Class Vignette
- java.lang.Object
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- gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
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- gaiasky.util.gdx.contrib.postprocess.effects.Vignette
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- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
public final class Vignette extends PostProcessorEffect
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Field Summary
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Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
Constructors Constructor Description Vignette(int viewportWidth, int viewportHeight, boolean controlSaturation)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voiddispose()booleandoesSaturationControl()floatgetCenterX()floatgetCenterY()floatgetCoordsX()floatgetCoordsY()floatgetIntensity()com.badlogic.gdx.graphics.TexturegetLut()intgetLutIndexVal(int index)floatgetLutIntensity()floatgetSaturation()floatgetSaturationMul()booleanisGradientMappingEnabled()voidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)Concrete objects shall implements its own rendering, given the source and destination buffers.voidsetCenter(float x, float y)Specify the center, in screen coordinates.voidsetCoords(float x, float y)voidsetIntensity(float intensity)voidsetLutIndexOffset(float value)voidsetLutIndexVal(int index, int value)voidsetLutIntensity(float value)voidsetLutTexture(com.badlogic.gdx.graphics.Texture texture)voidsetSaturation(float saturation)voidsetSaturationMul(float saturationMul)voidsetX(float x)voidsetY(float y)-
Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Method Detail
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dispose
public void dispose()
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doesSaturationControl
public boolean doesSaturationControl()
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setIntensity
public void setIntensity(float intensity)
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setCoords
public void setCoords(float x, float y)
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setX
public void setX(float x)
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setY
public void setY(float y)
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setSaturation
public void setSaturation(float saturation)
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setSaturationMul
public void setSaturationMul(float saturationMul)
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setLutTexture
public void setLutTexture(com.badlogic.gdx.graphics.Texture texture)
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setLutIntensity
public void setLutIntensity(float value)
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setLutIndexVal
public void setLutIndexVal(int index, int value)
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setLutIndexOffset
public void setLutIndexOffset(float value)
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setCenter
public void setCenter(float x, float y)Specify the center, in screen coordinates.
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getIntensity
public float getIntensity()
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getLutIntensity
public float getLutIntensity()
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getLutIndexVal
public int getLutIndexVal(int index)
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getLut
public com.badlogic.gdx.graphics.Texture getLut()
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getCenterX
public float getCenterX()
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getCenterY
public float getCenterY()
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getCoordsX
public float getCoordsX()
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getCoordsY
public float getCoordsY()
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getSaturation
public float getSaturation()
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getSaturationMul
public float getSaturationMul()
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isGradientMappingEnabled
public boolean isGradientMappingEnabled()
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rebind
public void rebind()
Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)Description copied from class:PostProcessorEffectConcrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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