 100.
-
setStarSize
void setStarSize(float size)
Sets the star size value.- Parameters:
size
- The size value, between 0 and 100.
-
getMinStarOpacity
float getMinStarOpacity()
Gets the minimum star opacity.- Returns:
- The minimum opacity value, between 0 and 100.
-
setMinStarOpacity
void setMinStarOpacity(float opacity)
Sets the minimum star opacity.- Parameters:
opacity
- The minimum opacity value, between 0 and 100.
-
configureRenderOutput
void configureRenderOutput(int width, int height, int fps, java.lang.String folder, java.lang.String namePrefix)
Deprecated.Configures the frame output system, setting the resolution of the images, the target frames per second, the output folder and the image name prefix.- Parameters:
width
- Width of images.height
- Height of images.fps
- Target frames per second (number of images per second).folder
- The output folder path.namePrefix
- The file name prefix.
-
configureFrameOutput
void configureFrameOutput(int width, int height, int fps, java.lang.String folder, java.lang.String namePrefix)
Configures the frame output system, setting the resolution of the images, the target frames per second, the output folder and the image name prefix. This function sets the frame output mode to 'redraw'.- Parameters:
width
- Width of images.height
- Height of images.fps
- Target frames per second (number of images per second).folder
- The output folder path.namePrefix
- The file name prefix.
-
setFrameOutputMode
void setFrameOutputMode(java.lang.String screenshotMode)
Sets the frame output mode. Possible values are 'redraw' or 'simple'. Simple mode is faster and just outputs the last frame rendered to the Gaia Sky window, with the same resolution and containing the UI elements. Redraw mode redraws the last frame using the resolution configured usingconfigureFrameOutput(int, int, int, String, String)
and it does not draw the UI elements.- Parameters:
screenshotMode
- The screenshot mode. 'simple' or 'redraw'.
-
isRenderOutputActive
boolean isRenderOutputActive()
Deprecated.Is the frame output system on?- Returns:
- True if the frame output is active.
-
isFrameOutputActive
boolean isFrameOutputActive()
Is the frame output system on?- Returns:
- True if the render output is active.
-
getRenderOutputFps
int getRenderOutputFps()
Deprecated.Gets the current FPS setting in the frame output system.- Returns:
- The FPS setting.
-
getFrameOutputFps
int getFrameOutputFps()
Gets the current FPS setting in the frame output system.- Returns:
- The FPS setting.
-
setFrameOutput
void setFrameOutput(boolean active)
Activates or deactivates the image output system. If called with true, the system starts outputting images right away.- Parameters:
active
- Whether to activate or deactivate the frame output system.
-
getObject
SceneGraphNode getObject(java.lang.String name)
Gets an object from the scene graph byname
or id (HIP, TYC, Gaia SourceId).- Parameters:
name
- The name or id (HIP, TYC, Gaia SourceId) of the object.- Returns:
- The object as a
SceneGraphNode
, or null if it does not exist.
-
getObject
SceneGraphNode getObject(java.lang.String name, double timeOutSeconds)
Gets an object byname
or id (HIP, TYC, Gaia SourceID), optionally waiting until the object is available, with a timeout.- Parameters:
name
- The name or id (HIP, TYC, Gaia SourceId) of the objecttimeOutSeconds
- The timeout in seconds to wait until returning. If negative, it waits indefinitely.- Returns:
- The object if it exists, or null if it does not and block is false, or if block is true and the timeout has passed.
-
setObjectSizeScaling
void setObjectSizeScaling(java.lang.String name, double scalingFactor)
Sets the given size scaling factor to the object identified byname
. This method will only work with model objects such as planets, asteroids, satellites etc. It will not work with orbits, stars or any other types.Also, use this with caution, as scaling the size of objects can have unintended side effects, and remember to set the scaling back to 1.0 at the end of your script.
- Parameters:
name
- The name or id (HIP, TYC, sourceId) of the object.scalingFactor
- The scaling factor to scale the size of that object.
-
getObjectRadius
double getObjectRadius(java.lang.String name)
Gets the size of the object identified byname
, in Km, by name or id (HIP, TYC, sourceId).- Parameters:
name
- The name or id (HIP, TYC, sourceId) of the object.- Returns:
- The radius of the object in Km. If the object identifed by name or id (HIP, TYC, sourceId). does not exist, it returns a negative value.
