Class Zoomer

  • All Implemented Interfaces:
    com.badlogic.gdx.utils.Disposable

    public final class Zoomer
    extends PostProcessorEffect
    Implements a zooming effect: either a radial blur filter or a zoom filter is used.
    • Constructor Summary

      Constructors 
      Constructor Description
      Zoomer​(int viewportWidth, int viewportHeight)
      Creating a Zoomer without any parameter will use plain simple zooming
      Zoomer​(int viewportWidth, int viewportHeight, RadialBlur.Quality quality)
      Creating a Zoomer specifying the radial blur quality will enable radial blur
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void dispose()  
      float getBlurStrength()  
      float getOriginX()  
      float getOriginY()  
      float getZoom()  
      void rebind()
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
      void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      void setBlurStrength​(float strength)  
      void setOrigin​(float x, float y)
      Specify the zoom origin, in screen coordinates.
      void setOrigin​(com.badlogic.gdx.math.Vector2 o)
      Specify the zoom origin, in screen coordinates.
      void setZoom​(float zoom)  
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • Zoomer

        public Zoomer​(int viewportWidth,
                      int viewportHeight,
                      RadialBlur.Quality quality)
        Creating a Zoomer specifying the radial blur quality will enable radial blur
      • Zoomer

        public Zoomer​(int viewportWidth,
                      int viewportHeight)
        Creating a Zoomer without any parameter will use plain simple zooming
    • Method Detail

      • setOrigin

        public void setOrigin​(com.badlogic.gdx.math.Vector2 o)
        Specify the zoom origin, in screen coordinates.
      • setOrigin

        public void setOrigin​(float x,
                              float y)
        Specify the zoom origin, in screen coordinates.
      • setBlurStrength

        public void setBlurStrength​(float strength)
      • setZoom

        public void setZoom​(float zoom)
      • getZoom

        public float getZoom()
      • getBlurStrength

        public float getBlurStrength()
      • getOriginX

        public float getOriginX()
      • getOriginY

        public float getOriginY()
      • dispose

        public void dispose()
      • rebind

        public void rebind()
        Description copied from class: PostProcessorEffect
        Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
        Specified by:
        rebind in class PostProcessorEffect
      • render

        public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src,
                           com.badlogic.gdx.graphics.glutils.FrameBuffer dest,
                           GaiaSkyFrameBuffer main)
        Description copied from class: PostProcessorEffect
        Concrete objects shall implements its own rendering, given the source and destination buffers.
        Specified by:
        render in class PostProcessorEffect