Class IntIntMeshBuilder

    • Method Summary

      All Methods Static Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void arrow​(float x1, float y1, float z1, float x2, float y2, float z2, float capLength, float stemThickness, int divisions)
      Add an arrow
      void begin​(long attributes)
      Begin building a mesh.
      void begin​(long attributes, int primitiveType)
      Begin building a mesh.
      void begin​(com.badlogic.gdx.graphics.VertexAttributes attributes)
      Begin building a mesh.
      void begin​(com.badlogic.gdx.graphics.VertexAttributes attributes, int primitiveType)
      Begin building a mesh
      void box​(float width, float height, float depth)
      Add a box with the specified dimensions.
      void box​(float x, float y, float z, float width, float height, float depth)
      Add a box at the specified location, with the specified dimensions
      void box​(com.badlogic.gdx.math.Matrix4 transform)
      Add a box given the matrix.
      void box​(com.badlogic.gdx.math.Vector3 corner000, com.badlogic.gdx.math.Vector3 corner010, com.badlogic.gdx.math.Vector3 corner100, com.badlogic.gdx.math.Vector3 corner110, com.badlogic.gdx.math.Vector3 corner001, com.badlogic.gdx.math.Vector3 corner011, com.badlogic.gdx.math.Vector3 corner101, com.badlogic.gdx.math.Vector3 corner111)
      Add a box.
      void box​(IntMeshPartBuilder.VertexInfo corner000, IntMeshPartBuilder.VertexInfo corner010, IntMeshPartBuilder.VertexInfo corner100, IntMeshPartBuilder.VertexInfo corner110, IntMeshPartBuilder.VertexInfo corner001, IntMeshPartBuilder.VertexInfo corner011, IntMeshPartBuilder.VertexInfo corner101, IntMeshPartBuilder.VertexInfo corner111)
      Add a box.
      void capsule​(float radius, float height, int divisions)
      Add a capsule
      void circle​(float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
      Add a circle
      void circle​(float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
      Add a circle
      void circle​(float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ)
      Add a circle
      void circle​(float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
      Add a circle
      void circle​(float radius, int divisions, com.badlogic.gdx.math.Vector3 center, com.badlogic.gdx.math.Vector3 normal)
      Add a circle
      void circle​(float radius, int divisions, com.badlogic.gdx.math.Vector3 center, com.badlogic.gdx.math.Vector3 normal, float angleFrom, float angleTo)
      Add a circle
      void circle​(float radius, int divisions, com.badlogic.gdx.math.Vector3 center, com.badlogic.gdx.math.Vector3 normal, com.badlogic.gdx.math.Vector3 tangent, com.badlogic.gdx.math.Vector3 binormal)
      Add a circle
      void circle​(float radius, int divisions, com.badlogic.gdx.math.Vector3 center, com.badlogic.gdx.math.Vector3 normal, com.badlogic.gdx.math.Vector3 tangent, com.badlogic.gdx.math.Vector3 binormal, float angleFrom, float angleTo)
      Add a circle
      void cone​(float width, float height, float depth, int divisions)
      Add a cone
      void cone​(float width, float height, float depth, int divisions, float angleFrom, float angleTo)
      Add a cone
      void cone​(float width, float height, float depth, int divisions, int hdivisions, float angleFrom, float angleTo)
      Add a cone
      static com.badlogic.gdx.graphics.VertexAttributes createAttributes​(long usage)  
      void cylinder​(float width, float height, float depth, int divisions)
      Add a cylinder
      void cylinder​(float width, float height, float depth, int divisions, float angleFrom, float angleTo)
      Add a cylinder
      void cylinder​(float width, float height, float depth, int divisions, float angleFrom, float angleTo, boolean close)
      Add a cylinder
      void cylinder​(float width, float height, float depth, int divisions, float angleFrom, float angleTo, boolean close, boolean flipNormals)
      Add a cylinder
      void ellipse​(float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
      Add an ellipse
      void ellipse​(float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
      Add an ellipse
      void ellipse​(float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
      Add an ellipse
      void ellipse​(float width, float height, float innerWidth, float innerHeight, int divisions, com.badlogic.gdx.math.Vector3 center, com.badlogic.gdx.math.Vector3 normal)
      Add an ellipse
      void ellipse​(float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
      Add a circle
      void ellipse​(float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
      Add a circle
      void ellipse​(float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ)
      Add a circle
      void ellipse​(float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
      Add a circle
      void ellipse​(float width, float height, int divisions, com.badlogic.gdx.math.Vector3 center, com.badlogic.gdx.math.Vector3 normal)
