Class Levels
- java.lang.Object
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- gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
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- gaiasky.util.gdx.contrib.postprocess.effects.Levels
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- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
public final class Levels extends PostProcessorEffect
Implements brightness, contrast, hue and saturation levels, plus auto-tone mapping HDR and gamma correction.
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Field Summary
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Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
Constructors Constructor Description Levels()
Creates the effect
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
disableToneMapping()
void
dispose()
void
enableToneMappingACES()
void
enableToneMappingAuto()
void
enableToneMappingExposure()
void
enableToneMappingFilmic()
void
enableToneMappingUncharted()
Luma
getLuma()
com.badlogic.gdx.graphics.glutils.FrameBuffer
getLumaBuffer()
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Concrete objects shall implements its own rendering, given the source and destination buffers.void
setBrightness(float value)
Set the brightnessvoid
setContrast(float value)
Set the contrastvoid
setExposure(float value)
Sets the exposure tone mapping valuevoid
setGamma(float value)
Sets the gamma correction valuevoid
setHue(float value)
Set the huevoid
setSaturation(float value)
Set the saturation-
Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Method Detail
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getLuma
public Luma getLuma()
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getLumaBuffer
public com.badlogic.gdx.graphics.glutils.FrameBuffer getLumaBuffer()
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setBrightness
public void setBrightness(float value)
Set the brightness- Parameters:
value
- The brightness value in [-1..1]
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setSaturation
public void setSaturation(float value)
Set the saturation- Parameters:
value
- The saturation value in [0..2]
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setHue
public void setHue(float value)
Set the hue- Parameters:
value
- The hue value in [0..2]
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setContrast
public void setContrast(float value)
Set the contrast- Parameters:
value
- The contrast value in [0..2]
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setGamma
public void setGamma(float value)
Sets the gamma correction value- Parameters:
value
- The gamma value in [0..3]
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setExposure
public void setExposure(float value)
Sets the exposure tone mapping value- Parameters:
value
- The exposure value in [0..n]
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enableToneMappingExposure
public void enableToneMappingExposure()
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enableToneMappingAuto
public void enableToneMappingAuto()
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enableToneMappingACES
public void enableToneMappingACES()
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enableToneMappingUncharted
public void enableToneMappingUncharted()
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enableToneMappingFilmic
public void enableToneMappingFilmic()
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disableToneMapping
public void disableToneMapping()
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dispose
public void dispose()
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rebind
public void rebind()
Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Description copied from class:PostProcessorEffect
Concrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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