Class CameraMotion

  • All Implemented Interfaces:
    com.badlogic.gdx.utils.Disposable

    public final class CameraMotion
    extends PostProcessorEffect
    FIXME this effect is INCOMPLETE!
    • Constructor Summary

      Constructors 
      Constructor Description
      CameraMotion​(int width, int height)  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void dispose()  
      void rebind()
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
      void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      void setBlurPasses​(int passes)  
      void setBlurScale​(float scale)  
      void setDepthScale​(float scale)  
      void setMatrices​(com.badlogic.gdx.math.Matrix4 inv_view, com.badlogic.gdx.math.Matrix4 prevViewProj, com.badlogic.gdx.math.Matrix4 inv_proj)  
      void setNearFar​(float near, float far)  
      void setNormalDepthMap​(com.badlogic.gdx.graphics.Texture normalDepthMap)  
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • CameraMotion

        public CameraMotion​(int width,
                            int height)
    • Method Detail

      • dispose

        public void dispose()
      • setNormalDepthMap

        public void setNormalDepthMap​(com.badlogic.gdx.graphics.Texture normalDepthMap)
      • setMatrices

        public void setMatrices​(com.badlogic.gdx.math.Matrix4 inv_view,
                                com.badlogic.gdx.math.Matrix4 prevViewProj,
                                com.badlogic.gdx.math.Matrix4 inv_proj)
      • setBlurPasses

        public void setBlurPasses​(int passes)
      • setBlurScale

        public void setBlurScale​(float scale)
      • setNearFar

        public void setNearFar​(float near,
                               float far)
      • setDepthScale

        public void setDepthScale​(float scale)
      • rebind

        public void rebind()
        Description copied from class: PostProcessorEffect
        Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
        Specified by:
        rebind in class PostProcessorEffect
      • render

        public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src,
                           com.badlogic.gdx.graphics.glutils.FrameBuffer dest,
                           GaiaSkyFrameBuffer main)
        Description copied from class: PostProcessorEffect
        Concrete objects shall implements its own rendering, given the source and destination buffers.
        Specified by:
        render in class PostProcessorEffect