Class CubemapProjections
- java.lang.Object
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- gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
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- gaiasky.util.gdx.contrib.postprocess.effects.CubemapProjections
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- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
public final class CubemapProjections extends PostProcessorEffect
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
CubemapProjections.CubemapProjection
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Field Summary
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Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
Constructors Constructor Description CubemapProjections(float w, float h)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
dispose()
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Concrete objects shall implements its own rendering, given the source and destination buffers.void
setPlanetariumAngle(float angle)
void
setPlanetariumAperture(float ap)
void
setProjection(CubemapProjections.CubemapProjection projection)
void
setSides(com.badlogic.gdx.graphics.glutils.FrameBuffer xpositive, com.badlogic.gdx.graphics.glutils.FrameBuffer xnegative, com.badlogic.gdx.graphics.glutils.FrameBuffer ypositive, com.badlogic.gdx.graphics.glutils.FrameBuffer ynegative, com.badlogic.gdx.graphics.glutils.FrameBuffer zpositive, com.badlogic.gdx.graphics.glutils.FrameBuffer znegative)
void
setViewportSize(float w, float h)
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Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Method Detail
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dispose
public void dispose()
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rebind
public void rebind()
Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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setSides
public void setSides(com.badlogic.gdx.graphics.glutils.FrameBuffer xpositive, com.badlogic.gdx.graphics.glutils.FrameBuffer xnegative, com.badlogic.gdx.graphics.glutils.FrameBuffer ypositive, com.badlogic.gdx.graphics.glutils.FrameBuffer ynegative, com.badlogic.gdx.graphics.glutils.FrameBuffer zpositive, com.badlogic.gdx.graphics.glutils.FrameBuffer znegative)
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setViewportSize
public void setViewportSize(float w, float h)
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setPlanetariumAperture
public void setPlanetariumAperture(float ap)
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setPlanetariumAngle
public void setPlanetariumAngle(float angle)
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Description copied from class:PostProcessorEffect
Concrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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setProjection
public void setProjection(CubemapProjections.CubemapProjection projection)
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