-
goToObject
void goToObject(java.lang.String name)
Runs a seamless trip to the object with the namefocusName
until the object view angle is20 degrees
.- Parameters:
name
- The name or id (HIP, TYC, sourceId) of the object.
-
goToObject
void goToObject(java.lang.String name, double viewAngle)
Runs a seamless trip to the object with the namefocusName
until the object view angleviewAngle
is met. If angle is negative, the default angle is20 degrees
.- Parameters:
name
- The name or id (HIP, TYC, sourceId) of the object.viewAngle
- The target view angle of the object, in degrees. The angle gets larger and larger as we approach the object.
-
goToObject
void goToObject(java.lang.String name, double viewAngle, float waitTimeSeconds)
Runs a seamless trip to the object with the namefocusName
until the object view angleviewAngle
is met. If angle is negative, the default angle is20 degrees
. IfwaitTimeSeconds
is positive, it indicates the number of seconds to wait (block the function) for the camera to face the focus before starting the forward movement. This very much depends on theturn velocity
of the camera. SeesetTurningCameraSpeed(float)
.- Parameters:
name
- The name or id (HIP, TYC, sourceId) of the object.viewAngle
- The target view angle of the object, in degrees. The angle gets larger and larger as we approach the object.waitTimeSeconds
- The seconds to wait for the camera direction vector and the vector from the camera position to the target object to be aligned.
-
goToObjectInstant
void goToObjectInstant(java.lang.String name)
Sets the camera in focus mode with the given focus object and instantly moves the camera next to the focus object.- Parameters:
name
- The name of the new focus object.
-
landOnObject
void landOnObject(java.lang.String name)
Lands on the object with the given name, if it is an instance ofPlanet
. The land location is determined by the line of sight from the current position of the camera to the object.- Parameters:
name
- The proper name of the object.
-
landOnObjectLocation
void landOnObjectLocation(java.lang.String name, java.lang.String locationName)
Lands on the object with the givenname
, if it is an instance ofPlanet
, at the location with the given name, if it exists.- Parameters:
name
- The proper name of the object.locationName
- The name of the location to land on
-
landOnObjectLocation
void landOnObjectLocation(java.lang.String name, double longitude, double latitude)
Lands on the object with the givenname
, if it is an instance ofPlanet
, at the location specified in by [latitude, longitude], in degrees.- Parameters:
name
- The proper name of the object.longitude
- The location longitude, in degrees.latitude
- The location latitude, in degrees.
-
getDistanceTo
double getDistanceTo(java.lang.String name)
Returns the distance to the surface of the object identified with the givenname
. If the object is an abstract node or does not exist, it returns a negative distance.- Parameters:
name
- The name or id (HIP, TYC, sourceId) of the object.- Returns:
- The distance to the object in km if it exists, a negative value otherwise.
-
getObjectPosition
double[] getObjectPosition(java.lang.String name)
Gets the current position of the object identified byname
in the internal coordinate system and internal units. If the object does not exist, it returns null- Parameters:
name
- The name or id (HIP, TYC, sourceId) of the object.- Returns:
- A 3-vector with the object's position in the internal reference system.
-
addPolyline
void addPolyline(java.lang.String name, double[] points, double[] color)
Adds a new polyline with the given name, points and color. The polyline will be created with the 'Others' component type, so you need to enable the visibility of 'Others' in order to see it.- Parameters:
name
- The name to identify the polyline, to possibly remove it later.points
- The points of the polyline. It is an array containing all the points as in [x0, y0, z0, x1, y1, z1, ..., xn, yn, zn].color
- A 4D array with the RGBA color, where each element is in [0..1].
-
addPolyline
void addPolyline(java.lang.String name, double[] points, double[] color, float lineWidth)
Adds a new polyline with the given name, points, color and line width. The polyline will be created with the 'Others' component type, so you need to enable the visibility of 'Others' in order to see it.- Parameters:
name
- The name to identify the polyline, to possibly remove it later.points
- The points of the polyline. It is an array containing all the points as in [x0, y0, z0, x1, y1, z1, ..., xn, yn, zn].color
- A 4D array with the RGBA color, where each element is in [0..1].lineWidth
- The line width. Usually a value between 1 (default) and 10.
