Class Raymarching

  • All Implemented Interfaces:
    com.badlogic.gdx.utils.Disposable

    public final class Raymarching
    extends PostProcessorEffect
    Implements a raymarching effect, usually for SDFs.
    • Constructor Summary

      Constructors 
      Constructor Description
      Raymarching​(java.lang.String fragmentShader, float viewportWidth, float viewportHeight)  
      Raymarching​(java.lang.String fragmentShader, int viewportWidth, int viewportHeight)  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void dispose()  
      void rebind()
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
      void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      void setAdditional​(float[] additional)  
      void setAdditional​(float a, float b, float c, float d)  
      void setAdditional​(int index, float value)  
      void setAdditionalTexture​(com.badlogic.gdx.graphics.Texture tex)  
      void setCamInvView​(com.badlogic.gdx.math.Matrix4 civ)  
      void setFrustumCorners​(com.badlogic.gdx.math.Matrix4 frustumCorners)  
      void setModelView​(com.badlogic.gdx.math.Matrix4 civ)  
      void setPos​(com.badlogic.gdx.math.Vector3 pos)  
      void setTime​(float seconds)  
      void setViewportSize​(int width, int height)  
      void setZfarK​(float zfar, float k)  
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • Raymarching

        public Raymarching​(java.lang.String fragmentShader,
                           float viewportWidth,
                           float viewportHeight)
      • Raymarching

        public Raymarching​(java.lang.String fragmentShader,
                           int viewportWidth,
                           int viewportHeight)
    • Method Detail

      • setViewportSize

        public void setViewportSize​(int width,
                                    int height)
      • setFrustumCorners

        public void setFrustumCorners​(com.badlogic.gdx.math.Matrix4 frustumCorners)
      • setCamInvView

        public void setCamInvView​(com.badlogic.gdx.math.Matrix4 civ)
      • setModelView

        public void setModelView​(com.badlogic.gdx.math.Matrix4 civ)
      • setPos

        public void setPos​(com.badlogic.gdx.math.Vector3 pos)
      • setTime

        public void setTime​(float seconds)
      • setZfarK

        public void setZfarK​(float zfar,
                             float k)
      • setAdditionalTexture

        public void setAdditionalTexture​(com.badlogic.gdx.graphics.Texture tex)
      • setAdditional

        public void setAdditional​(float[] additional)
      • setAdditional

        public void setAdditional​(float a,
                                  float b,
                                  float c,
                                  float d)
      • setAdditional

        public void setAdditional​(int index,
                                  float value)
      • dispose

        public void dispose()
      • rebind

        public void rebind()
        Description copied from class: PostProcessorEffect
        Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
        Specified by:
        rebind in class PostProcessorEffect
      • render

        public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src,
                           com.badlogic.gdx.graphics.glutils.FrameBuffer dest,
                           GaiaSkyFrameBuffer main)
        Description copied from class: PostProcessorEffect
        Concrete objects shall implements its own rendering, given the source and destination buffers.
        Specified by:
        render in class PostProcessorEffect