Class Fisheye

  • All Implemented Interfaces:
    com.badlogic.gdx.utils.Disposable

    public final class Fisheye
    extends PostProcessorEffect
    • Constructor Summary

      Constructors 
      Constructor Description
      Fisheye​(float width, float height)  
      Fisheye​(int width, int height)  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void dispose()  
      void rebind()
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
      void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      void setFov​(float fovDegrees)  
      void setMode​(int mode)  
      void setViewportSize​(int width, int height)  
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • Fisheye

        public Fisheye​(float width,
                       float height)
      • Fisheye

        public Fisheye​(int width,
                       int height)
    • Method Detail

      • setViewportSize

        public void setViewportSize​(int width,
                                    int height)
      • setFov

        public void setFov​(float fovDegrees)
      • setMode

        public void setMode​(int mode)
      • dispose

        public void dispose()
      • rebind

        public void rebind()
        Description copied from class: PostProcessorEffect
        Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
        Specified by:
        rebind in class PostProcessorEffect
      • render

        public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src,
                           com.badlogic.gdx.graphics.glutils.FrameBuffer dest,
                           GaiaSkyFrameBuffer main)
        Description copied from class: PostProcessorEffect
        Concrete objects shall implements its own rendering, given the source and destination buffers.
        Specified by:
        render in class PostProcessorEffect