Interface BaseIntShader.Setter

    • Method Detail

      • isGlobal

        boolean isGlobal​(BaseIntShader shader,
                         int inputID)
        Returns:
        True if the uniform only has to be set once per render call, false if the uniform must be set for each renderable.
      • set

        void set​(BaseIntShader shader,
                 int inputID,
                 IntRenderable renderable,
                 com.badlogic.gdx.graphics.g3d.Attributes combinedAttributes)