Package gaiasky.interafce
Class DebugGui
java.lang.Object
gaiasky.interafce.AbstractGui
gaiasky.interafce.DebugGui
public class DebugGui extends AbstractGui
This GUI shows debug information at the top-right corner of the screen
-
Field Summary
Fields Modifier and Type Field Description protected DebugInterface
debugInterface
Fields inherited from class gaiasky.interafce.AbstractGui
graphics, hoffset, interfaces, lock, name, skin, ui, unitsPerPixel, vr
-
Constructor Summary
Constructors Constructor Description DebugGui(com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics graphics, java.lang.Float unitsPerPixel)
-
Method Summary
Modifier and Type Method Description boolean
cancelTouchFocus()
Removes the focus from this GUI and returns true if the focus was in the GUI, false otherwise.void
doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)
Hook that runs after the assets have been loaded.void
initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb)
Initializes the GUI, adding all the resources to the asset manager queue for loadingprotected void
rebuildGui()
Adds the already created GUI objects to the stage.void
update(double dt)
Updates the GUIMethods inherited from class gaiasky.interafce.AbstractGui
dispose, findActor, getGuiStage, getName, mustDraw, notify, render, resize, resizeImmediate, setHoffset, setVisibilityToggles, setVr, updateUnitsPerPixel
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
-
Field Details
-
debugInterface
-
-
Constructor Details
-
DebugGui
public DebugGui(com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics graphics, java.lang.Float unitsPerPixel)
-
-
Method Details
-
initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb)Description copied from interface:IGui
Initializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager
- The asset manager to load the resources withsb
- The sprite batch to use for this GUI's stage
-
doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)Description copied from interface:IGui
Hook that runs after the assets have been loaded. Completes the initialization process- Parameters:
assetManager
- The asset manager
-
rebuildGui
protected void rebuildGui()Description copied from class:AbstractGui
Adds the already created GUI objects to the stage.- Specified by:
rebuildGui
in classAbstractGui
-
update
public void update(double dt)Description copied from interface:IGui
Updates the GUI- Specified by:
update
in interfaceIGui
- Overrides:
update
in classAbstractGui
- Parameters:
dt
- Time in seconds since the last frame
-
cancelTouchFocus
public boolean cancelTouchFocus()Description copied from interface:IGui
Removes the focus from this GUI and returns true if the focus was in the GUI, false otherwise.- Specified by:
cancelTouchFocus
in interfaceIGui
- Overrides:
cancelTouchFocus
in classAbstractGui
- Returns:
- true if the focus was in the GUI, false otherwise.
-