Package gaia.cu9.ari.gaiaorbit.interfce
Class VRInfoGui
- java.lang.Object
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- gaia.cu9.ari.gaiaorbit.interfce.AbstractGui
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- gaia.cu9.ari.gaiaorbit.interfce.VRInfoGui
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public class VRInfoGui extends AbstractGui
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Field Summary
Fields Modifier and Type Field Description protected com.badlogic.gdx.scenes.scene2d.ui.Container<com.badlogic.gdx.scenes.scene2d.ui.Table>
container
protected com.badlogic.gdx.scenes.scene2d.ui.Table
contents
protected com.badlogic.gdx.scenes.scene2d.ui.Cell<com.badlogic.gdx.scenes.scene2d.ui.Table>
infoCell
protected com.badlogic.gdx.scenes.scene2d.ui.Table
infoFocus
protected com.badlogic.gdx.scenes.scene2d.ui.Table
infoFree
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Fields inherited from class gaia.cu9.ari.gaiaorbit.interfce.AbstractGui
hoffset, interfaces, lock, name, skin, ui, vr
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Constructor Summary
Constructors Constructor Description VRInfoGui()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)
Hook that runs after the assets have been loaded.void
initialize(com.badlogic.gdx.assets.AssetManager assetManager)
Initializes the GUI, adding all the resources to the asset manager queue for loadingboolean
mustDraw()
Returns whether this GUI must be drawn or notvoid
notify(Events event, java.lang.Object... data)
protected void
rebuildGui()
Adds the already created GUI objects to the stage.-
Methods inherited from class gaia.cu9.ari.gaiaorbit.interfce.AbstractGui
cancelTouchFocus, dispose, findActor, getGuiStage, getName, render, resize, resizeImmediate, setHoffset, setSceneGraph, setVisibilityToggles, setVr, update
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Field Detail
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container
protected com.badlogic.gdx.scenes.scene2d.ui.Container<com.badlogic.gdx.scenes.scene2d.ui.Table> container
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contents
protected com.badlogic.gdx.scenes.scene2d.ui.Table contents
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infoFocus
protected com.badlogic.gdx.scenes.scene2d.ui.Table infoFocus
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infoFree
protected com.badlogic.gdx.scenes.scene2d.ui.Table infoFree
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infoCell
protected com.badlogic.gdx.scenes.scene2d.ui.Cell<com.badlogic.gdx.scenes.scene2d.ui.Table> infoCell
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Method Detail
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initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager)
Description copied from interface:IGui
Initializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager
- The asset manager to load the resources with
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doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)
Description copied from interface:IGui
Hook that runs after the assets have been loaded. Completes the initialization process- Parameters:
assetManager
- The asset manager
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rebuildGui
protected void rebuildGui()
Description copied from class:AbstractGui
Adds the already created GUI objects to the stage.- Specified by:
rebuildGui
in classAbstractGui
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mustDraw
public boolean mustDraw()
Description copied from interface:IGui
Returns whether this GUI must be drawn or not- Specified by:
mustDraw
in interfaceIGui
- Overrides:
mustDraw
in classAbstractGui
- Returns:
- Whether this is visible
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notify
public void notify(Events event, java.lang.Object... data)
- Specified by:
notify
in interfaceIObserver
- Overrides:
notify
in classAbstractGui
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