Class VertGPURenderSystem<T extends IGPUVertsRenderable>
- java.lang.Object
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- gaia.cu9.ari.gaiaorbit.render.system.AbstractRenderSystem
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- gaia.cu9.ari.gaiaorbit.render.system.ImmediateRenderSystem
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- gaia.cu9.ari.gaiaorbit.render.system.VertGPURenderSystem<T>
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- All Implemented Interfaces:
IRenderSystem
public class VertGPURenderSystem<T extends IGPUVertsRenderable> extends ImmediateRenderSystem
Renders vertices using a VBO.
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Nested Class Summary
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Nested classes/interfaces inherited from class gaia.cu9.ari.gaiaorbit.render.system.ImmediateRenderSystem
ImmediateRenderSystem.MeshData
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Nested classes/interfaces inherited from class gaia.cu9.ari.gaiaorbit.render.system.AbstractRenderSystem
AbstractRenderSystem.RenderSystemRunnable
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Field Summary
Fields Modifier and Type Field Description protected ICamera
camera
protected int
glType
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Fields inherited from class gaia.cu9.ari.gaiaorbit.render.system.ImmediateRenderSystem
curr, logger, meshes, meshIdx, tempVerts
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Fields inherited from class gaia.cu9.ari.gaiaorbit.render.system.AbstractRenderSystem
alphas, aux, comp, POINT_UPDATE_FLAG, postRunnables, preRunnables, programs, rc
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Constructor Summary
Constructors Constructor Description VertGPURenderSystem(SceneGraphNode.RenderGroup rg, float[] alphas, ExtShaderProgram[] shaders, int glType)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected com.badlogic.gdx.graphics.VertexAttribute[]
buildVertexAttributes()
protected void
initShaderProgram()
protected void
initVertices()
boolean
isLine()
boolean
isPoint()
void
renderStud(com.badlogic.gdx.utils.Array<IRenderable> renderables, ICamera camera, double t)
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Methods inherited from class gaia.cu9.ari.gaiaorbit.render.system.ImmediateRenderSystem
clearMeshData, color, color, color, color, createMeshData, dispose, ensureTempVertsSize, vertex
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Methods inherited from class gaia.cu9.ari.gaiaorbit.render.system.AbstractRenderSystem
addDepthBufferUniforms, addEffectsUniforms, addGravWaveUniforms, addPostRunnables, addPreRunnables, addRelativisticUniforms, getAlpha, getAlpha, getRenderGroup, getShaderProgram, render, resize, run, updateBatchSize
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Field Detail
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camera
protected ICamera camera
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glType
protected int glType
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Constructor Detail
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VertGPURenderSystem
public VertGPURenderSystem(SceneGraphNode.RenderGroup rg, float[] alphas, ExtShaderProgram[] shaders, int glType)
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Method Detail
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isLine
public boolean isLine()
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isPoint
public boolean isPoint()
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initShaderProgram
protected void initShaderProgram()
- Specified by:
initShaderProgram
in classImmediateRenderSystem
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initVertices
protected void initVertices()
- Specified by:
initVertices
in classImmediateRenderSystem
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renderStud
public void renderStud(com.badlogic.gdx.utils.Array<IRenderable> renderables, ICamera camera, double t)
- Specified by:
renderStud
in classAbstractRenderSystem
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buildVertexAttributes
protected com.badlogic.gdx.graphics.VertexAttribute[] buildVertexAttributes()
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