Class StereoGui

  • All Implemented Interfaces:
    com.badlogic.gdx.utils.Disposable, IObserver, IGui

    public class StereoGui
    extends AbstractGui
    Full OpenGL GUI with all the controls and whistles.
    • Constructor Detail

      • StereoGui

        public StereoGui​(com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics graphics,
                         java.lang.Float unitsPerPixel)
    • Method Detail

      • initialize

        public void initialize​(com.badlogic.gdx.assets.AssetManager assetManager,
                               com.badlogic.gdx.graphics.g2d.SpriteBatch sb)
        Description copied from interface: IGui
        Initializes the GUI, adding all the resources to the asset manager queue for loading
        Parameters:
        assetManager - The asset manager to load the resources with
        sb - The sprite batch to use for this GUI's stage
      • doneLoading

        public void doneLoading​(com.badlogic.gdx.assets.AssetManager assetManager)
        Constructs the interface
        Parameters:
        assetManager - The asset manager
      • rebuildGui

        protected void rebuildGui()
        Description copied from class: AbstractGui
        Adds the already created GUI objects to the stage.
        Specified by:
        rebuildGui in class AbstractGui
      • cancelTouchFocus

        public boolean cancelTouchFocus()
        Removes the focus from this Gui and returns true if the focus was in the GUI, false otherwise.
        Specified by:
        cancelTouchFocus in interface IGui
        Overrides:
        cancelTouchFocus in class AbstractGui
        Returns:
        true if the focus was in the GUI, false otherwise.
      • update

        public void update​(double dt)
        Description copied from interface: IGui
        Updates the GUI
        Specified by:
        update in interface IGui
        Overrides:
        update in class AbstractGui
        Parameters:
        dt - Time in seconds since the last frame