Class Fxaa

  • All Implemented Interfaces:
    com.badlogic.gdx.utils.Disposable

    public final class Fxaa
    extends Antialiasing
    Implements the fast approximate anti-aliasing. Very fast and useful for combining with other post-processing effects.
    • Constructor Summary

      Constructors 
      Constructor Description
      Fxaa​(int viewportWidth, int viewportHeight)
      Create a FXAA with the viewport size
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void dispose()  
      void rebind()
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
      void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      void setReduceMin​(float value)
      Sets the parameter.
      void setReduceMul​(float value)
      Sets the parameter.
      void setSpanMax​(float value)
      Sets the span max parameter.
      void setViewportSize​(int width, int height)  
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • Fxaa

        public Fxaa​(int viewportWidth,
                    int viewportHeight)
        Create a FXAA with the viewport size
    • Method Detail

      • setSpanMax

        public void setSpanMax​(float value)
        Sets the span max parameter. The default value is 8.
        Parameters:
        value -
      • setReduceMin

        public void setReduceMin​(float value)
        Sets the parameter. The default value is 1/128.
        Parameters:
        value -
      • setReduceMul

        public void setReduceMul​(float value)
        Sets the parameter. The default value is 1/8.
        Parameters:
        value -
      • dispose

        public void dispose()
      • rebind

        public void rebind()
        Description copied from class: PostProcessorEffect
        Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
        Specified by:
        rebind in class PostProcessorEffect
      • render

        public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src,
                           com.badlogic.gdx.graphics.glutils.FrameBuffer dest,
                           GaiaSkyFrameBuffer main)
        Description copied from class: PostProcessorEffect
        Concrete objects shall implements its own rendering, given the source and destination buffers.
        Specified by:
        render in class PostProcessorEffect