Package gaiasky.interfce
Class HUDGui
- java.lang.Object
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- gaiasky.interfce.HUDGui
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Field Summary
Fields Modifier and Type Field Description protected DebugInterfacedebugInterfaceprotected FocusInfoInterfacefocusInterfaceprotected RunStateInterfaceinputInterfaceprotected com.badlogic.gdx.utils.Array<IGuiInterface>interfacesprotected MessagesInterfacemessagesInterfaceprotected NotificationsInterfacenotificationsInterfaceprotected com.badlogic.gdx.scenes.scene2d.StageuiThe user interface stage
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Constructor Summary
Constructors Constructor Description HUDGui()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description booleancancelTouchFocus()Removes the focus from this GUI and returns true if the focus was in the GUI, false otherwise.voiddispose()voiddoneLoading(com.badlogic.gdx.assets.AssetManager assetManager)Hook that runs after the assets have been loaded.com.badlogic.gdx.scenes.scene2d.ActorfindActor(java.lang.String name)Returns the first actor found with the specified name.com.badlogic.gdx.scenes.scene2d.StagegetGuiStage()Returns the stagevoidinitialize(com.badlogic.gdx.assets.AssetManager assetManager)Initializes the GUI, adding all the resources to the asset manager queue for loadingbooleanmustDraw()Returns whether this GUI must be drawn or notvoidrebuildGui()voidrender(int rw, int rh)Renders this GUIvoidresize(int width, int height)Resizes this GUI to the given values at the end of the current loopvoidresizeImmediate(int width, int height)Resizes without waiting for the current loop to finishvoidsetHoffset(int hoffset)Sets the horizontal offset, for VRvoidsetSceneGraph(ISceneGraph sg)Sets the scene graph to this GUIvoidsetVisibilityToggles(ComponentTypes.ComponentType[] entities, ComponentTypes visible)Sets the visibility state of the component entitiesvoidsetVr(boolean vr)Whether this GUI is to be used in VR modevoidupdate(double dt)Updates the GUI
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Field Detail
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ui
protected com.badlogic.gdx.scenes.scene2d.Stage ui
The user interface stage
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focusInterface
protected FocusInfoInterface focusInterface
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notificationsInterface
protected NotificationsInterface notificationsInterface
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messagesInterface
protected MessagesInterface messagesInterface
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debugInterface
protected DebugInterface debugInterface
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inputInterface
protected RunStateInterface inputInterface
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interfaces
protected com.badlogic.gdx.utils.Array<IGuiInterface> interfaces
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Method Detail
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initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager)
Description copied from interface:IGuiInitializes the GUI, adding all the resources to the asset manager queue for loading- Specified by:
initializein interfaceIGui- Parameters:
assetManager- The asset manager to load the resources with
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doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)
Description copied from interface:IGuiHook that runs after the assets have been loaded. Completes the initialization process- Specified by:
doneLoadingin interfaceIGui- Parameters:
assetManager- The asset manager
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rebuildGui
public void rebuildGui()
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dispose
public void dispose()
- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable
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update
public void update(double dt)
Description copied from interface:IGuiUpdates the GUI
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render
public void render(int rw, int rh)Description copied from interface:IGuiRenders this GUI
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resize
public void resize(int width, int height)Description copied from interface:IGuiResizes this GUI to the given values at the end of the current loop
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resizeImmediate
public void resizeImmediate(int width, int height)Description copied from interface:IGuiResizes without waiting for the current loop to finish- Specified by:
resizeImmediatein interfaceIGui- Parameters:
width- The new widthheight- The new height
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cancelTouchFocus
public boolean cancelTouchFocus()
Description copied from interface:IGuiRemoves the focus from this GUI and returns true if the focus was in the GUI, false otherwise.- Specified by:
cancelTouchFocusin interfaceIGui- Returns:
- true if the focus was in the GUI, false otherwise.
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getGuiStage
public com.badlogic.gdx.scenes.scene2d.Stage getGuiStage()
Description copied from interface:IGuiReturns the stage- Specified by:
getGuiStagein interfaceIGui- Returns:
- The stage
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setSceneGraph
public void setSceneGraph(ISceneGraph sg)
Description copied from interface:IGuiSets the scene graph to this GUI- Specified by:
setSceneGraphin interfaceIGui- Parameters:
sg- The scene graph
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setVisibilityToggles
public void setVisibilityToggles(ComponentTypes.ComponentType[] entities, ComponentTypes visible)
Description copied from interface:IGuiSets the visibility state of the component entities- Specified by:
setVisibilityTogglesin interfaceIGui- Parameters:
entities- The entitiesvisible- The states
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findActor
public com.badlogic.gdx.scenes.scene2d.Actor findActor(java.lang.String name)
Description copied from interface:IGuiReturns the first actor found with the specified name. Note this recursively compares the name of every actor in the GUI.
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setHoffset
public void setHoffset(int hoffset)
Description copied from interface:IGuiSets the horizontal offset, for VR- Specified by:
setHoffsetin interfaceIGui- Parameters:
hoffset- The horizontal offset in pixels
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setVr
public void setVr(boolean vr)
Description copied from interface:IGuiWhether this GUI is to be used in VR mode
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