Class LightGlow
- java.lang.Object
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- gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
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- gaiasky.util.gdx.contrib.postprocess.effects.LightGlow
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- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
public final class LightGlow extends PostProcessorEffect
Light scattering implementation.
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classLightGlow.Settings
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Field Summary
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Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
Constructors Constructor Description LightGlow(int width, int height)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voiddisableBlending()voiddispose()voidenableBlending(int sfactor, int dfactor)intgetBlendingDestFactor()intgetBlendingSourceFactor()com.badlogic.gdx.graphics.TexturegetLightGlowTexture()com.badlogic.gdx.graphics.TexturegetPrePassTexture()LightGlow.SettingsgetSettings()booleanisBlendingEnabled()voidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)Concrete objects shall implements its own rendering, given the source and destination buffers.voidsetBackbufferScale(float bbs)voidsetLightColors(float[] vec)voidsetLightGlowTexture(com.badlogic.gdx.graphics.Texture tex)voidsetLightPositions(int nLights, float[] vec)voidsetLightViewAngles(float[] vec)voidsetNSamples(int nSamples)voidsetOrientation(float o)voidsetPrePassTexture(com.badlogic.gdx.graphics.Texture tex)voidsetSettings(LightGlow.Settings settings)voidsetSpiralScale(float scl)voidsetTextureScale(float scl)voidsetViewportSize(int width, int height)-
Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Method Detail
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dispose
public void dispose()
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setBackbufferScale
public void setBackbufferScale(float bbs)
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setLightPositions
public void setLightPositions(int nLights, float[] vec)
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setLightViewAngles
public void setLightViewAngles(float[] vec)
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setLightColors
public void setLightColors(float[] vec)
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setNSamples
public void setNSamples(int nSamples)
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setTextureScale
public void setTextureScale(float scl)
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setSpiralScale
public void setSpiralScale(float scl)
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setOrientation
public void setOrientation(float o)
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enableBlending
public void enableBlending(int sfactor, int dfactor)
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disableBlending
public void disableBlending()
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setSettings
public void setSettings(LightGlow.Settings settings)
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setLightGlowTexture
public void setLightGlowTexture(com.badlogic.gdx.graphics.Texture tex)
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getLightGlowTexture
public com.badlogic.gdx.graphics.Texture getLightGlowTexture()
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setPrePassTexture
public void setPrePassTexture(com.badlogic.gdx.graphics.Texture tex)
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getPrePassTexture
public com.badlogic.gdx.graphics.Texture getPrePassTexture()
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isBlendingEnabled
public boolean isBlendingEnabled()
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getBlendingSourceFactor
public int getBlendingSourceFactor()
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getBlendingDestFactor
public int getBlendingDestFactor()
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getSettings
public LightGlow.Settings getSettings()
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)Description copied from class:PostProcessorEffectConcrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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setViewportSize
public void setViewportSize(int width, int height)
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rebind
public void rebind()
Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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