Package gaiasky.util.math
Class MathUtilsd
- java.lang.Object
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- gaiasky.util.math.MathUtilsd
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public final class MathUtilsd extends java.lang.ObjectUtility and fast math functions.Thanks to Riven on JavaGaming.org for the basis of sin/cos/atan2/floor/ceil.
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Field Summary
Fields Modifier and Type Field Description static doubledegRadstatic doubledegreesToRadiansmultiply by this to convert from degrees to radiansstatic doubleEstatic doubleFLOAT_ROUNDING_ERRORstatic doublenanoToSecstatic doublePIstatic doublePI2static doubleradDegstatic doubleradiansToDegreesmultiply by this to convert from radians to degreesstatic java.util.Randomrandom
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Constructor Summary
Constructors Constructor Description MathUtilsd()
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static doubleatan2(double y, double x)Returns atan2 in radians, faster but less accurate than Math.atan2.static doubleclamp(double value, double min, double max)static floatclamp(float value, float min, float max)static intclamp(int value, int min, int max)static shortclamp(short value, short min, short max)static doublecos(double radians)Returns the cosine in radians from a lookup table.static doublecosDeg(double degrees)Returns the cosine in radians from a lookup table.static doubledistancePointLine(double x1, double y1, double z1, double x2, double y2, double z2, double x0, double y0, double z0)Gets the distance from the point x0 to the line denoted by x1-x2.
Check this linkstatic doubledistancePointSegment(double x1, double y1, double z1, double x2, double y2, double z2, double x0, double y0, double z0)Gets the distance from the point p0 to the segment denoted by p1-p2.
Check this link.static doubleeint(double x, double x0, double x1, double y0, double y1, double exp)Does an exponential interpolation: y = y0 + (y1-y0) * 10 ^ (exp * (x-x0)/(x1-x0))static Vector3dgetClosestPoint(double x1, double y1, double z1, double x2, double y2, double z2, double x0, double y0, double z0)Gets the closest point on the line p1-p2 from p0.
Check this link.static Vector3dgetClosestPoint2(double x1, double y1, double z1, double x2, double y2, double z2, double x0, double y0, double z0)static booleanisEqual(double a, double b)Returns true if a is nearly equal to b.static booleanisEqual(double a, double b, double tolerance)Returns true if a is nearly equal to b.static booleanisZero(double value)Returns true if the value is zero (using the default tolerance as upper bound)static booleanisZero(double value, double tolerance)Returns true if the value is zero.static doublelerp(double x, double y, double a)static floatlerp(float x, float y, float a)static longlerp(long x, long y, long a)static doublelint(double x, double x0, double x1, double y0, double y1)Linear interpolationstatic floatlint(float x, float x0, float x1, float y0, float y1)Linear interpolationstatic floatlint(long x, long x0, long x1, float y0, float y1)Linear interpolationstatic Vector3dperpendicular(Vector3d in, Vector3d out)Gets perpendicular vector to in vectorstatic doublerandom()Returns random number between 0.0 (inclusive) and 1.0 (exclusive).static doublerandom(double range)Returns a random number between 0 (inclusive) and the specified value (exclusive).static doublerandom(double start, double end)Returns a random number between start (inclusive) and end (exclusive).static intrandom(int range)Returns a random number between 0 (inclusive) and the specified value (inclusive).static intrandom(int start, int end)Returns a random number between start (inclusive) and end (inclusive).static longrandom(long range)Returns a random number between 0 (inclusive) and the specified value (inclusive).static longrandom(long start, long end)Returns a random number between start (inclusive) and end (inclusive).static booleanrandomBoolean()Returns a random boolean value.static booleanrandomBoolean(double chance)Returns true if a random value between 0 and 1 is less than the specified value.static intrandomSign()Returns -1 or 1, randomly.static doublerandomTriangular()Returns a triangularly distributed random number between -1.0 (exclusive) and 1.0 (exclusive), where values around zero are more likely.static doublerandomTriangular(double max)Returns a triangularly distributed random number between-max(exclusive) andmax(exclusive), where values around zero are more likely.static doublerandomTriangular(double min, double max)Returns a triangularly distributed random number betweenmin(inclusive) andmax(exclusive), where themodeargument defaults to the midpoint between the bounds, giving a symmetric distribution.static doublerandomTriangular(double min, double max, double mode)Returns a triangularly distributed random number betweenmin(inclusive) andmax(exclusive), where values aroundmodeare more likely.static doubleroundAvoid(double value, int places)Rounds the double value to a number of decimal placesstatic doublesin(double radians)Returns the sine in radians from a lookup table.static doublesinDeg(double degrees)Returns the sine in radians from a lookup table.static doublesqrt(double value)Fast sqrt method.
