Class DefaultIntShader

    • Field Detail

      • implementedFlags

        protected static long implementedFlags
      • u_projTrans

        public final int u_projTrans
      • u_viewTrans

        public final int u_viewTrans
      • u_projViewTrans

        public final int u_projViewTrans
      • u_cameraPosition

        public final int u_cameraPosition
      • u_cameraDirection

        public final int u_cameraDirection
      • u_cameraUp

        public final int u_cameraUp
      • u_cameraNearFar

        public final int u_cameraNearFar
      • u_cameraK

        public final int u_cameraK
      • u_time

        public final int u_time
      • u_prevProjView

        public final int u_prevProjView
      • u_dCamPos

        public final int u_dCamPos
      • u_vrScale

        public final int u_vrScale
      • u_worldTrans

        public final int u_worldTrans
      • u_viewWorldTrans

        public final int u_viewWorldTrans
      • u_projViewWorldTrans

        public final int u_projViewWorldTrans
      • u_normalMatrix

        public final int u_normalMatrix
      • u_bones

        public final int u_bones
      • u_shininess

        public final int u_shininess
      • u_opacity

        public final int u_opacity
      • u_diffuseColor

        public final int u_diffuseColor
      • u_diffuseTexture

        public final int u_diffuseTexture
      • u_specularColor

        public final int u_specularColor
      • u_specularTexture

        public final int u_specularTexture
      • u_emissiveColor

        public final int u_emissiveColor
      • u_emissiveTexture

        public final int u_emissiveTexture
      • u_nightTexture

        public final int u_nightTexture
      • u_reflectionColor

        public final int u_reflectionColor
      • u_reflectionTexture

        public final int u_reflectionTexture
      • u_normalTexture

        public final int u_normalTexture
      • u_ambientTexture

        public final int u_ambientTexture
      • u_heightTexture

        public final int u_heightTexture
      • u_heightScale

        public final int u_heightScale
      • u_heightNoiseSize

        public final int u_heightNoiseSize
      • u_heightSize

        public final int u_heightSize
      • u_tessQuality

        public final int u_tessQuality
      • u_alphaTest

        public final int u_alphaTest
      • u_ambientCubemap

        protected final int u_ambientCubemap
      • u_environmentCubemap

        protected final int u_environmentCubemap
      • u_dirLights0color

        protected final int u_dirLights0color
      • u_dirLights0direction

        protected final int u_dirLights0direction
      • u_dirLights1color

        protected final int u_dirLights1color
      • u_pointLights0color

        protected final int u_pointLights0color
      • u_pointLights0position

        protected final int u_pointLights0position
      • u_pointLights0intensity

        protected final int u_pointLights0intensity
      • u_pointLights1color

        protected final int u_pointLights1color
      • u_spotLights0color

        protected final int u_spotLights0color
      • u_spotLights0position

        protected final int u_spotLights0position
      • u_spotLights0intensity

        protected final int u_spotLights0intensity
      • u_spotLights0direction

        protected final int u_spotLights0direction
      • u_spotLights0cutoffAngle

        protected final int u_spotLights0cutoffAngle
      • u_spotLights0exponent

        protected final int u_spotLights0exponent
      • u_spotLights1color

        protected final int u_spotLights1color
      • u_fogColor

        protected final int u_fogColor
      • u_shadowMapProjViewTrans

        protected final int u_shadowMapProjViewTrans
      • u_shadowTexture

        protected final int u_shadowTexture
      • u_shadowPCFOffset

        protected final int u_shadowPCFOffset
      • dirLightsLoc

        protected int dirLightsLoc
      • dirLightsColorOffset

        protected int dirLightsColorOffset
      • dirLightsDirectionOffset

        protected int dirLightsDirectionOffset
      • dirLightsSize

        protected int dirLightsSize
      • pointLightsLoc

        protected int pointLightsLoc
      • pointLightsColorOffset

        protected int pointLightsColorOffset
      • pointLightsPositionOffset

        protected int pointLightsPositionOffset
      • pointLightsIntensityOffset

        protected int pointLightsIntensityOffset
      • pointLightsSize

        protected int pointLightsSize
      • spotLightsLoc

        protected int spotLightsLoc
      • spotLightsColorOffset