-
removeModelObject
void removeModelObject(java.lang.String name)
Removes the model object identified by the given name from the internal scene graph model of Gaia Sky, if it exists. If the object has children, they are removed recursively. Be careful with this function, as it can have unexpected side effects depending on what objects are removed. For example,
gs.removeModelObject("Earth")
removes the Earth, the Moon, Gaia and any dependent object from Gaia Sky.
- Parameters:
name
- The name of the object to remove.
-
setGuiScrollPosition
void setGuiScrollPosition(float pixelY)
Sets the vertical scroll position in the GUI.- Parameters:
pixelY
- The pixel to set the scroll position to.
-
enableGui
void enableGui()
Enables the GUI rendering. This makes the user interface to be rendered and updated again if it was previously disabled. Otherwise, it has no effect.
-
disableGui
void disableGui()
Disables the GUI rendering. This causes the user interface to no longer be rendered or updated.
-
maximizeInterfaceWindow
void maximizeInterfaceWindow()
Maximizes the interface window.
-
minimizeInterfaceWindow
void minimizeInterfaceWindow()
Minimizes the interface window.
-
setGuiPosition
void setGuiPosition(float x, float y)
Moves the interface window to a new position.- Parameters:
x
- The new x coordinate of the new top-left corner of the window, in [0..1] from left to right.y
- The new y coordinate of the new top-left corner of the window, in [0..1] from bottom to top.
-
waitForInput
void waitForInput()
Blocks the execution until any kind of input (keyboard, mouse, etc.) is received.
-
waitForEnter
void waitForEnter()
Blocks the execution until the Enter key is pressed.
-
waitForInput
void waitForInput(int code)
Blocks the execution until the given key or button is pressed.- Parameters:
code
- The key or button code. Please seeInput
.
-
getScreenWidth
int getScreenWidth()
Returns the screen width in pixels.- Returns:
- The screen width in pixels.
-
getScreenHeight
int getScreenHeight()
Returns the screen height in pixels.- Returns:
- The screen height in pixels.
-
getPositionAndSizeGui
float[] getPositionAndSizeGui(java.lang.String name)
Returns the size and position of the GUI element that goes by the given name or null if such element does not exist. Warning> This will only work in asynchronous mode.- Parameters:
name
- The name of the gui element.- Returns:
- A vector of floats with the position (0, 1) of the bottom left corner in pixels from the bottom-left of the screen and the size (2, 3) in pixels of the element.
-
getVersionNumber
java.lang.String getVersionNumber()
Returns the version number string.- Returns:
- The version number string.
-
waitFocus
boolean waitFocus(java.lang.String name, long timeoutMs)
Blocks the script until the focus is the object indicated by the name. There is an optional time out.- Parameters:
name
- The name of the focus to wait fortimeoutMs
- Timeout in ms to wait. Set negative to disable timeout.- Returns:
- True if the timeout ran out. False otherwise.
-
startRecordingCameraPath
void startRecordingCameraPath()
Starts recording the camera path to a temporary file. This command has no effect if the camera is already being recorded.
-
stopRecordingCameraPath
void stopRecordingCameraPath()
Stops the current camera recording. This command has no effect if the camera was not being recorded.
-
runCameraRecording
void runCameraRecording(java.lang.String file)
Runs the camera recording file with the given path. Does not wait for the camera file to finish playing.- Parameters:
file
- The path of the camera file. Path is relative to the application's root directory or absolute.
-
runCameraPath
void runCameraPath(java.lang.String file)
Runs a .gsc camera path file and returns immediately. This function does not wait for the camera file to finish playing.- Parameters:
file
- The path to the camera file. Path is relative to the application's root directory or absolute.
-
runCameraPath
void runCameraPath(java.lang.String file, boolean sync)
Runs a .gsc camera path file and returns immediately. This function accepts a boolean indicating whether to wait for the camera path file to finish or not.- Parameters:
file
- The path to the camera file. Path is relative to the application's root directory or absolute.sync
- If true, the call is synchronous and waits for the camera file to finish. Otherwise, it returns immediately.
