Class LightScattering
- java.lang.Object
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- gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
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- gaiasky.util.gdx.contrib.postprocess.effects.LightScattering
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- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
public final class LightScattering extends PostProcessorEffect
Light scattering implementation.
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classLightScattering.Settings
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Field Summary
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Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
Constructors Constructor Description LightScattering(int fboWidth, int fboHeight)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voiddisableBlending()voiddispose()voidenableBlending(int sfactor, int dfactor)floatgetBaseIntensity()floatgetBaseSaturation()floatgetBias()intgetBlendingDestFactor()intgetBlendingSourceFactor()floatgetBlurAmount()intgetBlurPasses()Blur.BlurTypegetBlurType()floatgetScatteringIntensity()floatgetScatteringSaturation()LightScattering.SettingsgetSettings()booleanisBlendingEnabled()voidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)Concrete objects shall implements its own rendering, given the source and destination buffers.voidsetBaseIntesity(float intensity)voidsetBaseSaturation(float saturation)voidsetBias(float b)voidsetBlurAmount(float amount)voidsetBlurPasses(int passes)voidsetBlurType(Blur.BlurType type)voidsetDecay(float decay)voidsetDensity(float density)voidsetLightPositions(int nLights, float[] vec)Sets the positions of the 10 lights in [0..1] in both coordinatesvoidsetLightViewAngles(float[] vec)voidsetNumSamples(int numSamples)voidsetScatteringIntesity(float intensity)voidsetScatteringSaturation(float saturation)voidsetSettings(LightScattering.Settings settings)voidsetWeight(float weight)-
Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Method Detail
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dispose
public void dispose()
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setLightPositions
public void setLightPositions(int nLights, float[] vec)Sets the positions of the 10 lights in [0..1] in both coordinates
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setLightViewAngles
public void setLightViewAngles(float[] vec)
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setBaseIntesity
public void setBaseIntesity(float intensity)
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setBaseSaturation
public void setBaseSaturation(float saturation)
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setScatteringIntesity
public void setScatteringIntesity(float intensity)
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setScatteringSaturation
public void setScatteringSaturation(float saturation)
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setBias
public void setBias(float b)
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enableBlending
public void enableBlending(int sfactor, int dfactor)
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disableBlending
public void disableBlending()
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setBlurType
public void setBlurType(Blur.BlurType type)
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setSettings
public void setSettings(LightScattering.Settings settings)
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setDecay
public void setDecay(float decay)
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setDensity
public void setDensity(float density)
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setWeight
public void setWeight(float weight)
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setNumSamples
public void setNumSamples(int numSamples)
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setBlurPasses
public void setBlurPasses(int passes)
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setBlurAmount
public void setBlurAmount(float amount)
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getBias
public float getBias()
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getBaseIntensity
public float getBaseIntensity()
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getBaseSaturation
public float getBaseSaturation()
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getScatteringIntensity
public float getScatteringIntensity()
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getScatteringSaturation
public float getScatteringSaturation()
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isBlendingEnabled
public boolean isBlendingEnabled()
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getBlendingSourceFactor
public int getBlendingSourceFactor()
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getBlendingDestFactor
public int getBlendingDestFactor()
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getBlurType
public Blur.BlurType getBlurType()
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getSettings
public LightScattering.Settings getSettings()
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getBlurPasses
public int getBlurPasses()
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getBlurAmount
public float getBlurAmount()
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)Description copied from class:PostProcessorEffectConcrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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rebind
public void rebind()
Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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