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Field Detail
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nanoToSec
public static final double nanoToSec
- See Also:
- Constant Field Values
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FLOAT_ROUNDING_ERROR
public static final double FLOAT_ROUNDING_ERROR
- See Also:
- Constant Field Values
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PI
public static final double PI
- See Also:
- Constant Field Values
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PI2
public static final double PI2
- See Also:
- Constant Field Values
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E
public static final double E
- See Also:
- Constant Field Values
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radiansToDegrees
public static final double radiansToDegrees
multiply by this to convert from radians to degrees- See Also:
- Constant Field Values
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radDeg
public static final double radDeg
- See Also:
- Constant Field Values
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degreesToRadians
public static final double degreesToRadians
multiply by this to convert from degrees to radians- See Also:
- Constant Field Values
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degRad
public static final double degRad
- See Also:
- Constant Field Values
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random
public static java.util.Random random
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Method Detail
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sin
public static double sin(double radians)
Returns the sine in radians from a lookup table.
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cos
public static double cos(double radians)
Returns the cosine in radians from a lookup table.
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sinDeg
public static double sinDeg(double degrees)
Returns the sine in radians from a lookup table.
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cosDeg
public static double cosDeg(double degrees)
Returns the cosine in radians from a lookup table.
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atan2
public static double atan2(double y, double x)Returns atan2 in radians, faster but less accurate than Math.atan2. Average error of 0.00231 radians (0.1323 degrees), largest error of 0.00488 radians (0.2796 degrees).
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random
public static int random(int range)
Returns a random number between 0 (inclusive) and the specified value (inclusive).
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random
public static int random(int start, int end)Returns a random number between start (inclusive) and end (inclusive).
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random
public static long random(long range)
Returns a random number between 0 (inclusive) and the specified value (inclusive).
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random
public static long random(long start, long end)Returns a random number between start (inclusive) and end (inclusive).
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randomBoolean
public static boolean randomBoolean()
Returns a random boolean value.
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randomBoolean
public static boolean randomBoolean(double chance)
Returns true if a random value between 0 and 1 is less than the specified value.
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random
public static double random()
Returns random number between 0.0 (inclusive) and 1.0 (exclusive).
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random
public static double random(double range)
Returns a random number between 0 (inclusive) and the specified value (exclusive).
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random
public static double random(double start, double end)Returns a random number between start (inclusive) and end (exclusive).
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randomSign
public static int randomSign()
Returns -1 or 1, randomly.
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randomTriangular
public static double randomTriangular()
Returns a triangularly distributed random number between -1.0 (exclusive) and 1.0 (exclusive), where values around zero are more likely.This is an optimized version of
randomTriangular(-1, 1, 0)
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randomTriangular
public static double randomTriangular(double max)
Returns a triangularly distributed random number between-max(exclusive) andmax(exclusive), where values around zero are more likely.This is an optimized version of
randomTriangular(-max, max, 0)- Parameters:
max- the upper limit
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randomTriangular
public static double randomTriangular(double min, double max)Returns a triangularly distributed random number betweenmin(inclusive) andmax(exclusive), where themodeargument defaults to the midpoint between the bounds, giving a symmetric distribution.This method is equivalent of
randomTriangular(min, max, (min + max) * .5f)- Parameters:
min- the lower limitmax- the upper limit
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randomTriangular
public static double randomTriangular(double min, double max, double mode)Returns a triangularly distributed random number betweenmin(inclusive) andmax(exclusive), where values aroundmodeare more likely.- Parameters:
min- the lower limitmax- the upper limitmode- the point around which the values are more likely
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clamp
public static int clamp(int value, int min, int max)
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clamp
public static short clamp(short value, short min, short max)
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clamp
public static float clamp(float value, float min, float max)
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clamp
public static double clamp(double value, double min, double max)
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isZero
public static boolean isZero(double value)
Returns true if the value is zero (using the default tolerance as upper bound)
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isZero
public static boolean isZero(double value, double tolerance)Returns true if the value is zero.- Parameters:
tolerance- represent an upper bound below which the value is considered zero.
