Class CameraMotion

  • All Implemented Interfaces:
    com.badlogic.gdx.utils.Disposable

    public final class CameraMotion
    extends PostProcessorEffect
    • Constructor Summary

      Constructors 
      Constructor Description
      CameraMotion​(float width, float height)  
      CameraMotion​(int width, int height)  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void dispose()  
      void rebind()
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
      void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      void setBlurMaxSamples​(int samples)  
      void setBlurScale​(float scale)  
      void setVelocityScale​(float scale)  
      void setVelocityTexture​(com.badlogic.gdx.graphics.Texture velocityTexture)  
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • CameraMotion

        public CameraMotion​(float width,
                            float height)
      • CameraMotion

        public CameraMotion​(int width,
                            int height)
    • Method Detail

      • dispose

        public void dispose()
      • setVelocityTexture

        public void setVelocityTexture​(com.badlogic.gdx.graphics.Texture velocityTexture)
      • setBlurMaxSamples

        public void setBlurMaxSamples​(int samples)
      • setBlurScale

        public void setBlurScale​(float scale)
      • setVelocityScale

        public void setVelocityScale​(float scale)
      • rebind

        public void rebind()
        Description copied from class: PostProcessorEffect
        Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
        Specified by:
        rebind in class PostProcessorEffect
      • render

        public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src,
                           com.badlogic.gdx.graphics.glutils.FrameBuffer dest,
                           GaiaSkyFrameBuffer main)
        Description copied from class: PostProcessorEffect
        Concrete objects shall implements its own rendering, given the source and destination buffers.
        Specified by:
        render in class PostProcessorEffect