      Add a circle
      void ellipse​(float width, float height, int divisions, com.badlogic.gdx.math.Vector3 center, com.badlogic.gdx.math.Vector3 normal, float angleFrom, float angleTo)
      Add a circle
      void ellipse​(float width, float height, int divisions, com.badlogic.gdx.math.Vector3 center, com.badlogic.gdx.math.Vector3 normal, com.badlogic.gdx.math.Vector3 tangent, com.badlogic.gdx.math.Vector3 binormal)
      Add a circle
      void ellipse​(float width, float height, int divisions, com.badlogic.gdx.math.Vector3 center, com.badlogic.gdx.math.Vector3 normal, com.badlogic.gdx.math.Vector3 tangent, com.badlogic.gdx.math.Vector3 binormal, float angleFrom, float angleTo)
      Add a circle
      IntMesh end()
      End building the mesh and returns the mesh
      void ensureCapacity​(int numVertices, int numIndices)
      Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and indices.
      void ensureIndices​(int numIndices)
      Increases the size of the backing indices array to accommodate the specified number of additional indices.
      void ensureRectangleIndices​(int numRectangles)
      Increases the size of the backing indices array to accommodate the specified number of additional rectangles.
      void ensureRectangles​(int numRectangles)
      Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and rectangles.
      void ensureRectangles​(int numVertices, int numRectangles)
      Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and rectangles.
      void ensureTriangleIndices​(int numTriangles)
      Increases the size of the backing indices array to accommodate the specified number of additional triangles.
      void ensureTriangles​(int numTriangles)
      Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and triangles.
      void ensureTriangles​(int numVertices, int numTriangles)
      Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and triangles.
      void ensureVertices​(int numVertices)
      Increases the size of the backing vertices array to accommodate the specified number of additional vertices.
      com.badlogic.gdx.graphics.VertexAttributes getAttributes()  
      IntMeshPart getMeshPart()  
      com.badlogic.gdx.math.Matrix4 getVertexTransform​(com.badlogic.gdx.math.Matrix4 out)
      Get the current vertex transformation matrix.
      void icosphere​(float radius, int divisions, boolean flipNormals, boolean hardEdges)
      Add an icosphere
      void icosphere​(float radius, int divisions, boolean flipNormals, boolean hardEdges, int startFace, int nfaces)
      Add an icosphere
      void index​(int value)
      Add an index, IntMeshPartBuilder expects all meshes to be indexed.
      void index​(int value1, int value2)
      Add multiple indices, IntMeshPartBuilder expects all meshes to be indexed.
      void index​(int value1, int value2, int value3)
      Add multiple indices, IntMeshPartBuilder expects all meshes to be indexed.
      void index​(int value1, int value2, int value3, int value4)
      Add multiple indices, IntMeshPartBuilder expects all meshes to be indexed.
      void index​(int value1, int value2, int value3, int value4, int value5, int value6)
      Add multiple indices, IntMeshPartBuilder expects all meshes to be indexed.
      void index​(int value1, int value2, int value3, int value4, int value5, int value6, int value7, int value8)
      Add multiple indices, IntMeshPartBuilder expects all meshes to be indexed.
      boolean isVertexTransformationEnabled()
      Indicates whether vertex transformation is enabled.
      int lastIndex()  
      void line​(float x1, float y1, float z1, float x2, float y2, float z2)
      Add a line.
      void line​(int index1, int index2)
      Add a line by indices.
      void line​(com.badlogic.gdx.math.Vector3 p1, com.badlogic.gdx.graphics.Color c1, com.badlogic.gdx.math.Vector3 p2, com.badlogic.gdx.graphics.Color c2)
      Add a line.
      void line​(com.badlogic.gdx.math.Vector3 p1, com.badlogic.gdx.math.Vector3 p2)
      Add a line.
      void line​(IntMeshPartBuilder.VertexInfo p1, IntMeshPartBuilder.VertexInfo p2)
      Add a line.
      void octahedronsphere​(float radius, int divisions, boolean flipNormals, boolean hardEdges)
      Add an octahedronsphere
      void octahedronsphere​(float radius, int divisions, boolean flipNormals, boolean hardEdges, int startFace, int nfaces)
      Add an octahedronsphere
      IntMeshPart part​(java.lang.String id, int primitiveType)
      Starts a new MeshPart.
      void patch​(float x00, float y00, float z00, float x10, float y10, float z10, float x11, float y11, float z11, float x01, float y01, float z01, float normalX, float normalY, float normalZ, int divisionsU, int divisionsV)
      Add a rectangle.
