Class Bloom
- java.lang.Object
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- gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
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- gaiasky.util.gdx.contrib.postprocess.effects.Bloom
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- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
public final class Bloom extends PostProcessorEffect
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
Bloom.Settings
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Field Summary
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Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
Constructors Constructor Description Bloom(int fboWidth, int fboHeight)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
disableBlending()
void
dispose()
void
enableBlending(int sfactor, int dfactor)
float
getBlurAmount()
int
getBlurPasses()
Blur.BlurType
getBlurType()
Bloom.Settings
getSettings()
float
getThreshold()
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Concrete objects shall implements its own rendering, given the source and destination buffers.void
setBaseIntesity(float intensity)
void
setBaseSaturation(float saturation)
void
setBloomIntesity(float intensity)
void
setBloomSaturation(float saturation)
void
setBlurAmount(float amount)
void
setBlurPasses(int passes)
void
setBlurType(Blur.BlurType type)
void
setSettings(Bloom.Settings settings)
void
setThreshold(float threshold)
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Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Method Detail
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dispose
public void dispose()
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setBaseIntesity
public void setBaseIntesity(float intensity)
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setBaseSaturation
public void setBaseSaturation(float saturation)
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setBloomIntesity
public void setBloomIntesity(float intensity)
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setBloomSaturation
public void setBloomSaturation(float saturation)
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setThreshold
public void setThreshold(float threshold)
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enableBlending
public void enableBlending(int sfactor, int dfactor)
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disableBlending
public void disableBlending()
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setBlurType
public void setBlurType(Blur.BlurType type)
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setSettings
public void setSettings(Bloom.Settings settings)
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setBlurPasses
public void setBlurPasses(int passes)
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setBlurAmount
public void setBlurAmount(float amount)
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getThreshold
public float getThreshold()
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getBlurType
public Blur.BlurType getBlurType()
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getSettings
public Bloom.Settings getSettings()
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getBlurPasses
public int getBlurPasses()
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getBlurAmount
public float getBlurAmount()
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Description copied from class:PostProcessorEffect
Concrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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rebind
public void rebind()
Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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