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isEqual
public static boolean isEqual(double a, double b)Returns true if a is nearly equal to b. The function uses the default doubleing error tolerance.- Parameters:
a- the first value.b- the second value.
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isEqual
public static boolean isEqual(double a, double b, double tolerance)Returns true if a is nearly equal to b.- Parameters:
a- the first value.b- the second value.tolerance- represent an upper bound below which the two values are considered equal.
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sqrt
public static double sqrt(double value)
Fast sqrt method. Default passes it through one round of Newton's method- Parameters:
value- The value- Returns:
- The square root value
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eint
public static double eint(double x, double x0, double x1, double y0, double y1, double exp)Does an exponential interpolation: y = y0 + (y1-y0) * 10 ^ (exp * (x-x0)/(x1-x0))- Parameters:
x-x0-x1-y0-y1-exp-- Returns:
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lint
public static double lint(double x, double x0, double x1, double y0, double y1)Linear interpolation- Parameters:
x- The value to interpolatex0- Inferior limit to the independent valuex1- Superior limit to the independent valuey0- Inferior limit to the dependent valuey1- Superior limit to the dependent value- Returns:
- The interpolated value
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lerp
public static double lerp(double x, double y, double a)
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lint
public static float lint(float x, float x0, float x1, float y0, float y1)Linear interpolation- Parameters:
x- The value to interpolatex0- Inferior limit to the independent valuex1- Superior limit to the independent valuey0- Inferior limit to the dependent valuey1- Superior limit to the dependent value- Returns:
- The interpolated value
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lerp
public static float lerp(float x, float y, float a)
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lint
public static float lint(long x, long x0, long x1, float y0, float y1)Linear interpolation- Parameters:
x- The value to interpolatex0- Inferior limit to the independent valuex1- Superior limit to the independent valuey0- Inferior limit to the dependent valuey1- Superior limit to the dependent value- Returns:
- The interpolated value
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lerp
public static long lerp(long x, long y, long a)
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distancePointLine
public static double distancePointLine(double x1, double y1, double z1, double x2, double y2, double z2, double x0, double y0, double z0)Gets the distance from the point x0 to the line denoted by x1-x2.
Check this link- Parameters:
x1- The first point in the linex2- The second point in the linex0- The point- Returns:
- The Euclidean distance between the line (x1, x2) and x0
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distancePointSegment
public static double distancePointSegment(double x1, double y1, double z1, double x2, double y2, double z2, double x0, double y0, double z0)Gets the distance from the point p0 to the segment denoted by p1-p2.
Check this link.- Parameters:
x1- The first segment delimiter.x2- The second segment delimiter.x0- The point.- Returns:
- The Euclidean distance between the segment (x1, x2)
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getClosestPoint
public static Vector3d getClosestPoint(double x1, double y1, double z1, double x2, double y2, double z2, double x0, double y0, double z0)
Gets the closest point on the line p1-p2 from p0.
Check this link.- Parameters:
x1- The first segment delimiter.x2- The second segment delimiter.x0- The point.- Returns:
- The vector with the closest point on the line to p0
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getClosestPoint2
public static Vector3d getClosestPoint2(double x1, double y1, double z1, double x2, double y2, double z2, double x0, double y0, double z0)
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perpendicular
public static Vector3d perpendicular(Vector3d in, Vector3d out)
Gets perpendicular vector to in vector- Parameters:
in-- Returns:
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roundAvoid
public static double roundAvoid(double value, int places)Rounds the double value to a number of decimal places- Parameters:
value- The value to roundplaces- The number of decimal places- Returns:
- The rounded value
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