      void patch​(com.badlogic.gdx.math.Vector3 corner00, com.badlogic.gdx.math.Vector3 corner10, com.badlogic.gdx.math.Vector3 corner11, com.badlogic.gdx.math.Vector3 corner01, com.badlogic.gdx.math.Vector3 normal, int divisionsU, int divisionsV)
      Add a rectangle.
      void patch​(IntMeshPartBuilder.VertexInfo corner00, IntMeshPartBuilder.VertexInfo corner10, IntMeshPartBuilder.VertexInfo corner11, IntMeshPartBuilder.VertexInfo corner01, int divisionsU, int divisionsV)
      Add a rectangle.
      void rect​(float x00, float y00, float z00, float x10, float y10, float z10, float x11, float y11, float z11, float x01, float y01, float z01, float normalX, float normalY, float normalZ)
      Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
      void rect​(int corner00, int corner10, int corner11, int corner01)
      Add a rectangle by indices.
      void rect​(com.badlogic.gdx.math.Vector3 corner00, com.badlogic.gdx.math.Vector3 corner10, com.badlogic.gdx.math.Vector3 corner11, com.badlogic.gdx.math.Vector3 corner01, com.badlogic.gdx.math.Vector3 normal)
      Add a rectangle.
      void rect​(IntMeshPartBuilder.VertexInfo corner00, IntMeshPartBuilder.VertexInfo corner10, IntMeshPartBuilder.VertexInfo corner11, IntMeshPartBuilder.VertexInfo corner01)
      Add a rectangle.
      void ring​(float innerRadius, float outerRadius, int divisions, boolean flipNormals)
      Add a ring
      void ring​(com.badlogic.gdx.math.Matrix4 transform, float innerRadius, float outerRadius, int divisions, boolean flipNormals)
      Add a ring
      void ring​(com.badlogic.gdx.math.Matrix4 transform, float innerRadius, float outerRadius, int divisions, boolean flipNormals, float angleStart, float angleEnd)
      Add a ring
      void setColor​(float r, float g, float b, float a)
      Set the color used if no vertex color is provided.
      void setColor​(com.badlogic.gdx.graphics.Color color)
      Set the color used if no vertex color is provided, or null to not use a default color.
      void setUVRange​(float u1, float v1, float u2, float v2)
      Set range of texture coordinates used (default is 0,0,1,1).
      void setUVRange​(com.badlogic.gdx.graphics.g2d.TextureRegion region)
      Set range of texture coordinates from the specified TextureRegion.
      void setVertexTransform​(com.badlogic.gdx.math.Matrix4 transform)
      Set the current vertex transformation matrix and enables vertex transformation.
      void setVertexTransformationEnabled​(boolean enabled)
      Sets whether vertex transformation is enabled.
      void sphere​(float width, float height, float depth, int divisionsU, int divisionsV)
      Add a sphere
      void sphere​(float width, float height, float depth, int divisionsU, int divisionsV, boolean flipNormals, float angleUFrom, float angleUTo, float angleVFrom, float angleVTo)
      Add a sphere
      void sphere​(float width, float height, float depth, int divisionsU, int divisionsV, float angleUFrom, float angleUTo, float angleVFrom, float angleVTo)
      Add a sphere
      void sphere​(com.badlogic.gdx.math.Matrix4 transform, float width, float height, float depth, int divisionsU, int divisionsV)
      Add a sphere
      void sphere​(com.badlogic.gdx.math.Matrix4 transform, float width, float height, float depth, int divisionsU, int divisionsV, boolean flipNormals, float angleUFrom, float angleUTo, float angleVFrom, float angleVTo)
      Add a sphere
      void sphere​(com.badlogic.gdx.math.Matrix4 transform, float width, float height, float depth, int divisionsU, int divisionsV, float angleUFrom, float angleUTo, float angleVFrom, float angleVTo)
      Add a sphere
      void triangle​(int index1, int index2, int index3)
      Add a triangle by indices.
      void triangle​(com.badlogic.gdx.math.Vector3 p1, com.badlogic.gdx.graphics.Color c1, com.badlogic.gdx.math.Vector3 p2, com.badlogic.gdx.graphics.Color c2, com.badlogic.gdx.math.Vector3 p3, com.badlogic.gdx.graphics.Color c3)
      Add a triangle.
      void triangle​(com.badlogic.gdx.math.Vector3 p1, com.badlogic.gdx.math.Vector3 p2, com.badlogic.gdx.math.Vector3 p3)
      Add a triangle.
      void triangle​(IntMeshPartBuilder.VertexInfo p1, IntMeshPartBuilder.VertexInfo p2, IntMeshPartBuilder.VertexInfo p3)
      Add a triangle.
      int vertex​(float... values)
      Add one or more vertices, returns the index of the last vertex added.
      int vertex​(com.badlogic.gdx.math.Vector3 pos, com.badlogic.gdx.math.Vector3 nor, com.badlogic.gdx.graphics.Color col, com.badlogic.gdx.math.Vector2 uv)
      Add a vertex, returns the index.
      int vertex​(com.badlogic.gdx.math.Vector3 pos, com.badlogic.gdx.math.Vector3 nor, com.badlogic.gdx.math.Vector3 tan, com.badlogic.gdx.math.Vector3 bin, com.badlogic.gdx.graphics.Color col, com.badlogic.gdx.math.Vector2 uv)  
      int vertex​(IntMeshPartBuilder.VertexInfo info)
      Add a vertex, returns the index.
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • IntIntMeshBuilder