-
cameraTransition
void cameraTransition(double[] camPos, double[] camDir, double[] camUp, double seconds)
Creates a smooth transition from the current camera state to the given camera state {camPos, camDir, camUp} in the given number of seconds. This function waits for the transition to finish and then returns control to the script. This function will put the camera in free mode, so make sure to change it afterwards if you need to. Also, this only works with the natural camera.- Parameters:
camPos
- The target camera position in the internal reference system.camDir
- The target camera direction in the internal reference system.camUp
- The target camera up in the internal reference system.seconds
- The duration of the transition in seconds.
-
cameraTransition
void cameraTransition(double[] camPos, double[] camDir, double[] camUp, double seconds, boolean sync)
Creates a smooth transition from the current camera state to the given camera state {camPos, camDir, camUp} in the given number of seconds. Optionally, the transition may be run synchronously or asynchronously to the current script. This function will put the camera in free mode, so make sure to change it afterwards if you need to. Also, this only works with the natural camera.- Parameters:
camPos
- The target camera position in the internal reference system.camDir
- The target camera direction in the internal reference system.camUp
- The target camera up in the internal reference system.seconds
- The duration of the transition in seconds.sync
- If true, the call waits for the transition to finish before returning, otherwise it returns immediately
-
sleep
void sleep(float seconds)
Sleeps for the given number of seconds in the application time (FPS), so if we are capturing frames and the frame rate is set to 30 FPS, the command sleep(1) will put the script to sleep for 30 frames.- Parameters:
seconds
- The number of seconds to wait.
-
sleepFrames
void sleepFrames(long frames)
Sleeps for a number of frames. This is very useful for scripts which need to run alongside the frame output system.- Parameters:
frames
- The number of frames to wait.
-
expandGuiComponent
void expandGuiComponent(java.lang.String name)
Expands the component with the given name.- Parameters:
name
- The name, as in `CameraComponent` or `ObjectsComponent`
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collapseGuiComponent
void collapseGuiComponent(java.lang.String name)
Collapses the component with the given name.- Parameters:
name
- The name, as in `CameraComponent` or `ObjectsComponent`
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galacticToInternalCartesian
double[] galacticToInternalCartesian(double l, double b, double r)
Converts galactic coordinates to the internal cartesian coordinate system.- Parameters:
l
- The galactic longitude in degrees.b
- The galactic latitude in degrees.r
- The distance in Km.- Returns:
- An array of doubles containing
[x, y, z]
in the internal reference system, in internal units.
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eclipticToInternalCartesian
double[] eclipticToInternalCartesian(double l, double b, double r)
Converts ecliptic coordinates to the internal cartesian coordinate system.- Parameters:
l
- The ecliptic longitude in degrees.b
- The ecliptic latitude in degrees.r
- The distance in Km.- Returns:
- An array of doubles containing
[x, y, z]
in the internal reference system, in internal units.
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equatorialToInternalCartesian
double[] equatorialToInternalCartesian(double ra, double dec, double r)
Converts equatorial coordinates to the internal cartesian coordinate system.- Parameters:
ra
- The right ascension in degrees.dec
- The declination in degrees.r
- The distance in Km.- Returns:
- An array of doubles containing
[x, y, z]
in the internal reference system, in internal units.
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internalCartesianToEquatorial
double[] internalCartesianToEquatorial(double x, double y, double z)
Converts internal cartesian coordinates to equatorial[ra, dec, distance]
coordinates.- Parameters:
x
- The x component, in any distance units.y
- The y component, in any distance units.z
- The z component, in any distance units.- Returns:
- An array of doubles containing
[ra, dec, distance]
withra
anddec
in degrees anddistance
in the same distance units as the input position.
