Class IntNodePart


  • public class IntNodePart
    extends java.lang.Object
    A combination of IntMeshPart and Material, used to represent a IntNode's graphical properties. A NodePart is the smallest visible part of a IntModel, each NodePart implies a render call.
    • Field Summary

      Fields 
      Modifier and Type Field Description
      com.badlogic.gdx.math.Matrix4[] bones
      The current transformation (relative to the bind pose) of each bone, may be null.
      boolean enabled
      true by default.
      com.badlogic.gdx.utils.ArrayMap<IntNode,​com.badlogic.gdx.math.Matrix4> invBoneBindTransforms
      Mapping to each bone (node) and the inverse transform of the bind pose.
      com.badlogic.gdx.graphics.g3d.Material material
      The Material used to render the meshPart.
      IntMeshPart meshPart
      The MeshPart (shape) to render.
    • Constructor Summary

      Constructors 
      Constructor Description
      IntNodePart()
      Construct a new NodePart with null values.
      IntNodePart​(IntMeshPart meshPart, com.badlogic.gdx.graphics.g3d.Material material)
      Construct a new NodePart referencing the provided IntMeshPart and Material.
    • Field Detail

      • meshPart

        public IntMeshPart meshPart
        The MeshPart (shape) to render. Must not be null.
      • material

        public com.badlogic.gdx.graphics.g3d.Material material
        The Material used to render the meshPart. Must not be null.
      • invBoneBindTransforms

        public com.badlogic.gdx.utils.ArrayMap<IntNode,​com.badlogic.gdx.math.Matrix4> invBoneBindTransforms
        Mapping to each bone (node) and the inverse transform of the bind pose. Will be used to fill the bones array. May be null.
      • bones

        public com.badlogic.gdx.math.Matrix4[] bones
        The current transformation (relative to the bind pose) of each bone, may be null. When the part is skinned, this will be updated by a call to IntModelInstance.calculateTransforms(). Do not set or change this value manually.
      • enabled

        public boolean enabled
        true by default. If set to false, this part will not participate in rendering and bounding box calculation.
    • Constructor Detail

      • IntNodePart

        public IntNodePart()
        Construct a new NodePart with null values. At least the meshPart and material member must be set before the newly created part can be used.
      • IntNodePart

        public IntNodePart​(IntMeshPart meshPart,
                           com.badlogic.gdx.graphics.g3d.Material material)
        Construct a new NodePart referencing the provided IntMeshPart and Material.
        Parameters:
        meshPart - The MeshPart to reference.
        material - The Material to reference.
    • Method Detail

      • setRenderable

        public IntRenderable setRenderable​(IntRenderable out)
        Convenience method to set the material, mesh, meshPartOffset, meshPartSize, primitiveType and bones members of the specified Renderable. The other member of the provided IntRenderable remain untouched. Note that the material, mesh and bones members are referenced, not copied. Any changes made to those objects will be reflected in both the NodePart and Renderable object.
        Parameters:
        out - The Renderable of which to set the members to the values of this NodePart.