        public IntIntMeshBuilder()
    • Method Detail

      • createAttributes

        public static com.badlogic.gdx.graphics.VertexAttributes createAttributes​(long usage)
        Parameters:
        usage - bitwise mask of the VertexAttributes.Usage, only Position, Color, Normal and TextureCoordinates is supported.
      • begin

        public void begin​(long attributes)
        Begin building a mesh. Call part(String, int) to start a IntMeshPart.
        Parameters:
        attributes - bitwise mask of the VertexAttributes.Usage, only Position, Color, Normal and TextureCoordinates is supported.
      • begin

        public void begin​(com.badlogic.gdx.graphics.VertexAttributes attributes)
        Begin building a mesh. Call part(String, int) to start a IntMeshPart.
      • begin

        public void begin​(long attributes,
                          int primitiveType)
        Begin building a mesh.
        Parameters:
        attributes - bitwise mask of the VertexAttributes.Usage, only Position, Color, Normal and TextureCoordinates is supported.
      • begin

        public void begin​(com.badlogic.gdx.graphics.VertexAttributes attributes,
                          int primitiveType)
        Begin building a mesh
      • part

        public IntMeshPart part​(java.lang.String id,
                                int primitiveType)
        Starts a new MeshPart. The mesh part is not usable until end() is called
      • end

        public IntMesh end()
        End building the mesh and returns the mesh
      • getAttributes

        public com.badlogic.gdx.graphics.VertexAttributes getAttributes()
        Specified by:
        getAttributes in interface IntMeshPartBuilder
        Returns:
        The VertexAttributes available for building.
      • setColor

        public void setColor​(float r,
                             float g,
                             float b,
                             float a)
        Description copied from interface: IntMeshPartBuilder
        Set the color used if no vertex color is provided.
        Specified by:
        setColor in interface IntMeshPartBuilder
      • setColor

        public void setColor​(com.badlogic.gdx.graphics.Color color)
        Description copied from interface: IntMeshPartBuilder
        Set the color used if no vertex color is provided, or null to not use a default color.
        Specified by:
        setColor in interface IntMeshPartBuilder
      • setUVRange

        public void setUVRange​(float u1,
                               float v1,
                               float u2,
                               float v2)
        Description copied from interface: IntMeshPartBuilder
        Set range of texture coordinates used (default is 0,0,1,1).
        Specified by:
        setUVRange in interface IntMeshPartBuilder
      • setUVRange

        public void setUVRange​(com.badlogic.gdx.graphics.g2d.TextureRegion region)
        Description copied from interface: IntMeshPartBuilder
        Set range of texture coordinates from the specified TextureRegion.
        Specified by:
        setUVRange in interface IntMeshPartBuilder
      • ensureVertices

        public void ensureVertices​(int numVertices)
        Increases the size of the backing vertices array to accommodate the specified number of additional vertices. Useful before adding many vertices to avoid multiple backing array resizes.
        Parameters:
        numVertices - The number of vertices you are about to add
      • ensureIndices

        public void ensureIndices​(int numIndices)
        Increases the size of the backing indices array to accommodate the specified number of additional indices. Useful before adding many indices to avoid multiple backing array resizes.
        Parameters:
        numIndices - The number of indices you are about to add
      • ensureCapacity

        public void ensureCapacity​(int numVertices,
                                   int numIndices)
        Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and indices. Useful before adding many vertices and indices to avoid multiple backing array resizes.
        Parameters:
        numVertices - The number of vertices you are about to add
        numIndices - The number of indices you are about to add
      • ensureTriangleIndices

        public void ensureTriangleIndices​(int numTriangles)
        Increases the size of the backing indices array to accommodate the specified number of additional triangles. Useful before adding many triangles to avoid multiple backing array resizes.
        Parameters:
        numTriangles - The number of triangles you are about to add
      • ensureTriangles

        public void ensureTriangles​(int numVertices,
                                    int numTriangles)
        Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and triangles. Useful before adding many triangles to avoid multiple backing array resizes.
        Parameters:
        numVertices - The number of vertices you are about to add
        numTriangles - The number of triangles you are about to add
      • ensureTriangles

        public void ensureTriangles​(int numTriangles)
        Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and triangles. Useful before adding many triangles to avoid multiple backing array resizes. Assumes each triangles adds 3 vertices.
        Parameters:
        numTriangles - The number of triangles you are about to add
      • ensureRectangleIndices

        public void ensureRectangleIndices​(int numRectangles)
        Increases the size of the backing indices array to accommodate the specified number of additional rectangles. Useful before adding many rectangles to avoid multiple backing array resizes.
        Parameters:
        numRectangles - The number of rectangles you are about to add
      • ensureRectangles

        public void ensureRectangles​(int numVertices,
                                     int numRectangles)
        Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and rectangles. Useful before adding many rectangles to avoid multiple backing array resizes.
        Parameters:
        numVertices - The number of vertices you are about to add
        numRectangles - The number of rectangles you are about to add
      • ensureRectangles

        public void ensureRectangles​(int numRectangles)
        Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and rectangles. Useful before adding many rectangles to avoid multiple backing array resizes. Assumes each rectangles adds 4 vertices
        Parameters:
        numRectangles - The number of rectangles you are about to add
      • lastIndex

        public int lastIndex()
        Specified by:
        lastIndex in interface IntMeshPartBuilder
        Returns:
        The index of the last added vertex.
      • vertex

        public int vertex​(com.badlogic.gdx.math.Vector3 pos,
                          com.badlogic.gdx.math.Vector3 nor,
                          com.badlogic.gdx.graphics.Color col,
                          com.badlogic.gdx.math.Vector2 uv)
        Description copied from interface: IntMeshPartBuilder
        Add a vertex, returns the index. Null values are allowed. Use IntMeshPartBuilder.getAttributes() to check which values are available.
        Specified by:
        vertex in interface IntMeshPartBuilder
      • vertex

        public int vertex​(com.badlogic.gdx.math.Vector3 pos,
                          com.badlogic.gdx.math.Vector3 nor,
                          com.badlogic.gdx.math.Vector3 tan,
                          com.badlogic.gdx.math.Vector3 bin,
                          com.badlogic.gdx.graphics.Color col,
                          com.badlogic.gdx.math.Vector2 uv)
      • vertex

