Class TextureExtAttribute
- java.lang.Object
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- com.badlogic.gdx.graphics.g3d.Attribute
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- com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
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- gaia.cu9.ari.gaiaorbit.util.gdx.shader.TextureExtAttribute
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- All Implemented Interfaces:
java.lang.Comparable<com.badlogic.gdx.graphics.g3d.Attribute>
public class TextureExtAttribute extends com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
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Field Summary
Fields Modifier and Type Field Description static long
Height
static java.lang.String
HeightAlias
static long
Night
static java.lang.String
NightAlias
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Fields inherited from class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
Ambient, AmbientAlias, Bump, BumpAlias, Diffuse, DiffuseAlias, Emissive, EmissiveAlias, Mask, Normal, NormalAlias, offsetU, offsetV, Reflection, ReflectionAlias, scaleU, scaleV, Specular, SpecularAlias, textureDescription, uvIndex
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Constructor Summary
Constructors Constructor Description TextureExtAttribute(long type)
TextureExtAttribute(long type, com.badlogic.gdx.graphics.g2d.TextureRegion region)
TextureExtAttribute(long type, com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor<T> textureDescription)
TextureExtAttribute(long type, com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor<T> textureDescription, float offsetU, float offsetV, float scaleU, float scaleV)
TextureExtAttribute(long type, com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor<T> textureDescription, float offsetU, float offsetV, float scaleU, float scaleV, int uvIndex)
TextureExtAttribute(long type, com.badlogic.gdx.graphics.Texture texture)
TextureExtAttribute(com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute copyFrom)
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
createHeight(com.badlogic.gdx.graphics.g2d.TextureRegion region)
static com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
createHeight(com.badlogic.gdx.graphics.Texture texture)
static com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
createNight(com.badlogic.gdx.graphics.g2d.TextureRegion region)
static com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
createNight(com.badlogic.gdx.graphics.Texture texture)
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Methods inherited from class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
compareTo, copy, createAmbient, createAmbient, createBump, createBump, createDiffuse, createDiffuse, createEmissive, createEmissive, createNormal, createNormal, createReflection, createReflection, createSpecular, createSpecular, hashCode, is, set
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Field Detail
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HeightAlias
public static final java.lang.String HeightAlias
- See Also:
- Constant Field Values
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Height
public static final long Height
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NightAlias
public static final java.lang.String NightAlias
- See Also:
- Constant Field Values
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Night
public static final long Night
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Constructor Detail
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TextureExtAttribute
public TextureExtAttribute(long type)
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TextureExtAttribute
public TextureExtAttribute(long type, com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor<T> textureDescription)
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TextureExtAttribute
public TextureExtAttribute(long type, com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor<T> textureDescription, float offsetU, float offsetV, float scaleU, float scaleV, int uvIndex)
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TextureExtAttribute
public TextureExtAttribute(long type, com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor<T> textureDescription, float offsetU, float offsetV, float scaleU, float scaleV)
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TextureExtAttribute
public TextureExtAttribute(long type, com.badlogic.gdx.graphics.Texture texture)
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TextureExtAttribute
public TextureExtAttribute(long type, com.badlogic.gdx.graphics.g2d.TextureRegion region)
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TextureExtAttribute
public TextureExtAttribute(com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute copyFrom)
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Method Detail
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createHeight
public static com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute createHeight(com.badlogic.gdx.graphics.Texture texture)
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createHeight
public static com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute createHeight(com.badlogic.gdx.graphics.g2d.TextureRegion region)
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createNight
public static com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute createNight(com.badlogic.gdx.graphics.Texture texture)
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createNight
public static com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute createNight(com.badlogic.gdx.graphics.g2d.TextureRegion region)
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