Class DepthBuffer
- java.lang.Object
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- gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
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- gaiasky.util.gdx.contrib.postprocess.effects.DepthBuffer
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- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
public final class DepthBuffer extends PostProcessorEffect
Debug effect. Renders the contents of the depth texture attachment.
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Field Summary
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Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
Constructors Constructor Description DepthBuffer()
Creates the effect
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
dispose()
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Concrete objects shall implements its own rendering, given the source and destination buffers.-
Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Method Detail
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dispose
public void dispose()
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rebind
public void rebind()
Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Description copied from class:PostProcessorEffect
Concrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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