        public int vertex​(float... values)
        Description copied from interface: IntMeshPartBuilder
        Add one or more vertices, returns the index of the last vertex added. The length of values must a power of the vertex size.
        Specified by:
        vertex in interface IntMeshPartBuilder
      • index

        public void index​(int value)
        Description copied from interface: IntMeshPartBuilder
        Add an index, IntMeshPartBuilder expects all meshes to be indexed.
        Specified by:
        index in interface IntMeshPartBuilder
      • index

        public void index​(int value1,
                          int value2)
        Description copied from interface: IntMeshPartBuilder
        Add multiple indices, IntMeshPartBuilder expects all meshes to be indexed.
        Specified by:
        index in interface IntMeshPartBuilder
      • index

        public void index​(int value1,
                          int value2,
                          int value3)
        Description copied from interface: IntMeshPartBuilder
        Add multiple indices, IntMeshPartBuilder expects all meshes to be indexed.
        Specified by:
        index in interface IntMeshPartBuilder
      • index

        public void index​(int value1,
                          int value2,
                          int value3,
                          int value4)
        Description copied from interface: IntMeshPartBuilder
        Add multiple indices, IntMeshPartBuilder expects all meshes to be indexed.
        Specified by:
        index in interface IntMeshPartBuilder
      • index

        public void index​(int value1,
                          int value2,
                          int value3,
                          int value4,
                          int value5,
                          int value6)
        Description copied from interface: IntMeshPartBuilder
        Add multiple indices, IntMeshPartBuilder expects all meshes to be indexed.
        Specified by:
        index in interface IntMeshPartBuilder
      • index

        public void index​(int value1,
                          int value2,
                          int value3,
                          int value4,
                          int value5,
                          int value6,
                          int value7,
                          int value8)
        Description copied from interface: IntMeshPartBuilder
        Add multiple indices, IntMeshPartBuilder expects all meshes to be indexed.
        Specified by:
        index in interface IntMeshPartBuilder
      • line

        public void line​(int index1,
                         int index2)
        Description copied from interface: IntMeshPartBuilder
        Add a line by indices. Requires GL_LINES primitive type.
        Specified by:
        line in interface IntMeshPartBuilder
      • line

        public void line​(com.badlogic.gdx.math.Vector3 p1,
                         com.badlogic.gdx.math.Vector3 p2)
        Description copied from interface: IntMeshPartBuilder
        Add a line. Requires GL_LINES primitive type.
        Specified by:
        line in interface IntMeshPartBuilder
      • line

        public void line​(float x1,
                         float y1,
                         float z1,
                         float x2,
                         float y2,
                         float z2)
        Description copied from interface: IntMeshPartBuilder
        Add a line. Requires GL_LINES primitive type.
        Specified by:
        line in interface IntMeshPartBuilder
      • line

        public void line​(com.badlogic.gdx.math.Vector3 p1,
                         com.badlogic.gdx.graphics.Color c1,
                         com.badlogic.gdx.math.Vector3 p2,
                         com.badlogic.gdx.graphics.Color c2)
        Description copied from interface: IntMeshPartBuilder
        Add a line. Requires GL_LINES primitive type.
        Specified by:
        line in interface IntMeshPartBuilder
      • triangle

        public void triangle​(int index1,
                             int index2,
                             int index3)
        Description copied from interface: IntMeshPartBuilder
        Add a triangle by indices. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
        Specified by:
        triangle in interface IntMeshPartBuilder
      • triangle

        public void triangle​(com.badlogic.gdx.math.Vector3 p1,
                             com.badlogic.gdx.math.Vector3 p2,
                             com.badlogic.gdx.math.Vector3 p3)
        Description copied from interface: IntMeshPartBuilder
        Add a triangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
        Specified by:
        triangle in interface IntMeshPartBuilder
      • triangle

        public void triangle​(com.badlogic.gdx.math.Vector3 p1,
                             com.badlogic.gdx.graphics.Color c1,
                             com.badlogic.gdx.math.Vector3 p2,
                             com.badlogic.gdx.graphics.Color c2,
                             com.badlogic.gdx.math.Vector3 p3,
                             com.badlogic.gdx.graphics.Color c3)
        Description copied from interface: IntMeshPartBuilder
        Add a triangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
        Specified by:
        triangle in interface IntMeshPartBuilder
      • rect

        public void rect​(int corner00,
                         int corner10,
                         int corner11,
                         int corner01)
        Description copied from interface: IntMeshPartBuilder
        Add a rectangle by indices. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
        Specified by:
        rect in interface IntMeshPartBuilder
      • rect

        public void rect​(com.badlogic.gdx.math.Vector3 corner00,
                         com.badlogic.gdx.math.Vector3 corner10,
                         com.badlogic.gdx.math.Vector3 corner11,
                         com.badlogic.gdx.math.Vector3 corner01,
                         com.badlogic.gdx.math.Vector3 normal)
        Description copied from interface: IntMeshPartBuilder
        Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
        Specified by:
        rect in interface IntMeshPartBuilder
      • rect

        public void rect​(float x00,
                         float y00,
                         float z00,
                         float x10,
                         float y10,
                         float z10,
                         float x11,
                         float y11,
                         float z11,
                         float x01,
                         float y01,
                         float z01,
                         float normalX,
                         float normalY,
                         float normalZ)
        Description copied from interface: IntMeshPartBuilder
        Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
        Specified by:
        rect in interface IntMeshPartBuilder
      • patch

