Package gaiasky.interafce
Class WelcomeGuiVR
- java.lang.Object
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- gaiasky.interafce.AbstractGui
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- gaiasky.interafce.WelcomeGuiVR
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public class WelcomeGuiVR extends AbstractGui
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Field Summary
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Fields inherited from class gaiasky.interafce.AbstractGui
graphics, hoffset, interfaces, lock, name, skin, ui, unitsPerPixel, vr
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Constructor Summary
Constructors Constructor Description WelcomeGuiVR(com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics graphics, java.lang.Float unitsPerPixel)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)
Hook that runs after the assets have been loaded.void
initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb)
Initializes the GUI, adding all the resources to the asset manager queue for loadingprotected void
rebuildGui()
Adds the already created GUI objects to the stage.-
Methods inherited from class gaiasky.interafce.AbstractGui
cancelTouchFocus, dispose, findActor, getGuiStage, getName, mustDraw, notify, render, resize, resizeImmediate, setHoffset, setVisibilityToggles, setVr, update, updateUnitsPerPixel
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Method Detail
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initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb)
Description copied from interface:IGui
Initializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager
- The asset manager to load the resources withsb
- The sprite batch to use for this GUI's stage
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doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)
Description copied from interface:IGui
Hook that runs after the assets have been loaded. Completes the initialization process- Parameters:
assetManager
- The asset manager
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rebuildGui
protected void rebuildGui()
Description copied from class:AbstractGui
Adds the already created GUI objects to the stage.- Specified by:
rebuildGui
in classAbstractGui
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