Class ContextMenu

java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
com.badlogic.gdx.scenes.scene2d.ui.Table
gaiasky.util.scene2d.ContextMenu
All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable, com.badlogic.gdx.scenes.scene2d.utils.Layout
Direct Known Subclasses:
GaiaSkyContextMenu

public class ContextMenu
extends com.badlogic.gdx.scenes.scene2d.ui.Table
  • Nested Class Summary

    Nested Classes
    Modifier and Type Class Description
    static interface  ContextMenu.ContextMenuListener
    Listener used to get events from ContextMenu.
    static class  ContextMenu.ContextMenuStyle  

    Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

    com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect
  • Field Summary

    Fields inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

    backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColor
  • Constructor Summary

    Constructors
    Constructor Description
    ContextMenu​(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, java.lang.String styleName)  
  • Method Summary

    Modifier and Type Method Description
    <T extends com.badlogic.gdx.scenes.scene2d.Actor>
    com.badlogic.gdx.scenes.scene2d.ui.Cell<T>
    add​(T actor)  
    void addItem​(MenuItem item)  
    void addSeparator()  
    boolean contains​(float x, float y)  
    void draw​(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)  
    MenuItem getActiveItem()  
    com.badlogic.gdx.scenes.scene2d.InputListener getDefaultInputListener()
    Returns input listener that can be added to scene2d actor.
    com.badlogic.gdx.scenes.scene2d.InputListener getDefaultInputListener​(int mouseButton)
    Returns input listener that can be added to scene2d actor.
    ContextMenu.ContextMenuListener getListener()  
    boolean remove()  
    static void removeAll​(com.badlogic.gdx.scenes.scene2d.Stage stage)
    Removes every instance of ContextMenu form Stage actors.
    void setListener​(ContextMenu.ContextMenuListener listener)  
    protected void setStage​(com.badlogic.gdx.scenes.scene2d.Stage stage)  
    void showMenu​(com.badlogic.gdx.scenes.scene2d.Stage stage, float x, float y)
    Shows menu as given stage coordinates
    void showMenu​(com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.Actor actor)
    Shows menu below (or above if not enough space) given actor.

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

    add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, clip, clip, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawBackground, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getPrefHeight, getPrefWidth, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, hit, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, removeActorAt, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup

    childrenChanged, getMaxHeight, getMaxWidth, invalidateHierarchy, needsLayout, pack, setFillParent, setLayoutEnabled, sizeChanged, validate

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group

    act, addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setTransform, swapActor, swapActor, toString

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor

    addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • ContextMenu

      public ContextMenu​(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, java.lang.String styleName)
  • Method Details

    • removeAll

      public static void removeAll​(com.badlogic.gdx.scenes.scene2d.Stage stage)
      Removes every instance of ContextMenu form Stage actors.

      Generally called from ApplicationListener.resize(int, int) to remove menus on resize event.

    • add

      public <T extends com.badlogic.gdx.scenes.scene2d.Actor> com.badlogic.gdx.scenes.scene2d.ui.Cell<T> add​(T actor)
      Overrides:
      add in class com.badlogic.gdx.scenes.scene2d.ui.Table
    • addItem

      public void addItem​(MenuItem item)
    • addSeparator

      public void addSeparator()
    • getDefaultInputListener

      public com.badlogic.gdx.scenes.scene2d.InputListener getDefaultInputListener()
      Returns input listener that can be added to scene2d actor. When right mouse button is pressed on that actor, menu will be displayed
    • getDefaultInputListener

      public com.badlogic.gdx.scenes.scene2d.InputListener getDefaultInputListener​(int mouseButton)
      Returns input listener that can be added to scene2d actor. When mouse button is pressed on that actor, menu will be displayed
      Parameters:
      mouseButton - from Input.Buttons
    • draw

      public void draw​(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
      Overrides:
      draw in class com.badlogic.gdx.scenes.scene2d.ui.Table
    • showMenu

      public void showMenu​(com.badlogic.gdx.scenes.scene2d.Stage stage, float x, float y)
      Shows menu as given stage coordinates
      Parameters:
      stage - stage instance that this menu is being added to
      x - stage x position
      y - stage y position
    • showMenu

      public void showMenu​(com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.Actor actor)
      Shows menu below (or above if not enough space) given actor.
      Parameters:
      stage - stage instance that this menu is being added to
      actor - used to get calculate menu position in stage, menu will be displayed above or below it
    • contains

      public boolean contains​(float x, float y)
    • setStage

      protected void setStage​(com.badlogic.gdx.scenes.scene2d.Stage stage)
      Overrides:
      setStage in class com.badlogic.gdx.scenes.scene2d.Group
    • remove

      public boolean remove()
      Overrides:
      remove in class com.badlogic.gdx.scenes.scene2d.Actor
    • getActiveItem

      public MenuItem getActiveItem()
    • getListener

      public ContextMenu.ContextMenuListener getListener()
    • setListener

      public void setListener​(ContextMenu.ContextMenuListener listener)