Class CubemapProjections

  • All Implemented Interfaces:
    com.badlogic.gdx.utils.Disposable

    public final class CubemapProjections
    extends PostProcessorEffect
    • Constructor Summary

      Constructors 
      Constructor Description
      CubemapProjections​(float w, float h)  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void dispose()  
      void rebind()
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
      void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      void setPlanetariumAngle​(float angle)  
      void setPlanetariumAperture​(float ap)  
      void setProjection​(CubemapProjections.CubemapProjection projection)  
      void setSides​(com.badlogic.gdx.graphics.glutils.FrameBuffer xpositive, com.badlogic.gdx.graphics.glutils.FrameBuffer xnegative, com.badlogic.gdx.graphics.glutils.FrameBuffer ypositive, com.badlogic.gdx.graphics.glutils.FrameBuffer ynegative, com.badlogic.gdx.graphics.glutils.FrameBuffer zpositive, com.badlogic.gdx.graphics.glutils.FrameBuffer znegative)  
      void setViewportSize​(float w, float h)  
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • CubemapProjections

        public CubemapProjections​(float w,
                                  float h)
    • Method Detail

      • dispose

        public void dispose()
      • rebind

        public void rebind()
        Description copied from class: PostProcessorEffect
        Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
        Specified by:
        rebind in class PostProcessorEffect
      • setSides

        public void setSides​(com.badlogic.gdx.graphics.glutils.FrameBuffer xpositive,
                             com.badlogic.gdx.graphics.glutils.FrameBuffer xnegative,
                             com.badlogic.gdx.graphics.glutils.FrameBuffer ypositive,
                             com.badlogic.gdx.graphics.glutils.FrameBuffer ynegative,
                             com.badlogic.gdx.graphics.glutils.FrameBuffer zpositive,
                             com.badlogic.gdx.graphics.glutils.FrameBuffer znegative)
      • setViewportSize

        public void setViewportSize​(float w,
                                    float h)
      • setPlanetariumAperture

        public void setPlanetariumAperture​(float ap)
      • setPlanetariumAngle

        public void setPlanetariumAngle​(float angle)
      • render

        public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src,
                           com.badlogic.gdx.graphics.glutils.FrameBuffer dest,
                           GaiaSkyFrameBuffer main)
        Description copied from class: PostProcessorEffect
        Concrete objects shall implements its own rendering, given the source and destination buffers.
        Specified by:
        render in class PostProcessorEffect