BitmapFont |
Renders bitmap fonts.
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BitmapFont.BitmapFontData |
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BitmapFont.Glyph |
Represents a single character in a font page.
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BitmapFontCache |
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
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ExtSpriteBatch |
Draws batched quads using indices.
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GlyphLayout |
Stores runs of glyphs for a piece of text.
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GlyphLayout.GlyphRun |
Stores glyphs and positions for a piece of text which is a single color and does not span multiple lines.
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NinePatch |
A 3x3 grid of texture regions.
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Sprite |
Holds the geometry, color, and texture information for drawing 2D sprites using Batch .
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TextureAtlas |
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
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TextureAtlas.AtlasRegion |
Describes the region of a packed image and provides information about the original image before it was packed.
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TextureAtlas.AtlasSprite |
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
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TextureAtlas.TextureAtlasData |
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TextureAtlas.TextureAtlasData.Page |
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TextureAtlas.TextureAtlasData.Region |
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TextureRegion |
Defines a rectangular area of a texture.
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