Class CameraMotion
- java.lang.Object
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- gaia.cu9.ari.gaiaorbit.util.gdx.contrib.postprocess.PostProcessorEffect
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- gaia.cu9.ari.gaiaorbit.util.gdx.contrib.postprocess.effects.CameraMotion
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- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
public final class CameraMotion extends PostProcessorEffect
FIXME this effect is INCOMPLETE!
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Field Summary
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Fields inherited from class gaia.cu9.ari.gaiaorbit.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
Constructors Constructor Description CameraMotion(int width, int height)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
dispose()
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Concrete objects shall implements its own rendering, given the source and destination buffers.void
setBlurPasses(int passes)
void
setBlurScale(float scale)
void
setDepthScale(float scale)
void
setMatrices(com.badlogic.gdx.math.Matrix4 inv_view, com.badlogic.gdx.math.Matrix4 prevViewProj, com.badlogic.gdx.math.Matrix4 inv_proj)
void
setNearFar(float near, float far)
void
setNormalDepthMap(com.badlogic.gdx.graphics.Texture normalDepthMap)
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Methods inherited from class gaia.cu9.ari.gaiaorbit.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Method Detail
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dispose
public void dispose()
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setNormalDepthMap
public void setNormalDepthMap(com.badlogic.gdx.graphics.Texture normalDepthMap)
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setMatrices
public void setMatrices(com.badlogic.gdx.math.Matrix4 inv_view, com.badlogic.gdx.math.Matrix4 prevViewProj, com.badlogic.gdx.math.Matrix4 inv_proj)
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setBlurPasses
public void setBlurPasses(int passes)
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setBlurScale
public void setBlurScale(float scale)
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setNearFar
public void setNearFar(float near, float far)
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setDepthScale
public void setDepthScale(float scale)
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rebind
public void rebind()
Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Description copied from class:PostProcessorEffect
Concrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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