Class LightGlow
- java.lang.Object
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- gaia.cu9.ari.gaiaorbit.util.gdx.contrib.postprocess.PostProcessorEffect
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- gaia.cu9.ari.gaiaorbit.util.gdx.contrib.postprocess.effects.LightGlow
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- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
public final class LightGlow extends PostProcessorEffect
Light scattering implementation.
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
LightGlow.Settings
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Field Summary
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Fields inherited from class gaia.cu9.ari.gaiaorbit.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
Constructors Constructor Description LightGlow(int fboWidth, int fboHeight)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
disableBlending()
void
dispose()
void
enableBlending(int sfactor, int dfactor)
int
getBlendingDestFactor()
int
getBlendingSourceFactor()
com.badlogic.gdx.graphics.Texture
getLightGlowTexture()
com.badlogic.gdx.graphics.Texture
getPrePassTexture()
LightGlow.Settings
getSettings()
boolean
isBlendingEnabled()
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Concrete objects shall implements its own rendering, given the source and destination buffers.void
setLightColors(float[] vec)
void
setLightGlowTexture(com.badlogic.gdx.graphics.Texture tex)
void
setLightPositions(int nLights, float[] vec)
Sets the positions of the 10 lights in [0..1] in both coordinatesvoid
setLightViewAngles(float[] vec)
void
setNSamples(int nSamples)
void
setOrientation(float o)
void
setPrePassTexture(com.badlogic.gdx.graphics.Texture tex)
void
setSettings(LightGlow.Settings settings)
void
setSpiralScale(float scl)
void
setTextureScale(float scl)
void
setViewportSize(int width, int height)
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Methods inherited from class gaia.cu9.ari.gaiaorbit.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Method Detail
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dispose
public void dispose()
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setLightPositions
public void setLightPositions(int nLights, float[] vec)
Sets the positions of the 10 lights in [0..1] in both coordinates
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setLightViewAngles
public void setLightViewAngles(float[] vec)
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setLightColors
public void setLightColors(float[] vec)
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setNSamples
public void setNSamples(int nSamples)
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setTextureScale
public void setTextureScale(float scl)
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setSpiralScale
public void setSpiralScale(float scl)
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setOrientation
public void setOrientation(float o)
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enableBlending
public void enableBlending(int sfactor, int dfactor)
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disableBlending
public void disableBlending()
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setSettings
public void setSettings(LightGlow.Settings settings)
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setLightGlowTexture
public void setLightGlowTexture(com.badlogic.gdx.graphics.Texture tex)
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getLightGlowTexture
public com.badlogic.gdx.graphics.Texture getLightGlowTexture()
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setPrePassTexture
public void setPrePassTexture(com.badlogic.gdx.graphics.Texture tex)
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getPrePassTexture
public com.badlogic.gdx.graphics.Texture getPrePassTexture()
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isBlendingEnabled
public boolean isBlendingEnabled()
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getBlendingSourceFactor
public int getBlendingSourceFactor()
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getBlendingDestFactor
public int getBlendingDestFactor()
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getSettings
public LightGlow.Settings getSettings()
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Description copied from class:PostProcessorEffect
Concrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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setViewportSize
public void setViewportSize(int width, int height)
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rebind
public void rebind()
Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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