Class Zoomer
- java.lang.Object
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- gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
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- gaiasky.util.gdx.contrib.postprocess.effects.Zoomer
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- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
public final class Zoomer extends PostProcessorEffect
Implements a zooming effect: either a radial blur filter or a zoom filter is used.
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Field Summary
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Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
Constructors Constructor Description Zoomer(int viewportWidth, int viewportHeight)Creating a Zoomer without any parameter will use plain simple zoomingZoomer(int viewportWidth, int viewportHeight, RadialBlur.Quality quality)Creating a Zoomer specifying the radial blur quality will enable radial blur
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voiddispose()floatgetBlurStrength()floatgetOriginX()floatgetOriginY()floatgetZoom()voidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)Concrete objects shall implements its own rendering, given the source and destination buffers.voidsetBlurStrength(float strength)voidsetOrigin(float x, float y)Specify the zoom origin, in screen coordinates.voidsetOrigin(com.badlogic.gdx.math.Vector2 o)Specify the zoom origin, in screen coordinates.voidsetZoom(float zoom)-
Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Constructor Detail
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Zoomer
public Zoomer(int viewportWidth, int viewportHeight, RadialBlur.Quality quality)Creating a Zoomer specifying the radial blur quality will enable radial blur
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Zoomer
public Zoomer(int viewportWidth, int viewportHeight)Creating a Zoomer without any parameter will use plain simple zooming
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Method Detail
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setOrigin
public void setOrigin(com.badlogic.gdx.math.Vector2 o)
Specify the zoom origin, in screen coordinates.
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setOrigin
public void setOrigin(float x, float y)Specify the zoom origin, in screen coordinates.
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setBlurStrength
public void setBlurStrength(float strength)
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setZoom
public void setZoom(float zoom)
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getZoom
public float getZoom()
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getBlurStrength
public float getBlurStrength()
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getOriginX
public float getOriginX()
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getOriginY
public float getOriginY()
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dispose
public void dispose()
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rebind
public void rebind()
Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)Description copied from class:PostProcessorEffectConcrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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