Package gaiasky.util.gdx.shader
Class GroundShader.Inputs
- java.lang.Object
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- gaiasky.util.gdx.shader.DefaultIntShader.Inputs
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- gaiasky.util.gdx.shader.RelativisticShader.Inputs
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- gaiasky.util.gdx.shader.GroundShader.Inputs
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- Enclosing class:
- GroundShader
public static class GroundShader.Inputs extends RelativisticShader.Inputs
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Field Summary
Fields Modifier and Type Field Description static BaseIntShader.Uniform
alpha
static BaseIntShader.Uniform
cameraHeight
static BaseIntShader.Uniform
cameraHeight2
static BaseIntShader.Uniform
cameraPos
static BaseIntShader.Uniform
fogColor
static BaseIntShader.Uniform
fogDensity
static BaseIntShader.Uniform
fSamples
static BaseIntShader.Uniform
g
static BaseIntShader.Uniform
g2
static BaseIntShader.Uniform
innerRadius
static BaseIntShader.Uniform
innerRadius2
static BaseIntShader.Uniform
invWavelength
static BaseIntShader.Uniform
km4PI
static BaseIntShader.Uniform
kmESun
static BaseIntShader.Uniform
kr4PI
static BaseIntShader.Uniform
krESun
static BaseIntShader.Uniform
lightPos
static BaseIntShader.Uniform
nSamples
static BaseIntShader.Uniform
outerRadius
static BaseIntShader.Uniform
outerRadius2
static BaseIntShader.Uniform
planetPos
static BaseIntShader.Uniform
scale
static BaseIntShader.Uniform
scaleDepth
static BaseIntShader.Uniform
scaleOverScaleDepth
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Fields inherited from class gaiasky.util.gdx.shader.RelativisticShader.Inputs
gw, gwmat3, hterms, omgw, ts, vc, velDir
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Fields inherited from class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
alphaTest, ambientCube, ambientTexture, bones, cameraDirection, cameraK, cameraNearFar, cameraPosition, cameraUp, dCamPos, diffuseColor, diffuseTexture, dirLights, emissiveColor, emissiveTexture, environmentCubemap, heightNoiseSize, heightScale, heightSize, heightTexture, nightTexture, normalMatrix, normalTexture, opacity, pointLights, prevProjView, projTrans, projViewTrans, projViewWorldTrans, reflectionColor, reflectionTexture, shininess, specularColor, specularTexture, spotLights, tessQuality, viewTrans, viewWorldTrans, vrOffset, vrScale, worldTrans
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Constructor Summary
Constructors Constructor Description Inputs()
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Field Detail
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alpha
public static final BaseIntShader.Uniform alpha
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cameraHeight
public static final BaseIntShader.Uniform cameraHeight
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cameraHeight2
public static final BaseIntShader.Uniform cameraHeight2
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outerRadius
public static final BaseIntShader.Uniform outerRadius
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outerRadius2
public static final BaseIntShader.Uniform outerRadius2
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innerRadius
public static final BaseIntShader.Uniform innerRadius
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innerRadius2
public static final BaseIntShader.Uniform innerRadius2
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krESun
public static final BaseIntShader.Uniform krESun
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kmESun
public static final BaseIntShader.Uniform kmESun
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kr4PI
public static final BaseIntShader.Uniform kr4PI
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km4PI
public static final BaseIntShader.Uniform km4PI
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scale
public static final BaseIntShader.Uniform scale
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scaleDepth
public static final BaseIntShader.Uniform scaleDepth
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scaleOverScaleDepth
public static final BaseIntShader.Uniform scaleOverScaleDepth
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nSamples
public static final BaseIntShader.Uniform nSamples
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fSamples
public static final BaseIntShader.Uniform fSamples
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g
public static final BaseIntShader.Uniform g
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g2
public static final BaseIntShader.Uniform g2
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fogDensity
public static final BaseIntShader.Uniform fogDensity
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fogColor
public static final BaseIntShader.Uniform fogColor
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planetPos
public static final BaseIntShader.Uniform planetPos
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lightPos
public static final BaseIntShader.Uniform lightPos
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cameraPos
public static final BaseIntShader.Uniform cameraPos
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invWavelength
public static final BaseIntShader.Uniform invWavelength
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