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equatorialToGalactic
double[] equatorialToGalactic(double[] eq)
Converts equatorial cartesian coordinates (in the internal reference system) to galactic cartesian coordinates.- Parameters:
eq
- Vector with [x, y, z] equatorial cartesian coordinates- Returns:
- Vector with [x, y, z] galactic cartesian coordinates
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equatorialToEcliptic
double[] equatorialToEcliptic(double[] eq)
Converts equatorial cartesian coordinates (in the internal reference system) to ecliptic cartesian coordinates.- Parameters:
eq
- Vector with [x, y, z] equatorial cartesian coordinates- Returns:
- Vector with [x, y, z] ecliptic cartesian coordinates
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galacticToEquatorial
double[] galacticToEquatorial(double[] gal)
Converts galactic cartesian coordinates (in the internal reference system) to equatorial cartesian coordinates.- Parameters:
gal
- Vector with [x, y, z] galactic cartesian coordinates- Returns:
- Vector with [x, y, z] equatorial cartesian coordinates
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eclipticToEquatorial
double[] eclipticToEquatorial(double[] ecl)
Converts ecliptic cartesian coordinates (in the internal reference system) to equatorial cartesian coordinates.- Parameters:
ecl
- Vector with [x, y, z] ecliptic cartesian coordinates- Returns:
- Vector with [x, y, z] equatorial cartesian coordinates
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setBrightnessLevel
void setBrightnessLevel(double level)
Sets the brightness level of the render system.- Parameters:
level
- The brightness level as a double precision floating point number in [-1..1]. The neutral value is 0.0.
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setContrastLevel
void setContrastLevel(double level)
Sets the contrast level of the render system.- Parameters:
level
- The contrast level as a double precision floating point number in [0..2]. The neutral value is 1.0.
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setHueLevel
void setHueLevel(double level)
Sets the hue level of the render system.- Parameters:
level
- The hue level as a double precision floating point number in [0..2]. The neutral value is 1.0.
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setSaturationLevel
void setSaturationLevel(double level)
Sets the saturation level of the render system.- Parameters:
level
- The saturation level as a double precision floating point number in [0..2]. The neutral value is 1.0.
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setGammaCorrectionLevel
void setGammaCorrectionLevel(double level)
Sets the gamma correction level.- Parameters:
level
- The gamma correction level in [0..3] as a floating point number. The neutral value is 1.2.
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setHDRToneMappingType
void setHDRToneMappingType(java.lang.String type)
Sets the high dynamic range tone mapping algorithm type. The types can be:- "auto" - performs an automatic HDR tone mapping based on the current luminosity of the scene
- "exposure" - performs an exposure-based HDR tone mapping. The exposure value must be set with
setExposureToneMappingLevel(double)
- "aces" - performs the ACES tone mapping
- "uncharted" - performs the tone mapping implemented in Uncharted
- "filmic" - performs a filmic tone mapping
- "none" - no HDR tone mapping
- Parameters:
type
- The HDR tone mapping type. One of ["auto"|"exposure"|"aces"|"uncharted"|"filmic"|"none"].
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setExposureToneMappingLevel
void setExposureToneMappingLevel(double level)
Sets the exposure level.- Parameters:
level
- The exposure level in [0..n]. Set to 0 to disable exposure tone mapping.
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setPlanetariumMode
void setPlanetariumMode(boolean state)
Enables and disables the planetarium mode.- Parameters:
state
- The boolean sate. True to activate, false to deactivate.
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set360Mode
void set360Mode(boolean state)
Enables and disables the 360 mode.- Parameters:
state
- The boolean sate. True to activate, false to deactivate.
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setCubemapResolution
void setCubemapResolution(int resolution)
Sets the resolution (width and height are the same) of each side of the frame buffers used to capture each of the 6 directions that go into the cubemap to construct the equirectangular image for the 360 mode. This should roughly be 1/3 of the output resolution at which the 360 mode are to be captured (or screen resolution).- Parameters:
resolution
- The resolution of each of the sides of the cubemap for the 360 mode.
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setCubemapProjection
void setCubemapProjection(java.lang.String projection)
Sets the cubemap projection to use. Accepted values are "EQUIRECTANGULAR", "CYLINDRICAL" and "HAMMER". Seecom.bitfire.postprocessing.effects.CubemapProjections.CubemapProjection
for possible values.- Parameters:
projection
-
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setStereoscopicMode
void setStereoscopicMode(boolean state)
Enables and disables the stereoscopic mode.- Parameters:
state
- The boolean sate. True to activate, false to deactivate.
