Class OwnTextIconButton

  • All Implemented Interfaces:
    com.badlogic.gdx.scenes.scene2d.utils.Cullable, com.badlogic.gdx.scenes.scene2d.utils.Disableable, com.badlogic.gdx.scenes.scene2d.utils.Layout

    public class OwnTextIconButton
    extends OwnTextButton
    OwnTextButton with an icon. Also, the cursor changes when the mouse rolls over. It also fixes the size issue.
    • Nested Class Summary

      Nested Classes 
      Modifier and Type Class Description
      static class  OwnTextIconButton.TextIconButtonStyle  
      • Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.TextButton

        com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
      • Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Button

        com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
      • Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

        com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect
    • Field Summary

      • Fields inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

        backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColor
    • Constructor Summary

      Constructors 
      Constructor Description
      OwnTextIconButton​(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Image up, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)  
      OwnTextIconButton​(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Image up, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, java.lang.String styleName)  
      OwnTextIconButton​(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, java.lang.String styleName)  
      OwnTextIconButton​(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, java.lang.String styleName, java.lang.String textButtonStyle)  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void draw​(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)  
      void setIcon​(com.badlogic.gdx.scenes.scene2d.ui.Image icon)  
      void setStyle​(com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle style, java.lang.String defaultTextButtonStyle)  
      protected void updateImage()  
      • Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.TextButton

        getLabel, getLabelCell, getStyle, getText, setLabel, setStyle, setText, toString
      • Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Button

        getButtonGroup, getClickListener, getMinHeight, getMinWidth, isChecked, isDisabled, isOver, isPressed, setChecked, setDisabled, setProgrammaticChangeEvents, toggle
      • Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

        add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawBackground, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, hit, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top
      • Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup

        childrenChanged, getMaxHeight, getMaxWidth, invalidateHierarchy, needsLayout, pack, setFillParent, setLayoutEnabled, sizeChanged, validate
      • Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group

        act, addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor
      • Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor

        addAction, addCaptureListener, addListener, ancestorsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setTouchable, setUserObject, setVisible, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
    • Constructor Detail

      • OwnTextIconButton

        public OwnTextIconButton​(java.lang.String text,
                                 com.badlogic.gdx.scenes.scene2d.ui.Skin skin,
                                 java.lang.String styleName)
      • OwnTextIconButton

        public OwnTextIconButton​(java.lang.String text,
                                 com.badlogic.gdx.scenes.scene2d.ui.Skin skin,
                                 java.lang.String styleName,
                                 java.lang.String textButtonStyle)
      • OwnTextIconButton

        public OwnTextIconButton​(java.lang.String text,
                                 com.badlogic.gdx.scenes.scene2d.ui.Image up,
                                 com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
      • OwnTextIconButton

        public OwnTextIconButton​(java.lang.String text,
                                 com.badlogic.gdx.scenes.scene2d.ui.Image up,
                                 com.badlogic.gdx.scenes.scene2d.ui.Skin skin,
                                 java.lang.String styleName)
    • Method Detail

      • setStyle

        public void setStyle​(com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle style,
                             java.lang.String defaultTextButtonStyle)
      • updateImage

        protected void updateImage()
      • setIcon

        public void setIcon​(com.badlogic.gdx.scenes.scene2d.ui.Image icon)
      • draw

        public void draw​(com.badlogic.gdx.graphics.g2d.Batch batch,
                         float parentAlpha)
        Overrides:
        draw in class com.badlogic.gdx.scenes.scene2d.ui.TextButton