Class AccumulationBlur

  • All Implemented Interfaces:
    com.badlogic.gdx.utils.Disposable

    public class AccumulationBlur
    extends PostProcessorEffect
    A motion blur effect which draws the last frame with a lower opacity. The result is then stored as the next last frame to create the trail effect.
    • Constructor Summary

      Constructors 
      Constructor Description
      AccumulationBlur​(int width, int height)  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void dispose()  
      void rebind()
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
      void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      void setBlurOpacity​(float blurOpacity)  
      void setBlurRadius​(float blurRadius)  
      void setEnabled​(boolean enabled)
      Sets this effect enabled or not
      void setResolution​(int w, int h)  
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • AccumulationBlur

        public AccumulationBlur​(int width,
                                int height)
    • Method Detail

      • setBlurOpacity

        public void setBlurOpacity​(float blurOpacity)
      • setBlurRadius

        public void setBlurRadius​(float blurRadius)
      • setResolution

        public void setResolution​(int w,
                                  int h)
      • dispose

        public void dispose()
      • rebind

        public void rebind()
        Description copied from class: PostProcessorEffect
        Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
        Specified by:
        rebind in class PostProcessorEffect
      • render

        public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src,
                           com.badlogic.gdx.graphics.glutils.FrameBuffer dest,
                           GaiaSkyFrameBuffer main)
        Description copied from class: PostProcessorEffect
        Concrete objects shall implements its own rendering, given the source and destination buffers.
        Specified by:
        render in class PostProcessorEffect