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setStereoscopicProfile
void setStereoscopicProfile(int index)
Changes the stereoscopic profile.- Parameters:
index
- The index of the new profile:- 0 - VR_HEADSET
- 1 - HD_3DTV
- 2 - CROSSEYE
- 3 - PARALLEL_VIEW
- 4 - ANAGLYPHIC (red-cyan)
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getCurrentFrameNumber
long getCurrentFrameNumber()
Gets the current frame number. Useful for timing actions in scripts.- Returns:
- The current frame number
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setLensFlare
void setLensFlare(boolean state)
Enables or deisables the lens flare effect.- Parameters:
state
- Activate (true) or deactivate (false)
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setMotionBlur
void setMotionBlur(boolean state)
Enables or disables the motion blur effect.- Parameters:
state
- Activate (true) or deactivate (false)
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setStarGlow
void setStarGlow(boolean state)
Enables or disables the star glow effect.- Parameters:
state
- Activate (true) or deactivate (false)
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setBloom
void setBloom(float value)
Sets the strength value for the bloom effect.- Parameters:
value
- Bloom strength between 0 and 100. Set to 0 to deactivate the bloom.
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setSmoothLodTransitions
void setSmoothLodTransitions(boolean value)
Sets the value of smooth lod transitions, allowing or disallowing octant fade-ins of as they come into view.- Parameters:
value
- Activate (true) or deactivate (false)
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resetImageSequenceNumber
void resetImageSequenceNumber()
Resets to zero the image sequence number used to generate the file names of the frame output images.
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getDefaultFramesDir
java.lang.String getDefaultFramesDir()
Gets the absolute path of the default directory where the still frames are saved- Returns:
- Absolute path of directory where still frames are saved
-
getDefaultScreenshotsDir
java.lang.String getDefaultScreenshotsDir()
Gets the absolute path of the default directory where the screenshots are saved- Returns:
- Absolute path of directory where screenshots are saved
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getDefaultCameraDir
java.lang.String getDefaultCameraDir()
Gets the absolute path of the default directory where the camera files are saved- Returns:
- Absolute path of directory where camera files are saved
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getDefaultMusicDir
java.lang.String getDefaultMusicDir()
Gets the absolute path to the location of the music files- Returns:
- Absolute path to the location of the music files
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getDefaultMappingsDir
java.lang.String getDefaultMappingsDir()
Gets the absolute path to the location of the inputListener mappings- Returns:
- Absolute path to the location of the inputListener mappings
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getDataDir
java.lang.String getDataDir()
Gets the absolute path of the local data directory, configured in your global.properties file- Returns:
- Absolute path to the location of the data files
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getConfigDir
java.lang.String getConfigDir()
Gets the absolute path to the location of the configuration directory- Returns:
- Absolute path of config directory
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getLocalDataDir
java.lang.String getLocalDataDir()
Returns the default data directory. That is ~/.gaiasky/ in Windows and macOS, and ~/.local/share/gaiasky in Linux.- Returns:
- Absolute path of data directory
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postRunnable
void postRunnable(java.lang.Runnable runnable)
Posts aRunnable
to the main loop thread. The runnable runs only once. This will execute the runnable right after the current update-render cycle has finished.- Parameters:
runnable
- The runnable to run
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parkRunnable
void parkRunnable(java.lang.String id, java.lang.Runnable runnable)
Parks aRunnable
to the main loop thread, and keeps it running every frame until it finishes or it is unparked byunparkRunnable(String)
. Be careful with this function, as it probably needs a cleanup before the script is finished. Otherwise, all parked runnables will keep running until Gaia Sky is restarted, so make sure to remove them withunparkRunnable(String)
if needed.- Parameters:
id
- The string id to identify the runnablerunnable
- The runnable to park
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unparkRunnable
void unparkRunnable(java.lang.String id)
Removes the runnable with the given id, if any- Parameters:
id
- The id of the runnable to remove
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loadDataset
boolean loadDataset(java.lang.String dsName, java.lang.String absolutePath)
Loads a VOTable file (.vot
) with a given name. In this version, the loading happens synchronously, so the catalog is available to Gaia Sky immediately after this call returns. The actual loading process is carried out making educated guesses about semantics using UCDs and column names. Please check the official documentation for a complete reference on what can and what can't be loaded.- Parameters:
dsName
- The name of the dataset, used to identify the subsequent operations on the datasetabsolutePath
- Absolute path to the.vot
file to load- Returns:
- False if the dataset could not be loaded, true otherwise
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loadDataset
boolean loadDataset(java.lang.String dsName, java.lang.String absolutePath, boolean sync)
Loads a VOTable file (.vot
) with a given name. The call can be made synchronous or asynchronous.