        protected int spotLightsColorOffset
      • spotLightsPositionOffset

        protected int spotLightsPositionOffset
      • spotLightsDirectionOffset

        protected int spotLightsDirectionOffset
      • spotLightsIntensityOffset

        protected int spotLightsIntensityOffset
      • spotLightsCutoffAngleOffset

        protected int spotLightsCutoffAngleOffset
      • spotLightsExponentOffset

        protected int spotLightsExponentOffset
      • spotLightsSize

        protected int spotLightsSize
      • lighting

        protected final boolean lighting
      • environmentCubemap

        protected final boolean environmentCubemap
      • shadowMap

        protected final boolean shadowMap
      • ambientCubemap

        protected final com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap ambientCubemap
      • directionalLights

        protected final com.badlogic.gdx.graphics.g3d.environment.DirectionalLight[] directionalLights
      • pointLights

        protected final com.badlogic.gdx.graphics.g3d.environment.PointLight[] pointLights
      • spotLights

        protected final com.badlogic.gdx.graphics.g3d.environment.SpotLight[] spotLights
      • attributesMask

        protected final long attributesMask
        The attributes that this shader supports
    • Method Detail

      • getDefaultVertexShader

        public static java.lang.String getDefaultVertexShader()
      • getDefaultFragmentShader

        public static java.lang.String getDefaultFragmentShader()
      • init

        public void init()
        Description copied from interface: IntShader
        Initializes the IntShader, must be called before the IntShader can be used. This typically compiles a ShaderProgram, fetches uniform locations and performs other preparations for usage of the IntShader.
      • canRender

        public boolean canRender​(IntRenderable renderable)
        Description copied from interface: IntShader
        Checks whether this shader is intended to render the IntRenderable. Use this to make sure a call to the IntShader.render(IntRenderable) method will succeed. This is expected to be a fast, non-blocking method. Note that this method will only return true if it is intended to be used. Even when it returns false the IntShader might still be capable of rendering, but it's not preferred to do so.
        Parameters:
        renderable - The renderable to check against this shader.
        Returns:
        true if this shader is intended to render the IntRenderable, false otherwise.
      • compareTo

        public int compareTo​(IntShader other)
        Description copied from interface: IntShader
        Compare this shader against the other, used for sorting, light weight shaders are rendered first.
      • equals

        public boolean equals​(java.lang.Object obj)
        Overrides:
        equals in class java.lang.Object
      • begin

        public void begin​(com.badlogic.gdx.graphics.Camera camera,
                          com.badlogic.gdx.graphics.g3d.utils.RenderContext context)
        Description copied from interface: IntShader
        Initializes the context for exclusive rendering by this shader. Use the IntShader.render(IntRenderable) method to render a IntRenderable. When done rendering the IntShader.end() method must be called.
        Specified by:
        begin in interface IntShader
        Overrides:
        begin in class BaseIntShader
        Parameters:
        camera - The camera to use when rendering
        context - The context to be used, which must be exclusive available for the shader until the call to the IntShader.end() method.
      • render

        public void render​(IntRenderable renderable,
                           com.badlogic.gdx.graphics.g3d.Attributes combinedAttributes)
        Overrides:
        render in class BaseIntShader
      • bindMaterial

        protected void bindMaterial​(com.badlogic.gdx.graphics.g3d.Attributes attributes)
      • bindLights

        protected void bindLights​(IntRenderable renderable,
                                  com.badlogic.gdx.graphics.g3d.Attributes attributes)
      • dispose

        public void dispose()
        Specified by:
        dispose in interface com.badlogic.gdx.utils.Disposable
        Overrides:
        dispose in class BaseIntShader
      • getDefaultCullFace

        public int getDefaultCullFace()
      • setDefaultCullFace

        public void setDefaultCullFace​(int cullFace)
      • getDefaultDepthFunc

        public int getDefaultDepthFunc()
      • setDefaultDepthFunc

        public void setDefaultDepthFunc​(int depthFunc)