Class Bloom

  • All Implemented Interfaces:

    public final class Bloom
    extends PostProcessorEffect
    • Constructor Detail

      • Bloom

        public Bloom​(int fboWidth,
                     int fboHeight)
    • Method Detail

      • dispose

        public void dispose()
      • setBaseIntesity

        public void setBaseIntesity​(float intensity)
      • setBaseSaturation

        public void setBaseSaturation​(float saturation)
      • setBloomIntesity

        public void setBloomIntesity​(float intensity)
      • setBloomSaturation

        public void setBloomSaturation​(float saturation)
      • setThreshold

        public void setThreshold​(float threshold)
      • enableBlending

        public void enableBlending​(int sfactor,
                                   int dfactor)
      • disableBlending

        public void disableBlending()
      • setBlurPasses

        public void setBlurPasses​(int passes)
      • setBlurAmount

        public void setBlurAmount​(float amount)
      • getThreshold

        public float getThreshold()
      • getBlurPasses

        public int getBlurPasses()
      • getBlurAmount

        public float getBlurAmount()
      • render

        public void render​( src,
                           GaiaSkyFrameBuffer main)
        Description copied from class: PostProcessorEffect
        Concrete objects shall implements its own rendering, given the source and destination buffers.
        Specified by:
        render in class PostProcessorEffect
      • rebind

        public void rebind()
        Description copied from class: PostProcessorEffect
        Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
        Specified by:
        rebind in class PostProcessorEffect