Ifsync
is true, the call acts exactly likeloadDataset(String, String)
.
Ifsync
is false, the loading happens in a new thread and the call returns immediately. In this case, you can usehasDataset(String)
to check whether the dataset is already loaded and available. The actual loading process is carried out making educated guesses about semantics using UCDs and column names. Please check the official documentation for a complete reference on what can and what can't be loaded.- Parameters:
dsName
- The name of the dataset, used to identify the subsequent operations on the datasetabsolutePath
- Absolute path to the.vot
file to loadsync
- Whether the load must happen synchronously or asynchronously- Returns:
- False if the dataset could not be loaded (sync mode). True if it could not be loaded (sync mode), or
sync
is false
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removeDataset
boolean removeDataset(java.lang.String dsName)
Removes the dataset identified by the given name, if it exists- Parameters:
dsName
- The name of the dataset to remove- Returns:
- False if the dataset could not be found
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hideDataset
boolean hideDataset(java.lang.String dsName)
Hides the dataset identified by the given name, if it exists and is not hidden- Parameters:
dsName
- The name of the dataset to hide- Returns:
- False if the dataset could not be found
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listDatasets
java.util.List<java.lang.String> listDatasets()
Returns the names of all datasets currently loaded- Returns:
- A list with all the names of the loaded datasets
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hasDataset
boolean hasDataset(java.lang.String dsName)
Checks whether the dataset identified by the given name is loaded- Parameters:
dsName
- The name of the dataset to query- Returns:
- True if the dataset is loaded, false otherwise
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showDataset
boolean showDataset(java.lang.String dsName)
Shows (un-hides) the dataset identified by the given name, if it exists and is hidden- Parameters:
dsName
- The name of the dataset to show- Returns:
- False if the dataset could not be found
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highlightDataset
boolean highlightDataset(java.lang.String dsName, boolean highlight)
Enables or disables the dataset highlight, using a cyclic color which changes every call- Parameters:
dsName
- The dataset namehighlight
- State- Returns:
- False if the dataset could not be found
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highlightDataset
boolean highlightDataset(java.lang.String dsName, int colorIndex, boolean highlight)
Enables or disables the dataset highlight, using a given color index:- 0 - red
- 1 - green
- 2 - blue
- 3 - cyan
- 4 - magenta
- 5 - yellow
- Parameters:
dsName
- The dataset namecolorIndex
- Color index in [0..5]highlight
- State- Returns:
- False if the dataset could not be found
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getFrameNumber
long getFrameNumber()
Gets the current frame number. The number begins at 0 for the first frame produced when Gaia Sky is started and increases continuously.- Returns:
- The current frame number
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rotate3
double[] rotate3(double[] vector, double[] axis, double angle)
Rotates a 3D vector around the given axis by the specified angle in degrees. Vectors are arrays with 3 components. If more components are there, they are ignored.- Parameters:
vector
- Vector to rotate, with at least 3 componentsaxis
- The axis, with at least 3 componentsangle
- Angle in degrees- Returns:
- The new vector, rotated
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rotate2
double[] rotate2(double[] vector, double angle)
Rotates a 2D vector by the specified angle in degrees, counter-clockwise assuming that the y axis points up.- Parameters:
vector
- Vector to rotate, with at least 2 components- Returns:
- The new vector, rotated
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cross3
double[] cross3(double[] vec1, double[] vec2)
Computes the cross product between the two 3D vectors.- Parameters:
vec1
- First 3D vectorvec2
- Second 3D vector- Returns:
- Cross product 3D vector
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dot3
double dot3(double[] vec1, double[] vec2)
Computes the dot product between the two 3D vectors.- Parameters:
vec1
- First 3D vectorvec2
- Second 3D vector- Returns:
- The dot product scalar
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print
void print(java.lang.String message)
Print text using the internal logging system- Parameters:
message
- The message
-
log
void log(java.lang.String message)
Print text using the internal logging system- Parameters:
message
- The message
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error
void error(java.lang.String message)
Log an error using the internal logging system- Parameters:
message
- The error message
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