        public void patch​(com.badlogic.gdx.math.Vector3 corner00,
                          com.badlogic.gdx.math.Vector3 corner10,
                          com.badlogic.gdx.math.Vector3 corner11,
                          com.badlogic.gdx.math.Vector3 corner01,
                          com.badlogic.gdx.math.Vector3 normal,
                          int divisionsU,
                          int divisionsV)
        Description copied from interface: IntMeshPartBuilder
        Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
        Specified by:
        patch in interface IntMeshPartBuilder
      • patch

        public void patch​(float x00,
                          float y00,
                          float z00,
                          float x10,
                          float y10,
                          float z10,
                          float x11,
                          float y11,
                          float z11,
                          float x01,
                          float y01,
                          float z01,
                          float normalX,
                          float normalY,
                          float normalZ,
                          int divisionsU,
                          int divisionsV)
        Description copied from interface: IntMeshPartBuilder
        Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
        Specified by:
        patch in interface IntMeshPartBuilder
      • box

        public void box​(com.badlogic.gdx.math.Vector3 corner000,
                        com.badlogic.gdx.math.Vector3 corner010,
                        com.badlogic.gdx.math.Vector3 corner100,
                        com.badlogic.gdx.math.Vector3 corner110,
                        com.badlogic.gdx.math.Vector3 corner001,
                        com.badlogic.gdx.math.Vector3 corner011,
                        com.badlogic.gdx.math.Vector3 corner101,
                        com.badlogic.gdx.math.Vector3 corner111)
        Description copied from interface: IntMeshPartBuilder
        Add a box. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
        Specified by:
        box in interface IntMeshPartBuilder
      • box

        public void box​(com.badlogic.gdx.math.Matrix4 transform)
        Description copied from interface: IntMeshPartBuilder
        Add a box given the matrix. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
        Specified by:
        box in interface IntMeshPartBuilder
      • box

        public void box​(float width,
                        float height,
                        float depth)
        Description copied from interface: IntMeshPartBuilder
        Add a box with the specified dimensions. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
        Specified by:
        box in interface IntMeshPartBuilder
      • box

        public void box​(float x,
                        float y,
                        float z,
                        float width,
                        float height,
                        float depth)
        Description copied from interface: IntMeshPartBuilder
        Add a box at the specified location, with the specified dimensions
        Specified by:
        box in interface IntMeshPartBuilder
      • circle

        public void circle​(float radius,
                           int divisions,
                           float centerX,
                           float centerY,
                           float centerZ,
                           float normalX,
                           float normalY,
                           float normalZ)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        circle in interface IntMeshPartBuilder
      • circle

        public void circle​(float radius,
                           int divisions,
                           com.badlogic.gdx.math.Vector3 center,
                           com.badlogic.gdx.math.Vector3 normal)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        circle in interface IntMeshPartBuilder
      • circle

        public void circle​(float radius,
                           int divisions,
                           com.badlogic.gdx.math.Vector3 center,
                           com.badlogic.gdx.math.Vector3 normal,
                           com.badlogic.gdx.math.Vector3 tangent,
                           com.badlogic.gdx.math.Vector3 binormal)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        circle in interface IntMeshPartBuilder
      • circle

        public void circle​(float radius,
                           int divisions,
                           float centerX,
                           float centerY,
                           float centerZ,
                           float normalX,
                           float normalY,
                           float normalZ,
                           float tangentX,
                           float tangentY,
                           float tangentZ,
                           float binormalX,
                           float binormalY,
                           float binormalZ)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        circle in interface IntMeshPartBuilder
      • circle

        public void circle​(float radius,
                           int divisions,
                           float centerX,
                           float centerY,
                           float centerZ,
                           float normalX,
                           float normalY,
                           float normalZ,
                           float angleFrom,
                           float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        circle in interface IntMeshPartBuilder
      • circle

        public void circle​(float radius,
                           int divisions,
                           com.badlogic.gdx.math.Vector3 center,
                           com.badlogic.gdx.math.Vector3 normal,
                           float angleFrom,
                           float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        circle in interface IntMeshPartBuilder
      • circle

        public void circle​(float radius,
                           int divisions,
                           com.badlogic.gdx.math.Vector3 center,
                           com.badlogic.gdx.math.Vector3 normal,
                           com.badlogic.gdx.math.Vector3 tangent,
                           com.badlogic.gdx.math.Vector3 binormal,
                           float angleFrom,
                           float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        circle in interface IntMeshPartBuilder
      • circle

