Package gaiasky.util

Class GlobalConf.SceneConf

    • Field Detail

      • STARTUP_OBJECT

        public java.lang.String STARTUP_OBJECT
      • OBJECT_FADE_MS

        public long OBJECT_FADE_MS
      • AMBIENT_LIGHT

        public double AMBIENT_LIGHT
      • CAMERA_FOV

        public float CAMERA_FOV
      • CAMERA_SPEED

        public double CAMERA_SPEED
      • TURNING_SPEED

        public double TURNING_SPEED
      • ROTATION_SPEED

        public double ROTATION_SPEED
      • FREE_CAMERA_TARGET_MODE_ON

        public boolean FREE_CAMERA_TARGET_MODE_ON
      • CAMERA_SPEED_LIMIT_IDX

        public int CAMERA_SPEED_LIMIT_IDX
      • CAMERA_SPEED_LIMIT

        public double CAMERA_SPEED_LIMIT
      • FOCUS_LOCK

        public boolean FOCUS_LOCK
      • FOCUS_LOCK_ORIENTATION

        public boolean FOCUS_LOCK_ORIENTATION
      • CINEMATIC_CAMERA

        public boolean CINEMATIC_CAMERA
      • LABEL_SIZE_FACTOR

        public float LABEL_SIZE_FACTOR
      • LABEL_NUMBER_FACTOR

        public float LABEL_NUMBER_FACTOR
      • LINE_WIDTH_FACTOR

        public float LINE_WIDTH_FACTOR
      • VISIBILITY

        public boolean[] VISIBILITY
        Visibility of component types
      • GALAXY_3D

        public boolean GALAXY_3D
        Display galaxy as 3D object or as a 2D texture
      • SHADOW_MAPPING

        public boolean SHADOW_MAPPING
        Shadows enabled or disabled
      • SHADOW_MAPPING_N_SHADOWS

        public int SHADOW_MAPPING_N_SHADOWS
        Max number of objects with shadows
      • SHADOW_MAPPING_RESOLUTION

        public int SHADOW_MAPPING_RESOLUTION
        Resolution of the shadow map
      • PM_LEN_FACTOR

        public float PM_LEN_FACTOR
        Factor to apply to the length of the proper motion vectors
      • PM_NUM_FACTOR

        public float PM_NUM_FACTOR
        This governs the number of proper motion vectors to display
      • N_PM_STARS

        public long N_PM_STARS
        Overrides the maximum number of proper motion vectors that are allowed to show
      • PM_COLOR_MODE

        public int PM_COLOR_MODE
        Color mode for velocity vectors
        • 0 - direction
        • 1 - length
        • 2 - has radial velocity
        • 3 - redshift (sun)
        • 4 - redshift (camera)
        • 5 - single color
      • PM_ARROWHEADS

        public boolean PM_ARROWHEADS
        Whether to show arrow caps or not
      • STAR_COLOR_TRANSIT

        public boolean STAR_COLOR_TRANSIT
      • ONLY_OBSERVED_STARS

        public boolean ONLY_OBSERVED_STARS
      • COMPUTE_GAIA_SCAN

        public boolean COMPUTE_GAIA_SCAN
      • ORBIT_RENDERER

        public int ORBIT_RENDERER
        Whether to use the general line renderer or a faster GPU-based approach
        • 0 - Sorted lines (see LINE_RENDERER) - slower but looks better
        • 1 - GPU VBO - faster but looks a bit worse
      • LINE_RENDERER

        public int LINE_RENDERER
        The line render system: 0 - normal, 1 - shader
      • LAZY_TEXTURE_INIT

        public boolean LAZY_TEXTURE_INIT
        Lazy texture initialisation - textures are loaded only if needed
      • LAZY_MESH_INIT

        public boolean LAZY_MESH_INIT
        Initializes meshes lazily
      • ELEVATION_MULTIPLIER

        public double ELEVATION_MULTIPLIER
        Elevation multiplier
      • TESSELLATION_QUALITY

        public double TESSELLATION_QUALITY
        Quality of tessellation
      • CROSSHAIR_FOCUS

        public boolean CROSSHAIR_FOCUS
        Whether to show the focus crosshair
      • CROSSHAIR_CLOSEST

        public boolean CROSSHAIR_CLOSEST
        Closest object crosshair
      • CROSSHAIR_HOME

        public boolean CROSSHAIR_HOME
        Home object crosshair
      • STAR_THRESHOLD_NONE

        public double STAR_THRESHOLD_NONE
      • STAR_THRESHOLD_POINT

        public double STAR_THRESHOLD_POINT
      • STAR_THRESHOLD_QUAD

        public double STAR_THRESHOLD_QUAD
      • STAR_MIN_OPACITY

        public float STAR_MIN_OPACITY
      • STAR_MAX_OPACITY

        public float STAR_MAX_OPACITY
      • STAR_POINT_SIZE

        public float STAR_POINT_SIZE
        Size of stars rendered as point primitives
      • STAR_POINT_SIZE_BAK

