IntIndexArray |
This implementation uses 32-bit integer indices instead of 16-bit shorts
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IntIndexBufferObject |
This implementation uses 32-bit integer indices instead of 16-bit shorts
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IntIndexBufferObjectSubData |
This implementation uses 32-bit integer indices instead of 16-bit shorts
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IntMesh |
This implementation uses 32-bit integer indices instead of 16-bit shorts used in Mesh
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VertexArray |
Convenience class for working with OpenGL vertex arrays.
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VertexBufferObject |
A VertexData implementation based on OpenGL vertex buffer objects.
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VertexBufferObjectSubData |
A VertexData implementation based on OpenGL vertex buffer objects.
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VertexBufferObjectWithVAO |
A VertexData implementation that uses vertex buffer objects and vertex array objects.
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