        public void circle​(float radius,
                           int divisions,
                           float centerX,
                           float centerY,
                           float centerZ,
                           float normalX,
                           float normalY,
                           float normalZ,
                           float tangentX,
                           float tangentY,
                           float tangentZ,
                           float binormalX,
                           float binormalY,
                           float binormalZ,
                           float angleFrom,
                           float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        circle in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            int divisions,
                            float centerX,
                            float centerY,
                            float centerZ,
                            float normalX,
                            float normalY,
                            float normalZ)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            int divisions,
                            com.badlogic.gdx.math.Vector3 center,
                            com.badlogic.gdx.math.Vector3 normal)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            int divisions,
                            com.badlogic.gdx.math.Vector3 center,
                            com.badlogic.gdx.math.Vector3 normal,
                            com.badlogic.gdx.math.Vector3 tangent,
                            com.badlogic.gdx.math.Vector3 binormal)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            int divisions,
                            float centerX,
                            float centerY,
                            float centerZ,
                            float normalX,
                            float normalY,
                            float normalZ,
                            float tangentX,
                            float tangentY,
                            float tangentZ,
                            float binormalX,
                            float binormalY,
                            float binormalZ)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            int divisions,
                            float centerX,
                            float centerY,
                            float centerZ,
                            float normalX,
                            float normalY,
                            float normalZ,
                            float angleFrom,
                            float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            int divisions,
                            com.badlogic.gdx.math.Vector3 center,
                            com.badlogic.gdx.math.Vector3 normal,
                            float angleFrom,
                            float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            int divisions,
                            com.badlogic.gdx.math.Vector3 center,
                            com.badlogic.gdx.math.Vector3 normal,
                            com.badlogic.gdx.math.Vector3 tangent,
                            com.badlogic.gdx.math.Vector3 binormal,
                            float angleFrom,
                            float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            int divisions,
                            float centerX,
                            float centerY,
                            float centerZ,
                            float normalX,
                            float normalY,
                            float normalZ,
                            float tangentX,
                            float tangentY,
                            float tangentZ,
                            float binormalX,
                            float binormalY,
                            float binormalZ,
                            float angleFrom,
                            float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add a circle
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            float innerWidth,
                            float innerHeight,
                            int divisions,
                            com.badlogic.gdx.math.Vector3 center,
                            com.badlogic.gdx.math.Vector3 normal)
        Description copied from interface: IntMeshPartBuilder
        Add an ellipse
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            float innerWidth,
                            float innerHeight,
                            int divisions,
                            float centerX,
                            float centerY,
                            float centerZ,
                            float normalX,
                            float normalY,
                            float normalZ)
        Description copied from interface: IntMeshPartBuilder
        Add an ellipse
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            float innerWidth,
                            float innerHeight,
                            int divisions,
                            float centerX,
                            float centerY,
                            float centerZ,
                            float normalX,
                            float normalY,
                            float normalZ,
                            float angleFrom,
                            float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add an ellipse
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • ellipse

        public void ellipse​(float width,
                            float height,
                            float innerWidth,
                            float innerHeight,
                            int divisions,
                            float centerX,
                            float centerY,
                            float centerZ,
                            float normalX,
                            float normalY,
                            float normalZ,
                            float tangentX,
                            float tangentY,
                            float tangentZ,
                            float binormalX,
                            float binormalY,
                            float binormalZ,
                            float angleFrom,
                            float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add an ellipse
        Specified by:
        ellipse in interface IntMeshPartBuilder
      • cylinder

        public void cylinder​(float width,
                             float height,
                             float depth,
                             int divisions)
        Description copied from interface: IntMeshPartBuilder
        Add a cylinder
        Specified by:
        cylinder in interface IntMeshPartBuilder
      • cylinder

        public void cylinder​(float width,
                             float height,
                             float depth,
                             int divisions,
                             float angleFrom,
                             float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add a cylinder
        Specified by:
        cylinder in interface IntMeshPartBuilder
      • cylinder

        public void cylinder​(float width,
                             float height,
                             float depth,
                             int divisions,
                             float angleFrom,
                             float angleTo,
                             boolean close)
        Add a cylinder
        Specified by:
        cylinder in interface IntMeshPartBuilder
      • cone

        public void cone​(float width,
                         float height,
                         float depth,
                         int divisions)
        Description copied from interface: IntMeshPartBuilder
        Add a cone
        Specified by:
        cone in interface IntMeshPartBuilder
      • cone

        public void cone​(float width,
                         float height,
                         float depth,
                         int divisions,
                         float angleFrom,
                         float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add a cone
        Specified by:
        cone in interface IntMeshPartBuilder
      • cone

        public void cone​(float width,
                         float height,
                         float depth,
                         int divisions,
                         int hdivisions,
                         float angleFrom,
                         float angleTo)
        Description copied from interface: IntMeshPartBuilder
        Add a cone
        Specified by:
        cone in interface IntMeshPartBuilder
      • sphere

        public void sphere​(float width,
                           float height,
                           float depth,
                           int divisionsU,
                           int divisionsV)
        Description copied from interface: IntMeshPartBuilder
        Add a sphere
        Specified by:
        sphere in interface IntMeshPartBuilder
      • sphere

        public void sphere​(com.badlogic.gdx.math.Matrix4 transform,
                           float width,
                           float height,
                           float depth,
                           int divisionsU,
                           int divisionsV)
        Description copied from interface: IntMeshPartBuilder
        Add a sphere
        Specified by:
        sphere in interface IntMeshPartBuilder
      • sphere

        public void sphere​(float width,
                           float height,
                           float depth,
                           int divisionsU,
                           int divisionsV,
                           float angleUFrom,
                           float angleUTo,
                           float angleVFrom,
                           float angleVTo)
        Description copied from interface: IntMeshPartBuilder
        Add a sphere
        Specified by:
        sphere in interface IntMeshPartBuilder
      • sphere

