Package gaiasky.interfce
Class VRInfoGui
- java.lang.Object
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- gaiasky.interfce.AbstractGui
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- gaiasky.interfce.VRInfoGui
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public class VRInfoGui extends AbstractGui
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Field Summary
Fields Modifier and Type Field Description protected com.badlogic.gdx.scenes.scene2d.ui.Container<com.badlogic.gdx.scenes.scene2d.ui.Table>containerprotected com.badlogic.gdx.scenes.scene2d.ui.Tablecontentsprotected com.badlogic.gdx.scenes.scene2d.ui.Cell<com.badlogic.gdx.scenes.scene2d.ui.Table>infoCellprotected com.badlogic.gdx.scenes.scene2d.ui.TableinfoFocusprotected com.badlogic.gdx.scenes.scene2d.ui.TableinfoFree-
Fields inherited from class gaiasky.interfce.AbstractGui
hoffset, interfaces, lock, name, skin, ui, vr
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Constructor Summary
Constructors Constructor Description VRInfoGui()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voiddoneLoading(com.badlogic.gdx.assets.AssetManager assetManager)Hook that runs after the assets have been loaded.voidinitialize(com.badlogic.gdx.assets.AssetManager assetManager)Initializes the GUI, adding all the resources to the asset manager queue for loadingbooleanmustDraw()Returns whether this GUI must be drawn or notvoidnotify(Events event, java.lang.Object... data)protected voidrebuildGui()Adds the already created GUI objects to the stage.-
Methods inherited from class gaiasky.interfce.AbstractGui
cancelTouchFocus, dispose, findActor, getGuiStage, getName, render, resize, resizeImmediate, setHoffset, setSceneGraph, setVisibilityToggles, setVr, update
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Field Detail
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container
protected com.badlogic.gdx.scenes.scene2d.ui.Container<com.badlogic.gdx.scenes.scene2d.ui.Table> container
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contents
protected com.badlogic.gdx.scenes.scene2d.ui.Table contents
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infoFocus
protected com.badlogic.gdx.scenes.scene2d.ui.Table infoFocus
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infoFree
protected com.badlogic.gdx.scenes.scene2d.ui.Table infoFree
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infoCell
protected com.badlogic.gdx.scenes.scene2d.ui.Cell<com.badlogic.gdx.scenes.scene2d.ui.Table> infoCell
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Method Detail
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initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager)
Description copied from interface:IGuiInitializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager- The asset manager to load the resources with
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doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)
Description copied from interface:IGuiHook that runs after the assets have been loaded. Completes the initialization process- Parameters:
assetManager- The asset manager
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rebuildGui
protected void rebuildGui()
Description copied from class:AbstractGuiAdds the already created GUI objects to the stage.- Specified by:
rebuildGuiin classAbstractGui
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mustDraw
public boolean mustDraw()
Description copied from interface:IGuiReturns whether this GUI must be drawn or not- Specified by:
mustDrawin interfaceIGui- Overrides:
mustDrawin classAbstractGui- Returns:
- Whether this is visible
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notify
public void notify(Events event, java.lang.Object... data)
- Specified by:
notifyin interfaceIObserver- Overrides:
notifyin classAbstractGui
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