Class Invisible

    • Constructor Detail

      • Invisible

        public Invisible()
      • Invisible

        public Invisible​(java.lang.String name)
      • Invisible

        public Invisible​(java.lang.String name,
                         double size)
    • Method Detail

      • doneLoading

        public void doneLoading​(com.badlogic.gdx.assets.AssetManager manager)
        Overrides:
        doneLoading in class SceneGraphNode
      • THRESHOLD_NONE

        public double THRESHOLD_NONE()
        Description copied from class: CelestialBody
        radius/distance limit for rendering at all. If angle is smaller than this quantity, no rendering happens.
        Specified by:
        THRESHOLD_NONE in class CelestialBody
      • THRESHOLD_QUAD

        public double THRESHOLD_QUAD()
        Description copied from class: CelestialBody
        radius/distance limit for rendering as shader. If angle is any bigger, we render as a model.
        Specified by:
        THRESHOLD_QUAD in class CelestialBody
      • THRESHOLD_POINT

        public double THRESHOLD_POINT()
        Description copied from class: CelestialBody
        radius/distance limit for rendering as point. If angle is any bigger, we render with shader.
        Specified by:
        THRESHOLD_POINT in class CelestialBody
      • addToRenderLists

        protected void addToRenderLists​(ICamera camera)
        Description copied from class: SceneGraphNode
        Adds this entity to the necessary render lists after the distance to the camera and the view angle have been determined.
        Overrides:
        addToRenderLists in class SceneGraphNode
      • forceUpdateLocalValues

        protected void forceUpdateLocalValues​(ITimeFrameProvider time,
                                              boolean force)
      • addHit

        public void addHit​(Vector3d p0,
                           Vector3d p1,
                           NaturalCamera camera,
                           com.badlogic.gdx.utils.Array<IFocus> hits)
        Description copied from interface: IFocus
        Adds this focus to the hits list if it is hit by the given ray
        Specified by:
        addHit in interface IFocus
        Overrides:
        addHit in class CelestialBody
        Parameters:
        p0 - Start point of the ray
        p1 - End point of the ray
        camera - The camera
        hits - The list where the focus is to be added
      • setShader

        public void setShader​(java.lang.String shader)