| AccumulationBlur |
A motion blur effect which draws the last frame with a lower opacity.
|
| Anaglyphic |
Anaglyphic 3D red-cyan effect
|
| Antialiasing |
|
| Bloom |
|
| Bloom.Settings |
|
| CameraMotion |
|
| CrtMonitor |
|
| CubemapProjections |
|
| Curvature |
|
| DepthBuffer |
Debug effect.
|
| Fisheye |
|
| Fxaa |
Implements the fast approximate anti-aliasing.
|
| GeometryWarp |
Implements geometry warp and blending from MPCDI
|
| GravitationalDistortion |
This is just a test for now
|
| LensFlare2 |
Pseudo lens flare implementation.
|
| LensFlare2.Settings |
|
| Levels |
Implements brightness, contrast, hue and saturation levels, plus
auto-tone mapping HDR and gamma correction.
|
| LightGlow |
Light scattering implementation.
|
| LightGlow.Settings |
|
| LightScattering |
Light scattering implementation.
|
| LightScattering.Settings |
|
| Nfaa |
Implements the normal filter anti-aliasing.
|
| Raymarching |
Implements a raymarching effect, usually for SDFs.
|
| UnsharpMask |
Implements an unsharp mask filter.
|
| Vignette |
|
| Zoomer |
Implements a zooming effect: either a radial blur filter or a zoom filter is used.
|