Class Fxaa

  • All Implemented Interfaces:
    com.badlogic.gdx.utils.Disposable

    public final class Fxaa
    extends Antialiasing
    Implements the fast approximate anti-aliasing. Very fast and useful for combining with other post-processing effects.
    • Constructor Summary

      Constructors 
      Constructor Description
      Fxaa​(float viewportWidth, float viewportHeight, int quality)
      Create a FXAA with the viewport size
      Fxaa​(int viewportWidth, int viewportHeight, int quality)  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void dispose()  
      void rebind()
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
      void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      void setViewportSize​(int width, int height)  
      void updateQuality​(int quality)
      Updates the FXAA quality setting.
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • Fxaa

        public Fxaa​(float viewportWidth,
                    float viewportHeight,
                    int quality)
        Create a FXAA with the viewport size
      • Fxaa

        public Fxaa​(int viewportWidth,
                    int viewportHeight,
                    int quality)
    • Method Detail

      • updateQuality

        public void updateQuality​(int quality)
        Updates the FXAA quality setting.
        Specified by:
        updateQuality in class Antialiasing
        Parameters:
        quality - The quality in [0,1,2], from worst to best
      • dispose

        public void dispose()
      • rebind

        public void rebind()
        Description copied from class: PostProcessorEffect
        Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
        Specified by:
        rebind in class PostProcessorEffect
      • render

        public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src,
                           com.badlogic.gdx.graphics.glutils.FrameBuffer dest,
                           GaiaSkyFrameBuffer main)
        Description copied from class: PostProcessorEffect
        Concrete objects shall implements its own rendering, given the source and destination buffers.
        Specified by:
        render in class PostProcessorEffect