Package gaiasky.util.scene2d
Class OwnWindow
- java.lang.Object
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- com.badlogic.gdx.scenes.scene2d.Actor
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- com.badlogic.gdx.scenes.scene2d.Group
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- com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
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- com.badlogic.gdx.scenes.scene2d.ui.Table
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- gaiasky.util.scene2d.OwnWindow
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- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable
,com.badlogic.gdx.scenes.scene2d.utils.Layout
- Direct Known Subclasses:
CollapsibleWindow
public class OwnWindow extends com.badlogic.gdx.scenes.scene2d.ui.Table
OVERWRITE LINE 176 (setBounds) to remove the Math.round() calls, which makes the labels snap to integer pixel values. A table that can be dragged and act as a modal window. The top padding is used as the window's title height.The preferred size of a window is the preferred size of the title text and the children as laid out by the table. After adding children to the window, it can be convenient to call
WidgetGroup.pack()
to size the window to the size of the children.
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Constructor Summary
Constructors Constructor Description OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, java.lang.String styleName)
OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle style)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
protected void
drawBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y)
protected void
drawStageBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y, float width, float height)
float
getPrefWidth()
com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
getStyle()
Returns the window's style.com.badlogic.gdx.scenes.scene2d.ui.Label
getTitleLabel()
com.badlogic.gdx.scenes.scene2d.ui.Table
getTitleTable()
com.badlogic.gdx.scenes.scene2d.Actor
hit(float x, float y, boolean touchable)
boolean
isDragging()
boolean
isModal()
boolean
isMovable()
boolean
isResizable()
void
keepWithinStage()
void
setKeepWithinStage(boolean keepWithinStage)
void
setModal(boolean isModal)
void
setMovable(boolean isMovable)
void
setResizable(boolean isResizable)
void
setResizeBorder(int resizeBorder)
void
setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle style)
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getPrefHeight, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
childrenChanged, getMaxHeight, getMaxWidth, invalidateHierarchy, needsLayout, pack, setFillParent, setLayoutEnabled, sizeChanged, validate
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group
act, addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toString
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
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Constructor Detail
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OwnWindow
public OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
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OwnWindow
public OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, java.lang.String styleName)
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OwnWindow
public OwnWindow(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle style)
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Method Detail
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setStyle
public void setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle style)
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getStyle
public com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle getStyle()
Returns the window's style. Modifying the returned style may not have an effect untilsetStyle(WindowStyle)
is called.
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keepWithinStage
public void keepWithinStage()
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draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
- Overrides:
draw
in classcom.badlogic.gdx.scenes.scene2d.ui.Table
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drawStageBackground
protected void drawStageBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y, float width, float height)
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drawBackground
protected void drawBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y)
- Overrides:
drawBackground
in classcom.badlogic.gdx.scenes.scene2d.ui.Table
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hit
public com.badlogic.gdx.scenes.scene2d.Actor hit(float x, float y, boolean touchable)
- Overrides:
hit
in classcom.badlogic.gdx.scenes.scene2d.ui.Table
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isMovable
public boolean isMovable()
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setMovable
public void setMovable(boolean isMovable)
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isModal
public boolean isModal()
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setModal
public void setModal(boolean isModal)
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setKeepWithinStage
public void setKeepWithinStage(boolean keepWithinStage)
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isResizable
public boolean isResizable()
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setResizable
public void setResizable(boolean isResizable)
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setResizeBorder
public void setResizeBorder(int resizeBorder)
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isDragging
public boolean isDragging()
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getPrefWidth
public float getPrefWidth()
- Specified by:
getPrefWidth
in interfacecom.badlogic.gdx.scenes.scene2d.utils.Layout
- Overrides:
getPrefWidth
in classcom.badlogic.gdx.scenes.scene2d.ui.Table
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getTitleTable
public com.badlogic.gdx.scenes.scene2d.ui.Table getTitleTable()
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getTitleLabel
public com.badlogic.gdx.scenes.scene2d.ui.Label getTitleLabel()
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