        public float STAR_POINT_SIZE_BAK
        Fallback value
      • STAR_BRIGHTNESS

        public double STAR_BRIGHTNESS
        Brightness of stars
      • STAR_BRIGHTNESS_POWER

        public float STAR_BRIGHTNESS_POWER
        This value is used to modulate the star brightness as in final_brightness = brightness^power
      • STAR_TEX_INDEX

        public int STAR_TEX_INDEX
        Star texture index (01, 02, 03)
      • OCTREE_PARTICLE_FADE

        public boolean OCTREE_PARTICLE_FADE
        Particle fade in/out flag for octree-backed catalogs. WARNING: This implies particles are sent to GPU at each cycle
      • OCTANT_THRESHOLD_0

        public float OCTANT_THRESHOLD_0
        Angle [rad] above which we start painting stars in octant with fade in
      • OCTANT_THRESHOLD_1

        public float OCTANT_THRESHOLD_1
        Angle [rad] below which we paint stars in octant with fade out. Above this angle, inner stars are painted with full brightness
      • MAX_LOADED_STARS

        public long MAX_LOADED_STARS
        In the case of multifile LOD datasets (such as DR2+), this setting contains the maximum number of stars loaded at a time. If the number of loaded stars surpasses this setting, the system will start looking for the best candidates to be unloaded and start unloading data. Should not be set too low, and this should be balanced with the dataset and the draw distance.
      • DIST_SCALE_DESKTOP

        public double DIST_SCALE_DESKTOP
        Distance scaling factor in desktop mode
      • DIST_SCALE_VR

        public double DIST_SCALE_VR
        Distance scaling factor in VR mode
    • Constructor Detail

      • SceneConf

        public SceneConf()
    • Method Detail

      • initialize

        public void initialize​(java.lang.String sTARTUP_OBJECT,
                               GlobalConf.SceneConf.GraphicsQuality gRAPHICS_QUALITY,
                               long oBJECT_FADE_MS,
                               float sTAR_BRIGHTNESS,
                               float sTAR_BRIGHTNESS_POWER,
                               int sTAR_TEX_INDEX,
                               float aMBIENT_LIGHT,
                               float cAMERA_FOV,
                               float cAMERA_SPEED,
                               float tURNING_SPEED,
                               float rOTATION_SPEED,
                               int cAMERA_SPEED_LIMIT_IDX,
                               boolean fOCUS_LOCK,
                               boolean fOCUS_LOCK_ORIENTATION,
                               float lABEL_SIZE_FACTOR,
                               float lABEL_NUMBER_FACTOR,
                               float lINE_WIDTH_FACTOR,
                               boolean[] vISIBILITY,
                               int oRBIT_RENDERER,
                               int lINE_RENDERER,
                               double sTAR_TH_ANGLE_NONE,
                               double sTAR_TH_ANGLE_POINT,
                               double sTAR_TH_ANGLE_QUAD,
                               float sTAR_MIN_OPACITY,
                               float sTAR_MAX_OPACITY,
                               boolean oCTREE_PARTICLE_FADE,
                               float oCTANT_TH_ANGLE_0,
                               float oCTANT_TH_ANGLE_1,
                               float pM_NUM_FACTOR,
                               float pM_LEN_FACTOR,
                               long n_PM_STARS,
                               int pM_COLOR_MODE,
                               boolean pM_ARROWHEADS,
                               float sTAR_POINT_SIZE,
                               boolean gALAXY_3D,
                               boolean cROSSHAIR_FOCUS,
                               boolean cROSSHAIR_CLOSEST,
                               boolean cROSSHAIR_HOME,
                               boolean cINEMATIC_CAMERA,
                               boolean lAZY_TEXTURE_INIT,
                               boolean lAZY_MESH_INIT,
                               boolean fREE_CAMERA_TARGET_MODE_ON,
                               boolean sHADOW_MAPPING,
                               int sHADOW_MAPPING_N_SHADOWS,
                               int sHADOW_MAPPING_RESOLUTION,
                               long mAX_LOADED_STARS,
                               GlobalConf.SceneConf.ElevationType eLEVATION_TYPE,
                               double eLEVATION_MULTIPLIER,
                               double tESSELLATION_QUALITY,
                               double dIST_SCALE_DESKTOP,
                               double dIST_SCALE_VR)
      • updateSpeedLimit

        public void updateSpeedLimit()
      • notify

        public void notify​(Events event,
                           java.lang.Object... data)
        Specified by:
        notify in interface IObserver
      • isNormalLineRenderer

        public boolean isNormalLineRenderer()
      • isQuadLineRenderer

        public boolean isQuadLineRenderer()
      • getStarTexture

        public java.lang.String getStarTexture()