Class GenericDialog

java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
com.badlogic.gdx.scenes.scene2d.ui.Table
All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable, com.badlogic.gdx.scenes.scene2d.utils.Layout
Direct Known Subclasses:
AboutWindow, ArchiveViewWindow, CatalogSelectionWindow, ControllerConfigWindow, DatasetLoadDialog, DatasetPreferencesWindow, DownloadDataWindow, FileChooser, FileNameWindow, IndividualVisibilityWindow, KeyframePreferencesWindow, KeyframesWindow, LandAtWindow, LogWindow, MemInfoWindow, MinimapWindow, NewBookmarkFolderDialog, PreferencesWindow, QuitWindow, SearchDialog, SlaveConfigWindow, UpdatePopup, WikiInfoWindow

public abstract class GenericDialog
extends CollapsibleWindow
  • Nested Class Summary

    Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

    com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect
  • Field Summary

    Fields
    Modifier and Type Field Description
    protected com.badlogic.gdx.scenes.scene2d.ui.TextButton acceptButton  
    protected com.badlogic.gdx.scenes.scene2d.ui.Table bottom  
    protected com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup buttonGroup  
    protected com.badlogic.gdx.scenes.scene2d.ui.TextButton cancelButton  
    protected com.badlogic.gdx.scenes.scene2d.ui.Table content  
    protected boolean enterExit  
    protected boolean escExit  
    protected com.badlogic.gdx.scenes.scene2d.InputListener ignoreTouchDown  
    protected float lastPosX  
    protected float lastPosY  
    protected GenericDialog me  
    protected boolean modal  
    protected static float pad10  
    protected static float pad15  
    protected static float pad20  
    protected static float pad5  
    protected com.badlogic.gdx.utils.Array<OwnScrollPane> scrolls  
    protected com.badlogic.gdx.scenes.scene2d.ui.Skin skin  
    protected com.badlogic.gdx.scenes.scene2d.Stage stage  

    Fields inherited from class gaiasky.util.scene2d.CollapsibleWindow

    collapseSpeed

    Fields inherited from class gaiasky.util.scene2d.OwnWindow

    dragging, edge

    Fields inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

    backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColor
  • Constructor Summary

    Constructors
    Constructor Description
    GenericDialog​(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)  
  • Method Summary

    Modifier and Type Method Description
    protected abstract void accept()
    The accept function, if any
    protected abstract void build()
    Build the content here
    void buildSuper()  
    protected abstract void cancel()
    The cancel function, if any
    protected void enableComponents​(boolean enabled, com.badlogic.gdx.scenes.scene2d.utils.Disableable... components)
    Sets the enabled property on the given components
    boolean hasAcceptRunnable()  
    boolean hasCancelRunnable()  
    void hide()
    Hides the dialog.
    void hide​(com.badlogic.gdx.scenes.scene2d.Action action)
    Hides the dialog with the given action and then removes it from the stage.
    protected void recalculateButtonSize()  
    void setAcceptRunnable​(java.lang.Runnable r)
    Sets the runnable which runs when accept is clicked
    void setAcceptText​(java.lang.String acceptText)  
    void setCancelRunnable​(java.lang.Runnable r)
    Sets the runnable which runs when cancel is clicked
    void setCancelText​(java.lang.String cancelText)  
    void setKeyboardFocus()
    Sets the keyboard focus, override in case you want to set the focus to a specific item
    void setModal​(boolean modal)  
    GenericDialog show​(com.badlogic.gdx.scenes.scene2d.Stage stage)
    Packs the dialog and adds it to the stage, centered with default fadeIn action
    GenericDialog show​(com.badlogic.gdx.scenes.scene2d.Stage stage, float x, float y)
    Packs the dialog and adds it to the stage at the specified position
    GenericDialog show​(com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.Action action)
    Packs the dialog and adds it to the stage with custom action which can be null for instant show
    static void updatePads()  

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

    add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, clip, clip, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, removeActorAt, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup

    childrenChanged, invalidateHierarchy, needsLayout, setFillParent, setLayoutEnabled, sizeChanged, validate

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group

    addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toString

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor

    addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Field Details

    • pad20

      protected static float pad20
    • pad15

      protected static float pad15
    • pad10

      protected static float pad10
    • pad5

      protected static float pad5
    • stage

      protected final com.badlogic.gdx.scenes.scene2d.Stage stage
    • skin

      protected final com.badlogic.gdx.scenes.scene2d.ui.Skin skin
    • me

      protected GenericDialog me
    • content

      protected com.badlogic.gdx.scenes.scene2d.ui.Table content
    • bottom

      protected com.badlogic.gdx.scenes.scene2d.ui.Table bottom
    • lastPosX

      protected float lastPosX
    • lastPosY

      protected float lastPosY
    • buttonGroup

      protected com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup buttonGroup
    • acceptButton

      protected com.badlogic.gdx.scenes.scene2d.ui.TextButton acceptButton
    • cancelButton

      protected com.badlogic.gdx.scenes.scene2d.ui.TextButton cancelButton
    • enterExit

      protected boolean enterExit
    • escExit

      protected boolean escExit
    • ignoreTouchDown

      protected com.badlogic.gdx.scenes.scene2d.InputListener ignoreTouchDown
    • scrolls

      protected com.badlogic.gdx.utils.Array<OwnScrollPane> scrolls
  • Constructor Details

    • GenericDialog

      public GenericDialog​(java.lang.String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
  • Method Details

    • updatePads

      public static void updatePads()
    • setAcceptText

      public void setAcceptText​(java.lang.String acceptText)
    • setCancelText

      public void setCancelText​(java.lang.String cancelText)
    • setModal

      public void setModal​(boolean modal)
      Overrides:
      setModal in class OwnWindow
    • recalculateButtonSize

      protected void recalculateButtonSize()
    • buildSuper

      public void buildSuper()
    • build

      protected abstract void build()
      Build the content here
    • accept

      protected abstract void accept()
      The accept function, if any
    • cancel

      protected abstract void cancel()
      The cancel function, if any
    • show

      public GenericDialog show​(com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.Action action)
      Packs the dialog and adds it to the stage with custom action which can be null for instant show
    • show

      public GenericDialog show​(com.badlogic.gdx.scenes.scene2d.Stage stage)
      Packs the dialog and adds it to the stage, centered with default fadeIn action
    • show

      public GenericDialog show​(com.badlogic.gdx.scenes.scene2d.Stage stage, float x, float y)
      Packs the dialog and adds it to the stage at the specified position
    • setKeyboardFocus

      public void setKeyboardFocus()
      Sets the keyboard focus, override in case you want to set the focus to a specific item
    • hide

      public void hide​(com.badlogic.gdx.scenes.scene2d.Action action)
      Hides the dialog with the given action and then removes it from the stage.
    • setAcceptRunnable

      public void setAcceptRunnable​(java.lang.Runnable r)
      Sets the runnable which runs when accept is clicked
      Parameters:
      r - The runnable
    • hasAcceptRunnable

      public boolean hasAcceptRunnable()
    • setCancelRunnable

      public void setCancelRunnable​(java.lang.Runnable r)
      Sets the runnable which runs when cancel is clicked
      Parameters:
      r - The runnable
    • hasCancelRunnable

      public boolean hasCancelRunnable()
    • hide

      public void hide()
      Hides the dialog. Called automatically when a button is clicked. The default implementation fades out the dialog over 400 milliseconds and then removes it from the stage.
    • enableComponents

      protected void enableComponents​(boolean enabled, com.badlogic.gdx.scenes.scene2d.utils.Disableable... components)
      Sets the enabled property on the given components
      Parameters:
      enabled -
      components -