Package gaiasky.interafce
Class RenderGui
java.lang.Object
gaiasky.interafce.AbstractGui
gaiasky.interafce.RenderGui
public class RenderGui extends AbstractGui
Only for frame output mode, it displays the current time.
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Field Summary
Fields Modifier and Type Field Description protected IDateFormat
df
protected com.badlogic.gdx.scenes.scene2d.ui.Table
mainTable
protected MessagesInterface
messagesInterface
protected com.badlogic.gdx.scenes.scene2d.ui.Label
time
Fields inherited from class gaiasky.interafce.AbstractGui
graphics, hoffset, interfaces, lock, name, skin, ui, unitsPerPixel, vr
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Constructor Summary
Constructors Constructor Description RenderGui(com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics graphics, java.lang.Float unitsPerPixel)
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Method Summary
Modifier and Type Method Description void
doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)
Hook that runs after the assets have been loaded.void
initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb)
Initializes the GUI, adding all the resources to the asset manager queue for loadingvoid
notify(Events event, java.lang.Object... data)
protected void
rebuildGui()
Adds the already created GUI objects to the stage.Methods inherited from class gaiasky.interafce.AbstractGui
cancelTouchFocus, dispose, findActor, getGuiStage, getName, mustDraw, render, resize, resizeImmediate, setHoffset, setVisibilityToggles, setVr, update, updateUnitsPerPixel
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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time
protected com.badlogic.gdx.scenes.scene2d.ui.Label time -
mainTable
protected com.badlogic.gdx.scenes.scene2d.ui.Table mainTable -
messagesInterface
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df
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Constructor Details
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RenderGui
public RenderGui(com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics graphics, java.lang.Float unitsPerPixel)
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Method Details
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initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb)Description copied from interface:IGui
Initializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager
- The asset manager to load the resources withsb
- The sprite batch to use for this GUI's stage
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doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)Description copied from interface:IGui
Hook that runs after the assets have been loaded. Completes the initialization process- Parameters:
assetManager
- The asset manager
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rebuildGui
protected void rebuildGui()Description copied from class:AbstractGui
Adds the already created GUI objects to the stage.- Specified by:
rebuildGui
in classAbstractGui
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notify
- Specified by:
notify
in interfaceIObserver
- Overrides:
notify
in classAbstractGui
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