Package gaiasky.util.scene2d
Class OwnWindow
- java.lang.Object
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- com.badlogic.gdx.scenes.scene2d.Actor
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- com.badlogic.gdx.scenes.scene2d.Group
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- com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
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- com.badlogic.gdx.scenes.scene2d.ui.Table
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- gaiasky.util.scene2d.OwnWindow
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- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable,com.badlogic.gdx.scenes.scene2d.utils.Layout
- Direct Known Subclasses:
CollapsibleWindow
public class OwnWindow extends com.badlogic.gdx.scenes.scene2d.ui.TableOVERWRITE LINE 176 (setBounds) to remove the Math.round() calls, which makes the labels snap to integer pixel values. A table that can be dragged and act as a modal window. The top padding is used as the window's title height.The preferred size of a window is the preferred size of the title text and the children as laid out by the table. After adding children to the window, it can be convenient to call
WidgetGroup.pack()to size the window to the size of the children.
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Constructor Summary
Constructors Constructor Description OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, java.lang.String styleName)OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle style)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voiddraw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)protected voiddrawBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y)protected voiddrawStageBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y, float width, float height)floatgetPrefWidth()com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStylegetStyle()Returns the window's style.com.badlogic.gdx.scenes.scene2d.ui.LabelgetTitleLabel()com.badlogic.gdx.scenes.scene2d.ui.TablegetTitleTable()com.badlogic.gdx.scenes.scene2d.Actorhit(float x, float y, boolean touchable)booleanisDragging()booleanisModal()booleanisMovable()booleanisResizable()voidkeepWithinStage()voidsetKeepWithinStage(boolean keepWithinStage)voidsetModal(boolean isModal)voidsetMovable(boolean isMovable)voidsetResizable(boolean isResizable)voidsetResizeBorder(int resizeBorder)voidsetStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle style)-
Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getPrefHeight, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
childrenChanged, getMaxHeight, getMaxWidth, invalidateHierarchy, needsLayout, pack, setFillParent, setLayoutEnabled, sizeChanged, validate
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group
act, addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toString
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
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Constructor Detail
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OwnWindow
public OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
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OwnWindow
public OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, java.lang.String styleName)
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OwnWindow
public OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle style)
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Method Detail
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setStyle
public void setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle style)
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getStyle
public com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle getStyle()
Returns the window's style. Modifying the returned style may not have an effect untilsetStyle(WindowStyle)is called.
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keepWithinStage
public void keepWithinStage()
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draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)- Overrides:
drawin classcom.badlogic.gdx.scenes.scene2d.ui.Table
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drawStageBackground
protected void drawStageBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y, float width, float height)
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drawBackground
protected void drawBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y)- Overrides:
drawBackgroundin classcom.badlogic.gdx.scenes.scene2d.ui.Table
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hit
public com.badlogic.gdx.scenes.scene2d.Actor hit(float x, float y, boolean touchable)- Overrides:
hitin classcom.badlogic.gdx.scenes.scene2d.ui.Table
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isMovable
public boolean isMovable()
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setMovable
public void setMovable(boolean isMovable)
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isModal
public boolean isModal()
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setModal
public void setModal(boolean isModal)
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setKeepWithinStage
public void setKeepWithinStage(boolean keepWithinStage)
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isResizable
public boolean isResizable()
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setResizable
public void setResizable(boolean isResizable)
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setResizeBorder
public void setResizeBorder(int resizeBorder)
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isDragging
public boolean isDragging()
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getPrefWidth
public float getPrefWidth()
- Specified by:
getPrefWidthin interfacecom.badlogic.gdx.scenes.scene2d.utils.Layout- Overrides:
getPrefWidthin classcom.badlogic.gdx.scenes.scene2d.ui.Table
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getTitleTable
public com.badlogic.gdx.scenes.scene2d.ui.Table getTitleTable()
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getTitleLabel
public com.badlogic.gdx.scenes.scene2d.ui.Label getTitleLabel()
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