        public void sphere​(com.badlogic.gdx.math.Matrix4 transform,
                           float width,
                           float height,
                           float depth,
                           int divisionsU,
                           int divisionsV,
                           float angleUFrom,
                           float angleUTo,
                           float angleVFrom,
                           float angleVTo)
        Description copied from interface: IntMeshPartBuilder
        Add a sphere
        Specified by:
        sphere in interface IntMeshPartBuilder
      • arrow

        public void arrow​(float x1,
                          float y1,
                          float z1,
                          float x2,
                          float y2,
                          float z2,
                          float capLength,
                          float stemThickness,
                          int divisions)
        Description copied from interface: IntMeshPartBuilder
        Add an arrow
        Specified by:
        arrow in interface IntMeshPartBuilder
        Parameters:
        x1 - source x
        y1 - source y
        z1 - source z
        x2 - destination x
        y2 - destination y
        z2 - destination z
        capLength - is the height of the cap in percentage, must be in (0,1)
        stemThickness - is the percentage of stem diameter compared to cap diameter, must be in (0,1]
        divisions - the amount of vertices used to generate the cap and stem ellipsoidal bases
      • getVertexTransform

        public com.badlogic.gdx.math.Matrix4 getVertexTransform​(com.badlogic.gdx.math.Matrix4 out)
        Description copied from interface: IntMeshPartBuilder
        Get the current vertex transformation matrix.
        Specified by:
        getVertexTransform in interface IntMeshPartBuilder
      • setVertexTransform

        public void setVertexTransform​(com.badlogic.gdx.math.Matrix4 transform)
        Description copied from interface: IntMeshPartBuilder
        Set the current vertex transformation matrix and enables vertex transformation.
        Specified by:
        setVertexTransform in interface IntMeshPartBuilder
      • icosphere

        public void icosphere​(float radius,
                              int divisions,
                              boolean flipNormals,
                              boolean hardEdges)
        Description copied from interface: IntMeshPartBuilder
        Add an icosphere
        Specified by:
        icosphere in interface IntMeshPartBuilder
      • icosphere

        public void icosphere​(float radius,
                              int divisions,
                              boolean flipNormals,
                              boolean hardEdges,
                              int startFace,
                              int nfaces)
        Description copied from interface: IntMeshPartBuilder
        Add an icosphere
        Specified by:
        icosphere in interface IntMeshPartBuilder
      • octahedronsphere

        public void octahedronsphere​(float radius,
                                     int divisions,
                                     boolean flipNormals,
                                     boolean hardEdges)
        Description copied from interface: IntMeshPartBuilder
        Add an octahedronsphere
        Specified by:
        octahedronsphere in interface IntMeshPartBuilder
      • octahedronsphere

        public void octahedronsphere​(float radius,
                                     int divisions,
                                     boolean flipNormals,
                                     boolean hardEdges,
                                     int startFace,
                                     int nfaces)
        Description copied from interface: IntMeshPartBuilder
        Add an octahedronsphere
        Specified by:
        octahedronsphere in interface IntMeshPartBuilder
      • sphere

        public void sphere​(float width,
                           float height,
                           float depth,
                           int divisionsU,
                           int divisionsV,
                           boolean flipNormals,
                           float angleUFrom,
                           float angleUTo,
                           float angleVFrom,
                           float angleVTo)
        Description copied from interface: IntMeshPartBuilder
        Add a sphere
        Specified by:
        sphere in interface IntMeshPartBuilder
      • sphere

        public void sphere​(com.badlogic.gdx.math.Matrix4 transform,
                           float width,
                           float height,
                           float depth,
                           int divisionsU,
                           int divisionsV,
                           boolean flipNormals,
                           float angleUFrom,
                           float angleUTo,
                           float angleVFrom,
                           float angleVTo)
        Description copied from interface: IntMeshPartBuilder
        Add a sphere
        Specified by:
        sphere in interface IntMeshPartBuilder
      • cylinder

        public void cylinder​(float width,
                             float height,
                             float depth,
                             int divisions,
                             float angleFrom,
                             float angleTo,
                             boolean close,
                             boolean flipNormals)
        Description copied from interface: IntMeshPartBuilder
        Add a cylinder
        Specified by:
        cylinder in interface IntMeshPartBuilder
      • ring

        public void ring​(float innerRadius,
                         float outerRadius,
                         int divisions,
                         boolean flipNormals)
        Description copied from interface: IntMeshPartBuilder
        Add a ring
        Specified by:
        ring in interface IntMeshPartBuilder
      • ring

        public void ring​(com.badlogic.gdx.math.Matrix4 transform,
                         float innerRadius,
                         float outerRadius,
                         int divisions,
                         boolean flipNormals)
        Description copied from interface: IntMeshPartBuilder
        Add a ring
        Specified by:
        ring in interface IntMeshPartBuilder
      • ring

        public void ring​(com.badlogic.gdx.math.Matrix4 transform,
                         float innerRadius,
                         float outerRadius,
                         int divisions,
                         boolean flipNormals,
                         float angleStart,
                         float angleEnd)
        Description copied from interface: IntMeshPartBuilder
        Add a ring
        Specified by:
        ring in interface IntMeshPartBuilder