Class Levels

  • All Implemented Interfaces:
    com.badlogic.gdx.utils.Disposable

    public final class Levels
    extends PostProcessorEffect
    Implements brightness, contrast, hue and saturation levels, plus auto-tone mapping HDR and gamma correction.
    • Constructor Detail

      • Levels

        public Levels()
        Creates the effect
    • Method Detail

      • getLuma

        public Luma getLuma()
      • getLumaBuffer

        public com.badlogic.gdx.graphics.glutils.FrameBuffer getLumaBuffer()
      • setBrightness

        public void setBrightness​(float value)
        Set the brightness
        Parameters:
        value - The brightness value in [-1..1]
      • setSaturation

        public void setSaturation​(float value)
        Set the saturation
        Parameters:
        value - The saturation value in [0..2]
      • setHue

        public void setHue​(float value)
        Set the hue
        Parameters:
        value - The hue value in [0..2]
      • setContrast

        public void setContrast​(float value)
        Set the contrast
        Parameters:
        value - The contrast value in [0..2]
      • setGamma

        public void setGamma​(float value)
        Sets the gamma correction value
        Parameters:
        value - The gamma value in [0..3]
      • setExposure

        public void setExposure​(float value)
        Sets the exposure tone mapping value
        Parameters:
        value - The exposure value in [0..n]
      • enableToneMappingExposure

        public void enableToneMappingExposure()
      • enableToneMappingAuto

        public void enableToneMappingAuto()
      • enableToneMappingACES

        public void enableToneMappingACES()
      • enableToneMappingUncharted

        public void enableToneMappingUncharted()
      • enableToneMappingFilmic

        public void enableToneMappingFilmic()
      • disableToneMapping

        public void disableToneMapping()
      • dispose

        public void dispose()
      • rebind

        public void rebind()
        Description copied from class: PostProcessorEffect
        Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
        Specified by:
        rebind in class PostProcessorEffect
      • render

        public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src,
                           com.badlogic.gdx.graphics.glutils.FrameBuffer dest,
                           GaiaSkyFrameBuffer main)
        Description copied from class: PostProcessorEffect
        Concrete objects shall implements its own rendering, given the source and destination buffers.
        Specified by:
        render in class PostProcessorEffect